Move ActorComponent to shared (#21293)
This commit is contained in:
@@ -49,7 +49,7 @@ public sealed class CargoTest
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await pair.CleanReturnAsync();
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await pair.CleanReturnAsync();
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}
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}
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[Test]
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[Test]
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public async Task NoCargoBountyArbitageTest()
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public async Task NoCargoBountyArbitrageTest()
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{
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{
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await using var pair = await PoolManager.GetServerClient();
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var server = pair.Server;
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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using static Content.Shared.Access.Components.AccessOverriderComponent;
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using static Content.Shared.Access.Components.AccessOverriderComponent;
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namespace Content.Server.Access.Systems;
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namespace Content.Server.Access.Systems;
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@@ -9,8 +9,8 @@ using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Administration.Commands
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namespace Content.Server.Administration.Commands
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@@ -1,5 +1,5 @@
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using System.Text.Json;
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using System.Text.Json;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Administration.Logs.Converters;
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namespace Content.Server.Administration.Logs.Converters;
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@@ -7,10 +7,8 @@ using Content.Shared.Humanoid;
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using Content.Shared.Mind;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mind.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using Content.Server.GameTicking.Rules.Components;
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using Robust.Shared.Player;
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using System.Linq;
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namespace Content.Server.Administration.Systems;
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namespace Content.Server.Administration.Systems;
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@@ -1,12 +1,10 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using System.Numerics;
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using System.Numerics;
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using Content.Server.Administration.Commands;
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using Content.Server.Administration.Components;
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using Content.Server.Administration.Components;
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using Content.Server.Atmos;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Components;
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using Content.Server.Cargo.Components;
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using Content.Server.Cargo.Components;
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using Content.Server.Damage.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Doors.Systems;
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using Content.Server.Hands.Systems;
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using Content.Server.Hands.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Power.Components;
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@@ -30,12 +28,12 @@ using Content.Shared.PDA;
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using Content.Shared.Stacks;
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using Content.Shared.Stacks;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Physics;
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using Robust.Server.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.Administration.Systems;
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namespace Content.Server.Administration.Systems;
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@@ -3,7 +3,7 @@ using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.Anomaly;
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namespace Content.Server.Anomaly;
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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
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using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
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namespace Content.Server.Atmos.EntitySystems
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namespace Content.Server.Atmos.EntitySystems
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@@ -15,11 +15,11 @@ using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Systems;
