Misc replay related changes (#13250)
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@@ -7,6 +7,12 @@ public abstract class SharedTimedDespawnSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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