Fixes obsolete Transform warnings in Content. (#25256)

* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
This commit is contained in:
TemporalOroboros
2024-02-26 17:06:20 -08:00
committed by GitHub
parent cb45b6c072
commit f284b43ff6
154 changed files with 605 additions and 428 deletions

View File

@@ -103,7 +103,7 @@ public sealed partial class AdminVerbSystem
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
Act = () =>
{
var coords = Transform(args.Target).MapPosition;
var coords = _transformSystem.GetMapCoordinates(args.Target);
Timer.Spawn(_gameTiming.TickPeriod,
() => _explosionSystem.QueueExplosion(coords, ExplosionSystem.DefaultExplosionPrototypeId,
4, 1, 2, maxTileBreak: 0), // it gibs, damage doesn't need to be high.
@@ -134,8 +134,8 @@ public sealed partial class AdminVerbSystem
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
var board = Spawn("ChessBoard", xform.Coordinates);
var session = _tabletopSystem.EnsureSession(Comp<TabletopGameComponent>(board));
xform.Coordinates = EntityCoordinates.FromMap(_mapManager, session.Position);
xform.WorldRotation = Angle.Zero;
_transformSystem.SetCoordinates((args.Target, xform, MetaData(args.Target)), EntityCoordinates.FromMap(_mapManager, session.Position));
_transformSystem.SetWorldRotation(xform, Angle.Zero);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-chess-dimension-description")
@@ -407,7 +407,7 @@ public sealed partial class AdminVerbSystem
{
var xform = Transform(args.Target);
var fixtures = Comp<FixturesComponent>(args.Target);
xform.Anchored = false; // Just in case.
_xformSystem.Unanchor(args.Target, xform); // Just in case.
_physics.SetBodyType(args.Target, BodyType.Dynamic, manager: fixtures, body: physics);
_physics.SetBodyStatus(physics, BodyStatus.InAir);
_physics.WakeBody(args.Target, manager: fixtures, body: physics);
@@ -441,7 +441,7 @@ public sealed partial class AdminVerbSystem
{
var xform = Transform(args.Target);
var fixtures = Comp<FixturesComponent>(args.Target);
xform.Anchored = false; // Just in case.
_xformSystem.Unanchor(args.Target, xform); // Just in case.
_physics.SetBodyType(args.Target, BodyType.Dynamic, body: physics);
_physics.SetBodyStatus(physics, BodyStatus.InAir);