Clean up some parts of ExplosionSystem (#40485)
* Clean up some parts of ExplosionSystem * Update Content.Shared/Damage/DamageSpecifier.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -69,4 +69,11 @@ public abstract class SharedExplosionSystem : EntitySystem
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bool addLog = true)
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{
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}
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/// <summary>
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/// This forces the explosion system to re-calculate the explosion intensity required to destroy all airtight entities.
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/// </summary>
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public virtual void ReloadMap()
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{
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}
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}
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