Predicted footstep sounds (#7060)
This commit is contained in:
@@ -23,7 +23,6 @@ namespace Content.Client.Entry
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"EmitSoundOnLand",
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"NameIdentifier",
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"EmitSoundOnActivate",
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"FootstepModifier",
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"HeatResistance",
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"EntityStorage",
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"MeleeWeapon",
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@@ -3,15 +3,16 @@ using Content.Shared.Movement;
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using Content.Shared.Movement.Components;
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using Content.Shared.Pulling.Components;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Client.Physics.Controllers
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{
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public sealed class MoverController : SharedMoverController
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override void UpdateBeforeSolve(bool prediction, float frameTime)
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@@ -76,5 +77,15 @@ namespace Content.Client.Physics.Controllers
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HandleKinematicMovement(mover, body);
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}
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protected override Filter GetSoundPlayers(EntityUid mover)
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{
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return Filter.Local();
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}
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protected override bool CanSound()
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{
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return _timing.IsFirstTimePredicted;
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}
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}
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}
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@@ -1,28 +0,0 @@
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Movement.Components
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{
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/// <summary>
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/// Changes footstep sound
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/// </summary>
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[RegisterComponent]
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public sealed class FootstepModifierComponent : Component
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{
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[DataField("footstepSoundCollection", required: true)]
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public SoundSpecifier SoundCollection = default!;
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[DataField("variation")]
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public float Variation = default;
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public void PlayFootstep()
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{
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SoundSystem.Play(Filter.Pvs(Owner), SoundCollection.GetSound(), IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates, AudioHelpers.WithVariation(Variation).WithVolume(-2f));
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}
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}
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}
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@@ -1,24 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Content.Server.Movement.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.EntitySystems;
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using Content.Shared.CCVar;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Maps;
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using Content.Shared.Movement;
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using Content.Shared.Movement.Components;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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@@ -26,24 +11,21 @@ namespace Content.Server.Physics.Controllers
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{
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public sealed class MoverController : SharedMoverController
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{
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly TagSystem _tags = default!;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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private float _shuttleDockSpeedCap;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly ThrusterSystem _thruster = default!;
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private HashSet<EntityUid> _excludedMobs = new();
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private Dictionary<ShuttleComponent, List<(PilotComponent, IMoverComponent)>> _shuttlePilots = new();
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public override void Initialize()
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protected override Filter GetSoundPlayers(EntityUid mover)
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{
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base.Initialize();
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return Filter.Pvs(mover, entityManager: EntityManager).RemoveWhereAttachedEntity(o => o == mover);
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}
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.OnValueChanged(CCVars.ShuttleDockSpeedCap, value => _shuttleDockSpeedCap = value, true);
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protected override bool CanSound()
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{
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return true;
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}
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public override void UpdateBeforeSolve(bool prediction, float frameTime)
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@@ -91,15 +73,12 @@ namespace Content.Server.Physics.Controllers
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pilots.Add((pilot, mover));
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}
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var shuttleSystem = EntitySystem.Get<ShuttleSystem>();
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var thrusterSystem = EntitySystem.Get<ThrusterSystem>();
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// Reset inputs for non-piloted shuttles.
