Added preferences backend (#465)
* Added preferences backend * Gender -> Sex * ClientPreferencesManager properties * Username validation * Fixed client init * WIP db * Actually working sqlite db * Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager * Added profile deletion, test * Docs, sanity, tests, cleanup * Cleaned up profile and appearance, fixed running on .net core Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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Pieter-Jan Briers
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c1b9bb348d
commit
f19795edaf
133
Content.Shared/Preferences/SharedPreferencesManager.cs
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133
Content.Shared/Preferences/SharedPreferencesManager.cs
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Shared.Preferences
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{
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public abstract class SharedPreferencesManager
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{
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/// <summary>
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/// The server sends this before the client joins the lobby.
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/// </summary>
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protected class MsgPreferencesAndSettings : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgPreferencesAndSettings);
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public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public PlayerPreferences Preferences;
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public GameSettings Settings;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadInt32();
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var bytes = buffer.ReadBytes(length);
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using (var stream = new MemoryStream(bytes))
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{
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Preferences = serializer.Deserialize<PlayerPreferences>(stream);
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}
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length = buffer.ReadInt32();
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bytes = buffer.ReadBytes(length);
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using (var stream = new MemoryStream(bytes))
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{
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Settings = serializer.Deserialize<GameSettings>(stream);
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.Serialize(stream, Preferences);
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buffer.Write((int)stream.Length);
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buffer.Write(stream.ToArray());
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}
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using (var stream = new MemoryStream())
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{
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serializer.Serialize(stream, Settings);
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buffer.Write((int)stream.Length);
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buffer.Write(stream.ToArray());
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}
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}
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}
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/// <summary>
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/// The client sends this to select a character slot.
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/// </summary>
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protected class MsgSelectCharacter : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSelectCharacter);
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public MsgSelectCharacter(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int SelectedCharacterIndex;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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SelectedCharacterIndex = buffer.ReadInt32();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(SelectedCharacterIndex);
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}
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}
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/// <summary>
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/// The client sends this to update a character profile.
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/// </summary>
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protected class MsgUpdateCharacter : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgUpdateCharacter);
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public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int Slot;
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public ICharacterProfile Profile;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Slot = buffer.ReadInt32();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadInt32();
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var bytes = buffer.ReadBytes(length);
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using (var stream = new MemoryStream(bytes))
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{
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Profile = serializer.Deserialize<ICharacterProfile>(stream);
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Slot);
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.Serialize(stream, Profile);
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buffer.Write((int)stream.Length);
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buffer.Write(stream.ToArray());
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}
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}
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}
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}
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}
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