Sentry turrets - Part 5: Reuseable UI components (#35149)
* Initial commit * Updated how monotone buttons are styled * Removed unnecessary textures * Updated attributions * Addressing reviewer comments * Adjusted monotone checkbox styling
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Content.Client/UserInterface/Controls/MonotoneCheckBox.cs
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24
Content.Client/UserInterface/Controls/MonotoneCheckBox.cs
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.UserInterface.Controls;
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/// <summary>
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/// A check box intended for use with a monotone color palette
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/// </summary>
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public sealed class MonotoneCheckBox : CheckBox
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{
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public const string StyleClassMonotoneCheckBox = "monotoneCheckBox";
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public MonotoneCheckBox()
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{
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TextureRect.AddStyleClass(StyleClassMonotoneCheckBox);
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}
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protected override void DrawModeChanged()
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{
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base.DrawModeChanged();
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// Appearance modulations
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Modulate = Disabled ? Color.Gray : Color.White;
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}
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}
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