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foreach (var (shuttle, _) in _shuttlePilots)
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{
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if (newPilots.ContainsKey(shuttle)) continue;
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thrusterSystem.DisableLinearThrusters(shuttle);
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_thruster.DisableLinearThrusters(shuttle);
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}
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_shuttlePilots = newPilots;
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@@ -170,8 +149,8 @@ namespace Content.Server.Physics.Controllers
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// Handle shuttle movement
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if (linearInput.Length.Equals(0f))
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{
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thrusterSystem.DisableLinearThrusters(shuttle);
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body.LinearDamping = shuttleSystem.ShuttleIdleLinearDamping * body.InvMass;
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_thruster.DisableLinearThrusters(shuttle);
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body.LinearDamping = _shuttle.ShuttleIdleLinearDamping * body.InvMass;
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if (body.LinearVelocity.Length < 0.08)
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{
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body.LinearVelocity = Vector2.Zero;
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@@ -204,7 +183,7 @@ namespace Content.Server.Physics.Controllers
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if ((dir & dockFlag) == 0x0)
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{
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thrusterSystem.DisableLinearThrustDirection(shuttle, dir);
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_thruster.DisableLinearThrustDirection(shuttle, dir);
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continue;
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}
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@@ -233,7 +212,7 @@ namespace Content.Server.Physics.Controllers
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throw new ArgumentOutOfRangeException();
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}
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thrusterSystem.EnableLinearThrustDirection(shuttle, dir);
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_thruster.EnableLinearThrustDirection(shuttle, dir);
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var index = (int) Math.Log2((int) dir);
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var force = thrustAngle.RotateVec(shuttleNorth) * shuttle.LinearThrust[index] * length;
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@@ -241,14 +220,14 @@ namespace Content.Server.Physics.Controllers
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totalForce += force;
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}
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var dragForce = body.LinearVelocity * (totalForce.Length / shuttleSystem.ShuttleMaxLinearSpeed);
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var dragForce = body.LinearVelocity * (totalForce.Length / _shuttle.ShuttleMaxLinearSpeed);
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body.ApplyLinearImpulse((totalForce - dragForce) * frameTime);
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}
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if (MathHelper.CloseTo(angularInput, 0f))
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{
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thrusterSystem.SetAngularThrust(shuttle, false);
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body.AngularDamping = shuttleSystem.ShuttleIdleAngularDamping * body.InvI;
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_thruster.SetAngularThrust(shuttle, false);
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body.AngularDamping = _shuttle.ShuttleIdleAngularDamping * body.InvI;
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body.SleepingAllowed = true;
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if (Math.Abs(body.AngularVelocity) < 0.01f)
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@@ -261,107 +240,17 @@ namespace Content.Server.Physics.Controllers
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body.AngularDamping = 0;
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body.SleepingAllowed = false;
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var maxSpeed = Math.Min(shuttleSystem.ShuttleMaxAngularMomentum * body.InvI, shuttleSystem.ShuttleMaxAngularSpeed);
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var maxTorque = body.Inertia * shuttleSystem.ShuttleMaxAngularAcc;
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var maxSpeed = Math.Min(_shuttle.ShuttleMaxAngularMomentum * body.InvI, _shuttle.ShuttleMaxAngularSpeed);
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var maxTorque = body.Inertia * _shuttle.ShuttleMaxAngularAcc;
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var torque = Math.Min(shuttle.AngularThrust, maxTorque);
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var dragTorque = body.AngularVelocity * (torque / maxSpeed);
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body.ApplyAngularImpulse((-angularInput * torque - dragTorque) * frameTime);
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thrusterSystem.SetAngularThrust(shuttle, true);
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_thruster.SetAngularThrust(shuttle, true);
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}
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}
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}
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protected override void HandleFootsteps(IMoverComponent mover, IMobMoverComponent mobMover)
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{
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if (!_tags.HasTag(mover.Owner, "FootstepSound")) return;
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var transform = EntityManager.GetComponent<TransformComponent>(mover.Owner);
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var coordinates = transform.Coordinates;
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var gridId = coordinates.GetGridId(EntityManager);
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var distanceNeeded = mover.Sprinting ? StepSoundMoveDistanceRunning : StepSoundMoveDistanceWalking;
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// Handle footsteps.
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if (_mapManager.GridExists(gridId))
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{
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// Can happen when teleporting between grids.
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if (!coordinates.TryDistance(EntityManager, mobMover.LastPosition, out var distance) ||
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distance > distanceNeeded)
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{
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mobMover.StepSoundDistance = distanceNeeded;
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}
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else
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{
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mobMover.StepSoundDistance += distance;
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}
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}
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else
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{
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// In space no one can hear you squeak
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return;
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}
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DebugTools.Assert(gridId != GridId.Invalid);
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mobMover.LastPosition = coordinates;
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if (mobMover.StepSoundDistance < distanceNeeded) return;
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mobMover.StepSoundDistance -= distanceNeeded;
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var invSystem = EntitySystem.Get<InventorySystem>();
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if (invSystem.TryGetSlotEntity(mover.Owner, "shoes", out var shoes) &&
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EntityManager.TryGetComponent<FootstepModifierComponent>(shoes, out var modifier))
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{
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modifier.PlayFootstep();
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}
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else
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{
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PlayFootstepSound(mover.Owner, gridId, coordinates, mover.Sprinting);
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}
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}
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private void PlayFootstepSound(EntityUid mover, GridId gridId, EntityCoordinates coordinates, bool sprinting)
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{
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var grid = _mapManager.GetGrid(gridId);
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var tile = grid.GetTileRef(coordinates);
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if (tile.IsSpace(_tileDefinitionManager)) return;
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// If the coordinates have a FootstepModifier component
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// i.e. component that emit sound on footsteps emit that sound
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string? soundToPlay = null;
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foreach (var maybeFootstep in grid.GetAnchoredEntities(tile.GridIndices))
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{
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if (EntityManager.TryGetComponent(maybeFootstep, out FootstepModifierComponent? footstep))
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{
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soundToPlay = footstep.SoundCollection.GetSound();
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break;
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}
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}
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// if there is no FootstepModifierComponent, determine sound based on tiles
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if (soundToPlay == null)
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{
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// Walking on a tile.
