Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -19,6 +19,8 @@ public abstract class BaseEntityReplaceVariationPassSystem<TEntComp, TGameRuleCo
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where TEntComp: IComponent
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where TGameRuleComp: IComponent
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{
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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/// <summary>
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/// Used so we don't modify while enumerating
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/// if the replaced entity also has <see cref="TEntComp"/>.
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@@ -55,7 +57,7 @@ public abstract class BaseEntityReplaceVariationPassSystem<TEntComp, TGameRuleCo
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{
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var (spawn, coords, rot) = tup;
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var newEnt = Spawn(spawn, coords);
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Transform(newEnt).LocalRotation = rot;
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_xformSystem.SetLocalRotation(newEnt, rot);
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}
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Log.Debug($"Entity replacement took {stopwatch.Elapsed} with {Stations.GetTileCount(args.Station)} tiles");
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