Clean up some parts of ExplosionSystem (#40485)
* Clean up some parts of ExplosionSystem * Update Content.Shared/Damage/DamageSpecifier.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -52,7 +52,7 @@ public sealed partial class ExplosionSystem
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// get the epicenter tile indices
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if (_mapManager.TryFindGridAt(epicenter, out var gridUid, out var candidateGrid) &&
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_mapSystem.TryGetTileRef(gridUid, candidateGrid, _mapSystem.WorldToTile(gridUid, candidateGrid, epicenter.Position), out var tileRef) &&
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_map.TryGetTileRef(gridUid, candidateGrid, _map.WorldToTile(gridUid, candidateGrid, epicenter.Position), out var tileRef) &&
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!tileRef.Tile.IsEmpty)
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{
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epicentreGrid = gridUid;
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@@ -62,7 +62,7 @@ public sealed partial class ExplosionSystem
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{
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// reference grid defines coordinate system that the explosion in space will use
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var gridComp = Comp<MapGridComponent>(referenceGrid.Value);
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initialTile = _mapSystem.WorldToTile(referenceGrid.Value, gridComp, epicenter.Position);
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initialTile = _map.WorldToTile(referenceGrid.Value, gridComp, epicenter.Position);
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}
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else
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{
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