Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -103,7 +103,7 @@ public sealed partial class AdminVerbSystem
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
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Act = () =>
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{
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var coords = Transform(args.Target).MapPosition;
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var coords = _transformSystem.GetMapCoordinates(args.Target);
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Timer.Spawn(_gameTiming.TickPeriod,
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() => _explosionSystem.QueueExplosion(coords, ExplosionSystem.DefaultExplosionPrototypeId,
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4, 1, 2, maxTileBreak: 0), // it gibs, damage doesn't need to be high.
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@@ -134,8 +134,8 @@ public sealed partial class AdminVerbSystem
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Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
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var board = Spawn("ChessBoard", xform.Coordinates);
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var session = _tabletopSystem.EnsureSession(Comp<TabletopGameComponent>(board));
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xform.Coordinates = EntityCoordinates.FromMap(_mapManager, session.Position);
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xform.WorldRotation = Angle.Zero;
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_transformSystem.SetCoordinates((args.Target, xform, MetaData(args.Target)), EntityCoordinates.FromMap(_mapManager, session.Position));
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_transformSystem.SetWorldRotation(xform, Angle.Zero);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-smite-chess-dimension-description")
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@@ -407,7 +407,7 @@ public sealed partial class AdminVerbSystem
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{
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var xform = Transform(args.Target);
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var fixtures = Comp<FixturesComponent>(args.Target);
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xform.Anchored = false; // Just in case.
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_xformSystem.Unanchor(args.Target, xform); // Just in case.
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_physics.SetBodyType(args.Target, BodyType.Dynamic, manager: fixtures, body: physics);
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_physics.SetBodyStatus(physics, BodyStatus.InAir);
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_physics.WakeBody(args.Target, manager: fixtures, body: physics);
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@@ -441,7 +441,7 @@ public sealed partial class AdminVerbSystem
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{
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var xform = Transform(args.Target);
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var fixtures = Comp<FixturesComponent>(args.Target);
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xform.Anchored = false; // Just in case.
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_xformSystem.Unanchor(args.Target, xform); // Just in case.
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_physics.SetBodyType(args.Target, BodyType.Dynamic, body: physics);
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_physics.SetBodyStatus(physics, BodyStatus.InAir);
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