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using Content.Shared.DeviceNetwork.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Wires;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Monitor.Systems;
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namespace Content.Server.Atmos.Monitor.Systems;
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@@ -15,6 +15,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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{
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@@ -18,6 +18,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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{
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@@ -14,6 +14,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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{
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{
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@@ -14,6 +14,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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{
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{
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@@ -17,6 +17,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Lock;
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using Content.Shared.Lock;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems;
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@@ -1,6 +1,5 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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@@ -15,8 +14,7 @@ using Content.Shared.DoAfter;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Content.Shared.Stacks;
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using Content.Shared.Stacks;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Content.Shared.Popups;
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namespace Content.Server.Chemistry.EntitySystems;
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namespace Content.Server.Chemistry.EntitySystems;
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@@ -4,12 +4,12 @@ using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Robust.Shared.Player;
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namespace Content.Server.Chemistry.EntitySystems
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namespace Content.Server.Chemistry.EntitySystems
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{
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{
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@@ -5,6 +5,7 @@ using Content.Shared.IdentityManagement.Components;
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using Content.Shared.Prototypes;
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using Content.Shared.Prototypes;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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|
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@@ -3,6 +3,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Tools.Components;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using static Content.Shared.Configurable.ConfigurationComponent;
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using static Content.Shared.Configurable.ConfigurationComponent;
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|
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namespace Content.Server.Configurable;
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namespace Content.Server.Configurable;
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@@ -12,8 +12,8 @@ using Content.Shared.Interaction.Events;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
|
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|
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namespace Content.Server.Crayon;
|
namespace Content.Server.Crayon;
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|
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@@ -4,8 +4,7 @@ using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Stunnable;
|
using Content.Shared.Stunnable;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Server.Player;
|
|
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using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
|
using Robust.Shared.Random;
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using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
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@@ -17,6 +17,7 @@ using Content.Shared.Verbs;
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using JetBrains.Annotations;
|
using JetBrains.Annotations;
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using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
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|
using Robust.Shared.Player;
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using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
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using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
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|
|
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@@ -7,6 +7,7 @@ using Content.Server.Power.Components;
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using Content.Shared.Disposal;
|
using Content.Shared.Disposal;
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using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
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|
using Robust.Shared.Player;
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|
|
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namespace Content.Server.Disposal.Mailing;