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var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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soundToPlay = def.FootstepSounds?.GetSound();
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if (string.IsNullOrEmpty(soundToPlay))
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return;
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}
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if (string.IsNullOrWhiteSpace(soundToPlay))
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{
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Logger.ErrorS("sound", $"Unable to find sound in {nameof(PlayFootstepSound)}");
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return;
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}
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SoundSystem.Play(
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Filter.Pvs(coordinates),
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soundToPlay,
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EntityManager.GetComponent<TransformComponent>(mover).Coordinates,
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sprinting ? AudioParams.Default.WithVolume(0.75f) : null);
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}
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}
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}
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@@ -609,10 +609,6 @@ namespace Content.Shared.CCVar
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/*
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* Shuttles
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*/
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// Once cruising actually gets implemented I'd likely drop this speed to 3 maybe.
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public static readonly CVarDef<float> ShuttleDockSpeedCap =
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CVarDef.Create("shuttle.dock_speed_cap", 5f, CVar.SERVERONLY);
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public static readonly CVarDef<float> ShuttleMaxLinearSpeed =
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CVarDef.Create("shuttle.max_linear_speed", 13f, CVar.SERVERONLY);
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@@ -0,0 +1,17 @@
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using Content.Shared.Sound;
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namespace Content.Shared.Movement.Components
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{
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/// <summary>
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/// Changes footstep sound
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/// </summary>
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[RegisterComponent]
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public sealed class FootstepModifierComponent : Component
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{
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[DataField("footstepSoundCollection", required: true)]
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public SoundSpecifier SoundCollection = default!;
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[DataField("variation")]
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public float Variation = default;
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}
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}
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@@ -1,18 +1,20 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.CCVar;
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using Content.Shared.Friction;
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using Content.Shared.Inventory;
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using Content.Shared.Maps;
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using Content.Shared.MobState.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Pulling.Components;
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using JetBrains.Annotations;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Controllers;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Shared.Movement
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@@ -24,9 +26,17 @@ namespace Content.Shared.Movement
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public abstract class SharedMoverController : VirtualController
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly TagSystem _tags = default!;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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private const float FootstepVariation = 0f;
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private const float FootstepVolume = 1f;
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private bool _relativeMovement;
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@@ -155,7 +165,15 @@ namespace Content.Shared.Movement
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? total.ToWorldAngle()
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: worldTotal.ToWorldAngle();
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xform.DeferUpdates = false;
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HandleFootsteps(mover, mobMover);
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if (TryGetSound(mover, mobMover, xform, out var variation, out var sound))
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{
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SoundSystem.Play(
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GetSoundPlayers(mover.Owner),
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sound,
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mover.Owner,
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AudioHelpers.WithVariation(variation).WithVolume(FootstepVolume));
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}
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}
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_physics.SetLinearVelocity(physicsComponent, worldTotal);
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@@ -178,7 +196,7 @@ namespace Content.Shared.Movement
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/// <summary>
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/// Used for weightlessness to determine if we are near a wall.
