Misc replay related changes (#13250)
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@@ -77,6 +77,9 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (!TryComp(session?.AttachedEntity, out SharedHandsComponent? component))
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return;
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if (!_actionBlocker.CanInteract(session.AttachedEntity.Value, null))
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return;
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if (component.ActiveHand == null || component.Hands.Count < 2)
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return;
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