Correct IdentityBlocker to include specific outer clothing (#33085)
* Make IdentityBlocker include outerclothing * Modify Correct Bit * Fix mask/eye cobo
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@@ -30,7 +30,7 @@ public enum IdentityBlockerCoverage
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public sealed class SeeIdentityAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
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{
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// i.e. masks, helmets, or glasses.
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public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD | SlotFlags.EYES;
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public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD | SlotFlags.EYES | SlotFlags.OUTERCLOTHING;
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// cumulative coverage from each relayed slot
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public IdentityBlockerCoverage TotalCoverage = IdentityBlockerCoverage.NONE;
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