Fixes obsolete Transform warnings in Content. (#25256)

* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
This commit is contained in:
TemporalOroboros
2024-02-26 17:06:20 -08:00
committed by GitHub
parent cb45b6c072
commit f284b43ff6
154 changed files with 605 additions and 428 deletions

View File

@@ -18,6 +18,7 @@ namespace Content.Server.Solar.EntitySystems
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
/// <summary>
/// Maximum panel angular velocity range - used to stop people rotating panels fast enough that the lag prevention becomes noticable
@@ -112,7 +113,7 @@ namespace Content.Server.Solar.EntitySystems
while (query.MoveNext(out var uid, out var panel, out var xform))
{
TotalPanelPower += panel.MaxSupply * panel.Coverage;
xform.WorldRotation = TargetPanelRotation;
_xformSystem.SetWorldRotation(xform, TargetPanelRotation);
_updateQueue.Enqueue((uid, panel));
}
}
@@ -135,7 +136,7 @@ namespace Content.Server.Solar.EntitySystems
// directly downwards (abs(theta) = pi) = coverage -1
// as TowardsSun + = CCW,
// panelRelativeToSun should - = CW
var panelRelativeToSun = xform.WorldRotation - TowardsSun;
var panelRelativeToSun = _xformSystem.GetWorldRotation(xform) - TowardsSun;
// essentially, given cos = X & sin = Y & Y is 'downwards',
// then for the first 90 degrees of rotation in either direction,
// this plots the lower-right quadrant of a circle.
@@ -153,7 +154,7 @@ namespace Content.Server.Solar.EntitySystems
if (coverage > 0)
{
// Determine if the solar panel is occluded, and zero out coverage if so.
var ray = new CollisionRay(xform.WorldPosition, TowardsSun.ToWorldVec(), (int) CollisionGroup.Opaque);
var ray = new CollisionRay(_xformSystem.GetWorldPosition(xform), TowardsSun.ToWorldVec(), (int) CollisionGroup.Opaque);
var rayCastResults = _physicsSystem.IntersectRayWithPredicate(
xform.MapID,
ray,