|
namespace Content.Server.Disposal.Mailing;
|
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|
|
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@@ -32,6 +32,7 @@ using Robust.Shared.GameStates;
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using Robust.Shared.Map.Components;
|
using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
|
using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
|
using Robust.Shared.Physics.Events;
|
||||||
|
using Robust.Shared.Player;
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using Robust.Shared.Random;
|
using Robust.Shared.Random;
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using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
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|
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@@ -6,10 +6,9 @@ using Content.Shared.Doors;
|
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using Content.Shared.Doors.Components;
|
using Content.Shared.Doors.Components;
|
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using Content.Shared.Doors.Systems;
|
using Content.Shared.Doors.Systems;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Content.Shared.Wires;
|
using Content.Shared.Wires;
|
||||||
using Content.Shared.Prying.Components;
|
using Content.Shared.Prying.Components;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Doors.Systems;
|
namespace Content.Server.Doors.Systems;
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using Content.Server.Verbs;
|
|||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Examine
|
namespace Content.Server.Examine
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ using Content.Shared.Interaction;
|
|||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
// todo: remove this stinky LINQy
|
// todo: remove this stinky LINQy
|
||||||
|
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
using Content.Server.GameTicking.Rules.Components;
|
using Content.Server.GameTicking.Rules.Components;
|
||||||
using Content.Server.KillTracking;
|
using Content.Server.KillTracking;
|
||||||
using Content.Shared.Chat;
|
using Content.Shared.Chat;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
namespace Content.Server.GameTicking.Rules;
|
namespace Content.Server.GameTicking.Rules;
|
||||||
|
|||||||
@@ -1,15 +1,14 @@
|
|||||||
using Content.Server.Chat.Managers;
|
using Content.Server.Chat.Managers;
|
||||||
using Content.Server.GameTicking.Rules.Components;
|
using Content.Server.GameTicking.Rules.Components;
|
||||||
using Content.Server.Players;
|
|
||||||
using Content.Server.Station.Systems;
|
using Content.Server.Station.Systems;
|
||||||
using Content.Shared.Chat;
|
using Content.Shared.Chat;
|
||||||
using Content.Shared.Interaction.Events;
|
using Content.Shared.Interaction.Events;
|
||||||
using Content.Shared.Mind;
|
using Content.Shared.Mind;
|
||||||
using Content.Shared.Mobs;
|
using Content.Shared.Mobs;
|
||||||
using Content.Shared.Players;
|
using Content.Shared.Players;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ using Robust.Server.GameObjects;
|
|||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
using Robust.Shared.Physics.Components;
|
using Robust.Shared.Physics.Components;
|
||||||
using Robust.Shared.Physics.Systems;
|
using Robust.Shared.Physics.Systems;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Server.Ghost
|
namespace Content.Server.Ghost
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
using Content.Server.Explosion.EntitySystems;
|
using Content.Server.Explosion.EntitySystems;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.GhostKick;
|
namespace Content.Server.GhostKick;
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
using Content.Server.Popups;
|
using Content.Server.Popups;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Storage;
|
using Content.Shared.Storage;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Holiday.Christmas;
|
namespace Content.Server.Holiday.Christmas;
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using Content.Shared.Administration;
|
|||||||
using Content.Shared.Humanoid;
|
using Content.Shared.Humanoid;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Humanoid;
|
namespace Content.Server.Humanoid;
|
||||||
|
|||||||
@@ -1,19 +1,10 @@
|
|||||||
|
|
||||||
|
|
||||||
using Content.Server.Administration.Logs;
|
|
||||||
using Content.Server.Pulling;
|
|
||||||
using Content.Shared.ActionBlocker;
|
using Content.Shared.ActionBlocker;
|
||||||
using Content.Shared.DragDrop;
|
|
||||||
using Content.Shared.Input;
|
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Pulling.Components;
|
|
||||||
using Content.Shared.Storage;
|
using Content.Shared.Storage;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.Input.Binding;
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Map;
|
|
||||||
using Robust.Shared.Random;
|
|
||||||
|
|
||||||
namespace Content.Server.Interaction
|
namespace Content.Server.Interaction
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
using Content.Shared.Damage;
|
using Content.Shared.Damage;
|
||||||
using Content.Shared.FixedPoint;
|
using Content.Shared.FixedPoint;
|
||||||
using Content.Shared.Mobs;
|
using Content.Shared.Mobs;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.KillTracking;
|
namespace Content.Server.KillTracking;
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ using Content.Shared.MassMedia.Systems;
|
|||||||
using Content.Shared.PDA;
|
using Content.Shared.PDA;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Server.MassMedia.Systems;
