Reduce airlock prying time.
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@@ -418,7 +418,7 @@ namespace Content.Server.GameObjects.Components.Doors
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return true;
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return true;
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}
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}
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if (!await tool.UseTool(eventArgs.User, Owner, 3f, ToolQuality.Prying, AirlockCheck)) return false;
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if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Prying, AirlockCheck)) return false;
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if (State == DoorState.Closed)
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if (State == DoorState.Closed)
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Open();
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Open();
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