Remove ILand (#4582)
* Remove ILand * Make land not handleable * Rename ILand
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@@ -1,15 +1,21 @@
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using Content.Server.Nutrition.Components;
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using Content.Server.Fluids.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Nutrition.EntitySystems
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{
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[UsedImplicitly]
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public class DrinkSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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@@ -18,6 +24,25 @@ namespace Content.Server.Nutrition.EntitySystems
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SubscribeLocalEvent<DrinkComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
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SubscribeLocalEvent<DrinkComponent, LandEvent>(HandleLand);
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}
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private void HandleLand(EntityUid uid, DrinkComponent component, LandEvent args)
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{
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if (component.Pressurized &&
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!component.Opened &&
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_random.Prob(0.25f) &&
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_solutionContainerSystem.TryGetDrainableSolution(uid, out var interactions))
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{
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component.Opened = true;
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var entity = EntityManager.GetEntity(uid);
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var solution = _solutionContainerSystem.Drain(uid, interactions, interactions.DrainAvailable);
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solution.SpillAt(entity, "PuddleSmear");
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SoundSystem.Play(Filter.Pvs(entity), component.BurstSound.GetSound(), entity, AudioParams.Default.WithVolume(-4));
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}
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}
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private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args)
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