|
namespace Content.Server.MassMedia.Systems;
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ using Robust.Server.Containers;
|
|||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Mech.Systems;
|
namespace Content.Server.Mech.Systems;
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ using Content.Shared.Mobs.Components;
|
|||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Content.Server.Temperature.Components;
|
using Content.Server.Temperature.Components;
|
||||||
using Content.Server.Body.Components;
|
using Content.Server.Body.Components;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Medical
|
namespace Content.Server.Medical
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,9 +9,9 @@ using Content.Shared.Administration;
|
|||||||
using Content.Shared.Mind;
|
using Content.Shared.Mind;
|
||||||
using Content.Shared.PDA;
|
using Content.Shared.PDA;
|
||||||
using Content.Shared.StationRecords;
|
using Content.Shared.StationRecords;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
using Robust.Shared.Console;
|
using Robust.Shared.Console;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Mind.Commands;
|
namespace Content.Server.Mind.Commands;
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ using Content.Shared.Mobs;
|
|||||||
using Content.Shared.Mobs.Components;
|
using Content.Shared.Mobs.Components;
|
||||||
using Content.Shared.Mobs.Systems;
|
using Content.Shared.Mobs.Systems;
|
||||||
using Robust.Server.Console;
|
using Robust.Server.Console;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Mobs;
|
namespace Content.Server.Mobs;
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using Content.Shared.Body.Components;
|
|||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
using Content.Shared.Morgue;
|
using Content.Shared.Morgue;
|
||||||
using Content.Shared.Morgue.Components;
|
using Content.Shared.Morgue.Components;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Morgue;
|
namespace Content.Server.Morgue;
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using Content.Shared.Mobs.Systems;
|
|||||||
using Content.Shared.NPC;
|
using Content.Shared.NPC;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Configuration;
|
using Robust.Shared.Configuration;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.NPC.Systems
|
namespace Content.Server.NPC.Systems
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ using Content.Shared.Nutrition.AnimalHusbandry;
|
|||||||
using Content.Shared.Nutrition.Components;
|
using Content.Shared.Nutrition.Components;
|
||||||
using Content.Shared.Nutrition.EntitySystems;
|
using Content.Shared.Nutrition.EntitySystems;
|
||||||
using Content.Shared.Storage;
|
using Content.Shared.Storage;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
|
|||||||
@@ -6,9 +6,9 @@ using Content.Shared.Interaction.Events;
|
|||||||
using Content.Shared.Mind.Components;
|
using Content.Shared.Mind.Components;
|
||||||
using Content.Shared.PAI;
|
using Content.Shared.PAI;
|
||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.PAI;
|
namespace Content.Server.PAI;
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ using Content.Server.Wires;
|
|||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
using Content.Shared.Singularity.Components;
|
using Content.Shared.Singularity.Components;
|
||||||
using Content.Shared.Wires;
|
using Content.Shared.Wires;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.ParticleAccelerator.Wires;
|
namespace Content.Server.ParticleAccelerator.Wires;
|
||||||
|
|
||||||
|
|||||||
@@ -3,8 +3,7 @@ using Content.Server.ParticleAccelerator.EntitySystems;
|
|||||||
using Content.Server.Wires;
|
using Content.Server.Wires;
|
||||||
using Content.Shared.Singularity.Components;
|
using Content.Shared.Singularity.Components;
|
||||||
using Content.Shared.Wires;
|
using Content.Shared.Wires;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Random;
|
|
||||||
|
|
||||||
namespace Content.Server.ParticleAccelerator.Wires;
|
namespace Content.Server.ParticleAccelerator.Wires;
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using Content.Server.ParticleAccelerator.EntitySystems;
|
|||||||
using Content.Server.Wires;
|
using Content.Server.Wires;
|
||||||
using Content.Shared.Singularity.Components;
|
using Content.Shared.Singularity.Components;
|
||||||
using Content.Shared.Wires;
|
using Content.Shared.Wires;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.ParticleAccelerator.Wires;
|
namespace Content.Server.ParticleAccelerator.Wires;
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Content.Shared.Throwing;
|
|||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Physics.Components;
|
using Robust.Shared.Physics.Components;
|
||||||
using Robust.Shared.Physics.Controllers;
|
using Robust.Shared.Physics.Controllers;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.PowerCell;
|
using Content.Server.PowerCell;
|
||||||
using Content.Shared.Pinpointer;
|
using Content.Shared.Pinpointer;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Pinpointer;
|
namespace Content.Server.Pinpointer;
|
||||||
|
|
||||||
|
|||||||
@@ -2,9 +2,9 @@
|
|||||||
using Content.Shared.FixedPoint;
|
using Content.Shared.FixedPoint;
|
||||||
using Content.Shared.Points;
|
using Content.Shared.Points;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Server.GameStates;
|
using Robust.Server.GameStates;
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Points;
|
namespace Content.Server.Points;
|
||||||
|
|||||||
