Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -21,6 +21,7 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
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{
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private readonly IEntityManager _entManager;
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private readonly IGameTiming _timing;
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private SharedTransformSystem? _xformSystem = null;
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private EntityUid? _shuttleEntity;
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@@ -309,7 +310,9 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
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{
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base.Draw(handle);
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if (!_entManager.TryGetComponent<PhysicsComponent>(_shuttleEntity, out var gridBody) ||
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_xformSystem ??= _entManager.SystemOrNull<SharedTransformSystem>();
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if (_xformSystem is null ||
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!_entManager.TryGetComponent<PhysicsComponent>(_shuttleEntity, out var gridBody) ||
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!_entManager.TryGetComponent<TransformComponent>(_shuttleEntity, out var gridXform))
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{
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return;
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@@ -322,7 +325,7 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
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FTLTimer.Text = GetFTLText();
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var (_, worldRot, worldMatrix) = gridXform.GetWorldPositionRotationMatrix();
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var (_, worldRot, worldMatrix) = _xformSystem.GetWorldPositionRotationMatrix(gridXform);
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var worldPos = worldMatrix.Transform(gridBody.LocalCenter);
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// Get the positive reduced angle.
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