Misc replay related changes (#13250)
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@@ -1,3 +1,6 @@
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Administration;
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public interface IGamePrototypeLoadManager
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@@ -5,3 +8,12 @@ public interface IGamePrototypeLoadManager
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public void Initialize();
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public void SendGamePrototype(string prototype);
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}
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// TODO REPLAYS
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// Figure out a way to just directly save NetMessage objects to replays. This just uses IRobustSerializer as a crutch.
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[Serializable, NetSerializable]
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public sealed class ReplayPrototypeUploadMsg
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{
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public string PrototypeData = default!;
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}
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