Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -18,6 +18,7 @@ namespace Content.Server.Solar.EntitySystems
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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/// <summary>
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/// Maximum panel angular velocity range - used to stop people rotating panels fast enough that the lag prevention becomes noticable
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@@ -112,7 +113,7 @@ namespace Content.Server.Solar.EntitySystems
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while (query.MoveNext(out var uid, out var panel, out var xform))
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{
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TotalPanelPower += panel.MaxSupply * panel.Coverage;
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xform.WorldRotation = TargetPanelRotation;
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_xformSystem.SetWorldRotation(xform, TargetPanelRotation);
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_updateQueue.Enqueue((uid, panel));
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}
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}
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@@ -135,7 +136,7 @@ namespace Content.Server.Solar.EntitySystems
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// directly downwards (abs(theta) = pi) = coverage -1
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// as TowardsSun + = CCW,
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// panelRelativeToSun should - = CW
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var panelRelativeToSun = xform.WorldRotation - TowardsSun;
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var panelRelativeToSun = _xformSystem.GetWorldRotation(xform) - TowardsSun;
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// essentially, given cos = X & sin = Y & Y is 'downwards',
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// then for the first 90 degrees of rotation in either direction,
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// this plots the lower-right quadrant of a circle.
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@@ -153,7 +154,7 @@ namespace Content.Server.Solar.EntitySystems
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if (coverage > 0)
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{
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// Determine if the solar panel is occluded, and zero out coverage if so.
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var ray = new CollisionRay(xform.WorldPosition, TowardsSun.ToWorldVec(), (int) CollisionGroup.Opaque);
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var ray = new CollisionRay(_xformSystem.GetWorldPosition(xform), TowardsSun.ToWorldVec(), (int) CollisionGroup.Opaque);
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var rayCastResults = _physicsSystem.IntersectRayWithPredicate(
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xform.MapID,
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ray,
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