Input Refactor (#72)
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@@ -13,7 +13,7 @@ namespace Content.Shared.GameObjects
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}
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// The IDs of the items get synced over the network.
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[Serializable]
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[Serializable, NetSerializable]
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public class HandsComponentState : ComponentState
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{
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public readonly Dictionary<string, EntityUid> Hands;
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