Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -22,6 +22,7 @@ public sealed class ImmovableRodSystem : EntitySystem
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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public override void Update(float frameTime)
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{
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@@ -64,11 +65,11 @@ public sealed class ImmovableRodSystem : EntitySystem
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var vel = component.DirectionOverride.Degrees switch
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{
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0f => _random.NextVector2(component.MinSpeed, component.MaxSpeed),
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_ => xform.WorldRotation.RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
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_ => _xformSystem.GetWorldRotation(xform).RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
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};
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_physics.ApplyLinearImpulse(uid, vel, body: phys);
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xform.LocalRotation = (vel - xform.WorldPosition).ToWorldAngle() + MathHelper.PiOver2;
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_xformSystem.SetLocalRotation(uid, (vel - _xformSystem.GetWorldPosition(xform)).ToWorldAngle() + MathHelper.PiOver2, xform);
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}
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}
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