Use RMC mob collision values (#36851)
Use RMC movement values General feedback was it's too slow to push through people but this still prevents stacking so.
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@@ -25,14 +25,14 @@ public sealed partial class CCVars
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/// </summary>
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[CVarControl(AdminFlags.VarEdit)]
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public static readonly CVarDef<float> MovementPushingVelocityProduct =
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CVarDef.Create("movement.pushing_velocity_product", -1f, CVar.SERVER | CVar.REPLICATED);
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CVarDef.Create("movement.pushing_velocity_product", -9999f, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Cap for how much an entity can be pushed per second.
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/// </summary>
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[CVarControl(AdminFlags.VarEdit)]
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public static readonly CVarDef<float> MovementPushingCap =
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CVarDef.Create("movement.pushing_cap", 100f, CVar.SERVER | CVar.REPLICATED);
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CVarDef.Create("movement.pushing_cap", 25f, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Minimum pushing impulse per tick. If the value is below this it rounds to 0.
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@@ -40,7 +40,7 @@ public sealed partial class CCVars
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/// </summary>
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[CVarControl(AdminFlags.VarEdit)]
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public static readonly CVarDef<float> MovementMinimumPush =
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CVarDef.Create("movement.minimum_push", 0.1f, CVar.SERVER | CVar.REPLICATED);
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CVarDef.Create("movement.minimum_push", 0f, CVar.SERVER | CVar.REPLICATED);
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// Really this just exists because hot reloading is cooked on rider.
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/// <summary>
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@@ -48,7 +48,7 @@ public sealed partial class CCVars
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/// </summary>
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[CVarControl(AdminFlags.VarEdit)]
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public static readonly CVarDef<float> MovementPenetrationCap =
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CVarDef.Create("movement.penetration_cap", 0.3f, CVar.SERVER | CVar.REPLICATED);
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CVarDef.Create("movement.penetration_cap", 0.5f, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Based on the mass difference multiplies the push amount by this proportionally.
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@@ -284,6 +284,7 @@ public abstract class SharedMobCollisionSystem : EntitySystem
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mobMovement *= modifier;
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var speedReduction = 1f - entity.Comp1.MinimumSpeedModifier;
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speedReduction /= _penCap / penDepth;
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var speedModifier = Math.Clamp(
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1f - speedReduction * modifier,
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entity.Comp1.MinimumSpeedModifier, 1f);
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