Fix cauterization spam from space damage (#32080)

This commit is contained in:
themias
2024-09-11 12:05:54 -04:00
committed by GitHub
parent 01713acf58
commit f2f76f711d
2 changed files with 8 additions and 1 deletions

View File

@@ -111,6 +111,13 @@ namespace Content.Server.Body.Components
[DataField]
public SoundSpecifier BloodHealedSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
/// <summary>
/// The minimum amount damage reduction needed to play the healing sound/popup.
/// This prevents tiny amounts of heat damage from spamming the sound, e.g. spacing.
/// </summary>
[DataField]
public float BloodHealedSoundThreshold = -0.1f;
// TODO probably damage bleed thresholds.
/// <summary>