Fix solar control console UI not responding to input (#5506)
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@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Log;
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namespace Content.Server.Solar.EntitySystems
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{
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@@ -27,7 +28,7 @@ namespace Content.Server.Solar.EntitySystems
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{
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base.Initialize();
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SubscribeLocalEvent<SolarControlConsoleComponent, ServerBoundUserInterfaceMessage>(OnUIMessage);
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SubscribeLocalEvent<SolarControlConsoleComponent, SolarControlConsoleAdjustMessage>(OnUIMessage);
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}
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public override void Update(float frameTime)
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@@ -44,23 +45,17 @@ namespace Content.Server.Solar.EntitySystems
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}
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}
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private void OnUIMessage(EntityUid uid, SolarControlConsoleComponent component, ServerBoundUserInterfaceMessage obj)
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private void OnUIMessage(EntityUid uid, SolarControlConsoleComponent component, SolarControlConsoleAdjustMessage msg)
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{
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if (component.Deleted) return;
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switch (obj.Message)
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if (double.IsFinite(msg.Rotation))
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{
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case SolarControlConsoleAdjustMessage msg:
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if (double.IsFinite(msg.Rotation))
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{
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_powerSolarSystem.TargetPanelRotation = msg.Rotation.Reduced();
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}
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if (double.IsFinite(msg.AngularVelocity))
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{
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var degrees = msg.AngularVelocity.Degrees;
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degrees = Math.Clamp(degrees, -PowerSolarSystem.MaxPanelVelocityDegrees, PowerSolarSystem.MaxPanelVelocityDegrees);
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_powerSolarSystem.TargetPanelVelocity = Angle.FromDegrees(degrees);
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}
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break;
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_powerSolarSystem.TargetPanelRotation = msg.Rotation.Reduced();
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}
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if (double.IsFinite(msg.AngularVelocity))
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{
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var degrees = msg.AngularVelocity.Degrees;
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degrees = Math.Clamp(degrees, -PowerSolarSystem.MaxPanelVelocityDegrees, PowerSolarSystem.MaxPanelVelocityDegrees);
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_powerSolarSystem.TargetPanelVelocity = Angle.FromDegrees(degrees);
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}
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}
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