Anchorable component now raises cancellable event on (un)anchor. (#3828)
This commit is contained in:
committed by
GitHub
parent
c17426dfa7
commit
f257846de7
@@ -83,6 +83,13 @@ namespace Content.Server.GameObjects.Components
|
||||
if (_physicsComponent == null)
|
||||
return false;
|
||||
|
||||
var attempt = new AnchorAttemptMessage();
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, attempt, false);
|
||||
|
||||
if (attempt.Cancelled)
|
||||
return false;
|
||||
|
||||
_physicsComponent.BodyType = BodyType.Static;
|
||||
|
||||
// Snap rotation to cardinal (multiple of 90)
|
||||
@@ -100,6 +107,8 @@ namespace Content.Server.GameObjects.Components
|
||||
if (Snap)
|
||||
Owner.SnapToGrid(SnapGridOffset.Center, Owner.EntityManager);
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new AnchoredMessage(), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -120,8 +129,17 @@ namespace Content.Server.GameObjects.Components
|
||||
if (_physicsComponent == null)
|
||||
return false;
|
||||
|
||||
var attempt = new UnanchorAttemptMessage();
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, attempt, false);
|
||||
|
||||
if (attempt.Cancelled)
|
||||
return false;
|
||||
|
||||
_physicsComponent.BodyType = BodyType.Dynamic;
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new UnanchoredMessage(), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -147,4 +165,10 @@ namespace Content.Server.GameObjects.Components
|
||||
return await TryToggleAnchor(eventArgs.User, eventArgs.Using);
|
||||
}
|
||||
}
|
||||
|
||||
public class AnchorAttemptMessage : CancellableEntityEventArgs { }
|
||||
public class UnanchorAttemptMessage : CancellableEntityEventArgs { }
|
||||
|
||||
public class AnchoredMessage : EntityEventArgs {}
|
||||
public class UnanchoredMessage : EntityEventArgs {}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user