Fix Melee swing effect rotation (#27494)
* Melee swing effect: Allow rotation * Make melee weapon effects follow the user
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@@ -6,6 +6,8 @@ namespace Content.Client.Weapons.Melee.Components;
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[RegisterComponent]
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public sealed partial class WeaponArcVisualsComponent : Component
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{
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public EntityUid? User;
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[DataField("animation")]
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public WeaponArcAnimation Animation = WeaponArcAnimation.None;
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