Misc replay related changes (#13250)
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@@ -32,7 +32,7 @@ namespace Content.Shared.Projectiles
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}
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[NetSerializable, Serializable]
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protected sealed class ProjectileComponentState : ComponentState
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public sealed class ProjectileComponentState : ComponentState
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{
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public ProjectileComponentState(EntityUid shooter, bool ignoreShooter)
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{
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@@ -45,7 +45,7 @@ namespace Content.Shared.Projectiles
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}
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[Serializable, NetSerializable]
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protected sealed class ImpactEffectEvent : EntityEventArgs
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public sealed class ImpactEffectEvent : EntityEventArgs
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{
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public string Prototype;
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public EntityCoordinates Coordinates;
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