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/// </summary>
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public static bool IsAroundCollider(SharedPhysicsSystem broadPhaseSystem, TransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
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private bool IsAroundCollider(SharedPhysicsSystem broadPhaseSystem, TransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
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{
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var enlargedAABB = collider.GetWorldAABB().Enlarged(mover.GrabRange);
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@@ -191,7 +209,7 @@ namespace Content.Shared.Movement
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!otherCollider.CanCollide ||
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((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
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(otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
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(IoCManager.Resolve<IEntityManager>().TryGetComponent(otherCollider.Owner, out SharedPullableComponent? pullable) && pullable.BeingPulled))
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(TryComp(otherCollider.Owner, out SharedPullableComponent? pullable) && pullable.BeingPulled))
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{
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continue;
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}
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@@ -202,7 +220,87 @@ namespace Content.Shared.Movement
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return false;
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}
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// TODO: Need a predicted client version that only plays for our own entity and then have server-side ignore our session (for that entity only)
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protected virtual void HandleFootsteps(IMoverComponent mover, IMobMoverComponent mobMover) {}
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// TODO: Predicted audio moment.
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protected abstract Filter GetSoundPlayers(EntityUid mover);
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protected abstract bool CanSound();
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private bool TryGetSound(IMoverComponent mover, IMobMoverComponent mobMover, TransformComponent xform, out float variation, [NotNullWhen(true)] out string? sound)
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{
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sound = null;
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variation = 0f;
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if (!CanSound() || !_tags.HasTag(mover.Owner, "FootstepSound")) return false;
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var coordinates = xform.Coordinates;
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var gridId = coordinates.GetGridId(EntityManager);
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var distanceNeeded = mover.Sprinting ? StepSoundMoveDistanceRunning : StepSoundMoveDistanceWalking;
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// Handle footsteps.
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if (_mapManager.GridExists(gridId))
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{
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// Can happen when teleporting between grids.
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if (!coordinates.TryDistance(EntityManager, mobMover.LastPosition, out var distance) ||
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distance > distanceNeeded)
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{
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mobMover.StepSoundDistance = distanceNeeded;
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}
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else
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{
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mobMover.StepSoundDistance += distance;
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}
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}
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else
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{
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// In space no one can hear you squeak
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return false;
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}
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DebugTools.Assert(gridId != GridId.Invalid);
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mobMover.LastPosition = coordinates;
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if (mobMover.StepSoundDistance < distanceNeeded) return false;
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mobMover.StepSoundDistance -= distanceNeeded;
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if (_inventory.TryGetSlotEntity(mover.Owner, "shoes", out var shoes) &&
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EntityManager.TryGetComponent<FootstepModifierComponent>(shoes, out var modifier))
|
||||
{
|
||||
sound = modifier.SoundCollection.GetSound();
|
||||
variation = modifier.Variation;
|
||||
return true;
|
||||
}
|
||||
|
||||
return TryGetFootstepSound(gridId, coordinates, out variation, out sound);
|
||||
}
|
||||
|
||||
private bool TryGetFootstepSound(GridId gridId, EntityCoordinates coordinates, out float variation, [NotNullWhen(true)] out string? sound)
|
||||
{
|
||||
variation = 0f;
|
||||
sound = null;
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
var tile = grid.GetTileRef(coordinates);
|
||||
|
||||
if (tile.IsSpace(_tileDefinitionManager)) return false;
|
||||
|
||||
// If the coordinates have a FootstepModifier component
|
||||
// i.e. component that emit sound on footsteps emit that sound
|
||||
foreach (var maybeFootstep in grid.GetAnchoredEntities(tile.GridIndices))
|
||||
{
|
||||
if (EntityManager.TryGetComponent(maybeFootstep, out FootstepModifierComponent? footstep))
|
||||
{
|
||||
sound = footstep.SoundCollection.GetSound();
|
||||
variation = footstep.Variation;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Walking on a tile.
|
||||
var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
|
||||
sound = def.FootstepSounds?.GetSound();
|
||||
variation = FootstepVariation;
|
||||
|
||||
return !string.IsNullOrEmpty(sound);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,6 +177,15 @@ public sealed class TagSystem : EntitySystem
|
||||
HasTag(component, id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a tag has been added to an entity.
|
||||
/// </summary>
|
||||
public bool HasTag(EntityUid entity, string id, EntityQuery<TagComponent> tagQuery)
|
||||
{
|
||||
return tagQuery.TryGetComponent(entity, out var component) &&
|
||||
HasTag(component, id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if all of the given tags have been added to an entity.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user