Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
This commit is contained in:
@@ -99,8 +99,7 @@ public sealed partial class GunSystem : SharedGunSystem
|
||||
|
||||
var ent = Spawn(HitscanProto, coords);
|
||||
var sprite = Comp<SpriteComponent>(ent);
|
||||
var xform = Transform(ent);
|
||||
xform.LocalRotation = a.angle;
|
||||
TransformSystem.SetLocalRotation(ent, a.angle);
|
||||
sprite[EffectLayers.Unshaded].AutoAnimated = false;
|
||||
sprite.LayerSetSprite(EffectLayers.Unshaded, rsi);
|
||||
sprite.LayerSetState(EffectLayers.Unshaded, rsi.RsiState);
|
||||
@@ -278,9 +277,11 @@ public sealed partial class GunSystem : SharedGunSystem
|
||||
var ent = Spawn(message.Prototype, coordinates);
|
||||
|
||||
var effectXform = Transform(ent);
|
||||
TransformSystem.SetLocalPositionRotation(effectXform,
|
||||
TransformSystem.SetLocalPositionRotation(ent,
|
||||
effectXform.LocalPosition + new Vector2(0f, -0.5f),
|
||||
effectXform.LocalRotation - MathF.PI / 2);
|
||||
effectXform.LocalRotation - MathF.PI / 2,
|
||||
effectXform
|
||||
);
|
||||
|
||||
var lifetime = 0.4f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user