Misc replay related changes (#13250)

This commit is contained in:
Leon Friedrich
2023-01-08 07:04:09 +13:00
committed by GitHub
parent a9adab88e5
commit f1cb0ca37a
11 changed files with 93 additions and 9 deletions

View File

@@ -40,6 +40,7 @@ public sealed class ChatUIController : UIController
[Dependency] private readonly IClientNetManager _net = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IStateManager _state = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[UISystemDependency] private readonly ExamineSystem? _examine = default;
[UISystemDependency] private readonly GhostSystem? _ghost = default;
@@ -122,7 +123,7 @@ public sealed class ChatUIController : UIController
/// </summary>
private readonly Dictionary<ChatChannel, int> _unreadMessages = new();
public readonly List<ChatMessage> History = new();
public readonly List<(GameTick, ChatMessage)> History = new();
// Maintains which channels a client should be able to filter (for showing in the chatbox)
// and select (for attempting to send on).
@@ -639,12 +640,12 @@ public sealed class ChatUIController : UIController
private void OnChatMessage(MsgChatMessage message) => ProcessChatMessage(message.Message);
public void ProcessChatMessage(ChatMessage msg)
public void ProcessChatMessage(ChatMessage msg, bool speechBubble = true)
{
// Log all incoming chat to repopulate when filter is un-toggled
if (!msg.HideChat)
{
History.Add(msg);
History.Add((_timing.CurTick, msg));
MessageAdded?.Invoke(msg);
if (!msg.Read)
@@ -660,7 +661,7 @@ public sealed class ChatUIController : UIController
}
// Local messages that have an entity attached get a speech bubble.
if (msg.SenderEntity == default)
if (!speechBubble || msg.SenderEntity == default)
return;
switch (msg.Channel)
@@ -711,6 +712,14 @@ public sealed class ChatUIController : UIController
_typingIndicator?.ClientChangedChatText();
}
public void Repopulate()
{
foreach (var chat in _chats)
{
chat.Repopulate();
}
}
private readonly record struct SpeechBubbleData(string Message, SpeechBubble.SpeechType Type);
private sealed class SpeechBubbleQueueData