@@ -5,8 +5,8 @@ using Content.Shared.Inventory.Events;
|
|||||||
using Content.Shared.Radio;
|
using Content.Shared.Radio;
|
||||||
using Content.Shared.Radio.Components;
|
using Content.Shared.Radio.Components;
|
||||||
using Content.Shared.Radio.EntitySystems;
|
using Content.Shared.Radio.EntitySystems;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Radio.EntitySystems;
|
namespace Content.Server.Radio.EntitySystems;
|
||||||
|
|
||||||
|
|||||||
@@ -7,9 +7,9 @@ using Content.Shared.Chat;
|
|||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
using Content.Shared.Radio;
|
using Content.Shared.Radio;
|
||||||
using Content.Shared.Radio.Components;
|
using Content.Shared.Radio.Components;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using Robust.Shared.Replays;
|
using Robust.Shared.Replays;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ using Content.Shared.Silicons.Laws.Components;
|
|||||||
using Content.Shared.Stunnable;
|
using Content.Shared.Stunnable;
|
||||||
using Content.Shared.Wires;
|
using Content.Shared.Wires;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
using Robust.Shared.Toolshed;
|
using Robust.Shared.Toolshed;
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Content.Shared.Database;
|
|||||||
using Content.Shared.Speech.Components;
|
using Content.Shared.Speech.Components;
|
||||||
using Content.Shared.Speech.EntitySystems;
|
using Content.Shared.Speech.EntitySystems;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Speech.EntitySystems;
|
namespace Content.Server.Speech.EntitySystems;
|
||||||
|
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ using Content.Shared.SprayPainter;
|
|||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.SprayPainter;
|
namespace Content.Server.SprayPainter;
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ using Content.Shared.FixedPoint;
|
|||||||
using Content.Shared.Hands.EntitySystems;
|
using Content.Shared.Hands.EntitySystems;
|
||||||
using Content.Shared.Store;
|
using Content.Shared.Store;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.Store.Systems;
|
namespace Content.Server.Store.Systems;
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ using Content.Shared.Strip;
|
|||||||
using Content.Shared.Strip.Components;
|
using Content.Shared.Strip.Components;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Strip
|
namespace Content.Server.Strip
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using Content.Server.Chat.Systems;
|
using Content.Server.Chat.Systems;
|
||||||
using Content.Server.Speech;
|
using Content.Server.Speech;
|
||||||
using Content.Server.Speech.Components;
|
using Content.Server.Speech.Components;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Shared.Player;
|
||||||
using static Content.Server.Chat.Systems.ChatSystem;
|
using static Content.Server.Chat.Systems.ChatSystem;
|
||||||
|
|
||||||
namespace Content.Server.SurveillanceCamera;
|
namespace Content.Server.SurveillanceCamera;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Server.Power.Components;
|
|||||||
using Content.Server.UserInterface;
|
using Content.Server.UserInterface;
|
||||||
using Content.Shared.SurveillanceCamera;
|
using Content.Shared.SurveillanceCamera;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.SurveillanceCamera;
|
namespace Content.Server.SurveillanceCamera;
|
||||||
|
|
||||||
|
|||||||
@@ -1,14 +1,13 @@
|
|||||||
using Content.Server.Administration.Managers;
|
|
||||||
using Content.Server.DeviceNetwork;
|
using Content.Server.DeviceNetwork;
|
||||||
using Content.Server.DeviceNetwork.Components;
|
using Content.Server.DeviceNetwork.Components;
|
||||||
using Content.Server.DeviceNetwork.Systems;
|
using Content.Server.DeviceNetwork.Systems;
|
||||||
using Content.Server.Ghost.Components;
|
|
||||||
using Content.Server.Power.Components;
|
using Content.Server.Power.Components;
|
||||||
using Content.Shared.ActionBlocker;
|
using Content.Shared.ActionBlocker;
|
||||||
using Content.Shared.DeviceNetwork;
|
using Content.Shared.DeviceNetwork;
|
||||||
using Content.Shared.SurveillanceCamera;
|
using Content.Shared.SurveillanceCamera;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
namespace Content.Server.SurveillanceCamera;
|
namespace Content.Server.SurveillanceCamera;
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ using Content.Shared.DeviceNetwork;
|
|||||||
using Content.Shared.SurveillanceCamera;
|
using Content.Shared.SurveillanceCamera;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
namespace Content.Server.SurveillanceCamera;
|
namespace Content.Server.SurveillanceCamera;
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ using JetBrains.Annotations;
|
|||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Enums;
|
using Robust.Shared.Enums;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Tabletop
|
namespace Content.Server.Tabletop
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.Actions;
|
using Content.Server.Actions;
|
||||||
using Content.Shared.UserInterface;
|
using Content.Shared.UserInterface;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.UserInterface;
|
namespace Content.Server.UserInterface;
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using Content.Shared.Inventory.Events;
|
|||||||
using Content.Shared.Preferences;
|
using Content.Shared.Preferences;
|
||||||
using Content.Shared.VoiceMask;
|
using Content.Shared.VoiceMask;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.VoiceMask;
|
namespace Content.Server.VoiceMask;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user