Fix cauterization spam from space damage (#32080)
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@@ -241,7 +241,7 @@ public sealed class BloodstreamSystem : EntitySystem
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}
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// Heat damage will cauterize, causing the bleed rate to be reduced.
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else if (totalFloat < 0 && oldBleedAmount > 0)
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else if (totalFloat <= ent.Comp.BloodHealedSoundThreshold && oldBleedAmount > 0)
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{
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// Magically, this damage has healed some bleeding, likely
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// because it's burn damage that cauterized their wounds.
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