Multiantag Gamemode (#37783)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using Content.Shared.EntityTable.EntitySelectors;
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using Content.Shared.GameTicking;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityTable.Conditions;
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public sealed partial class ReoccurrenceDelayCondition : EntityTableCondition
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{
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/// <summary>
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/// The maximum amount of times this rule can have already be run.
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/// </summary>
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[DataField]
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public TimeSpan Delay = TimeSpan.Zero;
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/// <summary>
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/// The rule that is being checked for occurrences.
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/// If null, it will use the value on the attached selector.
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/// </summary>
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[DataField]
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public EntProtoId? RuleOverride;
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protected override bool EvaluateImplementation(EntityTableSelector root,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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string rule;
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if (RuleOverride is { } ruleOverride)
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{
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rule = ruleOverride;
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}
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else
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{
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rule = root is EntSelector entSelector
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? entSelector.Id
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: string.Empty;
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}
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if (rule == string.Empty)
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return false;
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var gameTicker = entMan.System<SharedGameTicker>();
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return gameTicker.AllPreviousGameRules.Any(
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p => p.Item2 == rule && p.Item1 + Delay <= gameTicker.RoundDuration());
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}
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}
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