Change minibomb to be explosion resistant and start timer on damage (#32429)
* Make minibomb explosion resistant and trigger timer on damage * Tune damage behaviour and threshold for minibomb
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@@ -0,0 +1,10 @@
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namespace Content.Server.Destructible.Thresholds.Behaviors;
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[DataDefinition]
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public sealed partial class TimerStartBehavior : IThresholdBehavior
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{
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public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
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{
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system.TriggerSystem.StartTimer(owner, cause);
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}
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}
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@@ -106,6 +106,22 @@
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Objects/Weapons/Grenades/syndgrenade.rsi
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sprite: Objects/Weapons/Grenades/syndgrenade.rsi
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- type: ExplosionResistance
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damageCoefficient: 0.1
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 10
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behaviors:
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- !type:TimerStartBehavior
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- trigger:
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!type:DamageTrigger
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damage: 45
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behaviors:
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- !type:TriggerBehavior
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: OnUseTimerTrigger
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- type: OnUseTimerTrigger
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delay: 5
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delay: 5
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- type: ExplodeOnTrigger
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- type: ExplodeOnTrigger
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