Added preferences backend (#465)
* Added preferences backend * Gender -> Sex * ClientPreferencesManager properties * Username validation * Fixed client init * WIP db * Actually working sqlite db * Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager * Added profile deletion, test * Docs, sanity, tests, cleanup * Cleaned up profile and appearance, fixed running on .net core Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
committed by
Pieter-Jan Briers
parent
c1b9bb348d
commit
f19795edaf
20
Content.Server/Preferences/Migrations/000_Initial.sql
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20
Content.Server/Preferences/Migrations/000_Initial.sql
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@@ -0,0 +1,20 @@
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CREATE TABLE IF NOT EXISTS "HumanoidCharacterProfiles" (
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"Id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,
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"Player" INTEGER NOT NULL,
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"Slot" INTEGER NOT NULL,
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"Name" TEXT NOT NULL,
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"Age" INTEGER NOT NULL,
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"Sex" TEXT NOT NULL,
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"HairStyleName" TEXT NOT NULL,
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"HairColor" TEXT NOT NULL,
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"FacialHairStyleName" TEXT NOT NULL,
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"FacialHairColor" TEXT NOT NULL,
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"EyeColor" TEXT NOT NULL,
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"SkinColor" TEXT NOT NULL,
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FOREIGN KEY("Player") REFERENCES "PlayerPreferences"("Id")
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);
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CREATE TABLE IF NOT EXISTS "PlayerPreferences" (
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"Id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,
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"Username" TEXT NOT NULL UNIQUE,
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"SelectedCharacterIndex" INTEGER NOT NULL
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);
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169
Content.Server/Preferences/Migrations/MigrationManager.cs
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169
Content.Server/Preferences/Migrations/MigrationManager.cs
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@@ -0,0 +1,169 @@
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using Dapper;
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using JetBrains.Annotations;
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using Microsoft.Data.Sqlite;
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using Robust.Shared.Log;
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namespace Content.Server.Preferences.Migrations
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{
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/// <summary>
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/// Ensures database schemas are up to date.
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/// </summary>
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public static class MigrationManager
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{
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/// <summary>
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/// Ensures the database schema for the given connection string is up to date.
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/// </summary>
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public static void PerformUpgrade(string connectionString)
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{
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using (var connection = new SqliteConnection(connectionString))
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{
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EnsureSchemaVersionTableExists(connection);
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foreach (var migrationToRun in MigrationsToRun(connection))
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{
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Logger.InfoS("db", "Running migration {0}", migrationToRun.Id);
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migrationToRun.Run(connection);
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}
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}
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}
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/// <summary>
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/// Generated for each SQL file found.
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/// </summary>
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private class Migration
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{
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public readonly string Id;
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private readonly string _sql;
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public Migration(string id, string sql)
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{
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Id = id;
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_sql = sql;
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}
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/// <summary>
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/// Executes the query in <see cref="_sql"/> and logs this in the SchemaVersion table.
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/// </summary>
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public void Run(IDbConnection connection)
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{
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connection.Execute(_sql);
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InsertMigrationLog(connection, Id);
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}
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}
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private const string InsertMigrationLogQuery =
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@"INSERT INTO SchemaVersion (Id) VALUES (@Id)";
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/// <summary>
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/// Inserts a <see cref="MigrationLog"/> in the SchemaVersion table.
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/// </summary>
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private static void InsertMigrationLog(IDbConnection connection, string id)
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{
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Logger.InfoS("db", "Completing migration {0}", id);
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connection.Execute(InsertMigrationLogQuery, new {Id = id});
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}
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/// <summary>
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/// An entry in the SchemaVersion table.
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/// </summary>
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[UsedImplicitly]
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private class MigrationLog
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{
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public string Id;
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public string Timestamp;
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}
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private const string GetRanMigrationsQuery =
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@"SELECT Id, Timestamp FROM SchemaVersion ORDER BY Id COLLATE NOCASE";
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/// <summary>
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/// Fetches a collection of <see cref="MigrationLog"/> from the SchemaVersion table and returns it.
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/// </summary>
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private static IEnumerable<MigrationLog> RanMigrations(IDbConnection connection)
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{
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return connection.Query<MigrationLog>(GetRanMigrationsQuery);
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}
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/// <summary>
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/// Finds all available migrations, returns those that haven't been run yet.
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/// </summary>
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private static List<Migration> MigrationsToRun(IDbConnection connection)
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{
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var discoveredMigrations = DiscoverMigrations(connection);
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if (discoveredMigrations.Count == 0)
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{
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// No migrations found.
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return null;
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}
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var ranMigrations = RanMigrations(connection);
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// Filter out migrations that have already been executed
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discoveredMigrations
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.RemoveAll(migration => ranMigrations.Any(ranMigration => migration.Id == ranMigration.Id));
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return discoveredMigrations;
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}
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/// <summary>
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/// Given an embedded resource's full path returns its contents as a string.
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/// </summary>
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private static string ResourceAssemblyToString(string resourceName)
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{
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using (var stream = Assembly.GetExecutingAssembly()
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.GetManifestResourceStream(resourceName))
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using (var reader = new StreamReader(stream))
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{
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return reader.ReadToEnd();
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}
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}
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/// <summary>
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/// Searches the current assembly for SQL migration files.
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/// TODO: Filter by subfolder so that different databases use different sets of migrations.
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/// </summary>
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[NotNull]
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private static List<Migration> DiscoverMigrations(IDbConnection connection)
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{
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var results = new List<Migration>();
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var assembly = Assembly.GetExecutingAssembly();
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foreach (var sqlResourceName in assembly
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.GetManifestResourceNames()
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.Where(IsValidMigrationFileName))
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{
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var splitName = sqlResourceName.Split('.');
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// The second to last string in the list is the actual file name without the final ".sql"
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var migrationId = splitName[splitName.Length - 2];
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var sqlContents = ResourceAssemblyToString(sqlResourceName);
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results.Add(new Migration(migrationId, sqlContents));
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}
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return results;
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}
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/// <summary>
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/// A valid file name is "000_Initial.sql". A dot (from the path, not to be included in the filename itself),
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/// three digits, a mandatory underscore, any number of characters, a mandatory ".sql".
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/// </summary>
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private static bool IsValidMigrationFileName(string name)
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{
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return Regex.IsMatch(name, @"\.\d\d\d_[a-zA-Z]+\.sql$");
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}
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private const string EnsureSchemaVersionTableExistsQuery =
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@"CREATE TABLE IF NOT EXISTS SchemaVersion (
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Id TEXT NOT NULL UNIQUE,
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Timestamp TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
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)";
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/// <summary>
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/// Creates the SchemaVersion table if it doesn't exist.
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/// </summary>
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private static void EnsureSchemaVersionTableExists(IDbConnection connection)
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{
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connection.Execute(EnsureSchemaVersionTableExistsQuery);
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}
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}
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}
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220
Content.Server/Preferences/PreferencesDatabase.cs
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220
Content.Server/Preferences/PreferencesDatabase.cs
Normal file
@@ -0,0 +1,220 @@
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using System;
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using System.Linq;
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using Content.Server.Preferences.Migrations;
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using Content.Shared.Preferences;
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using Dapper;
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using Microsoft.Data.Sqlite;
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using Robust.Shared.Maths;
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using static Content.Shared.Preferences.Sex;
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namespace Content.Server.Preferences
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{
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/// <summary>
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/// Provides methods to retrieve and update character preferences.
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/// Don't use this directly, go through <see cref="ServerPreferencesManager"/> instead.
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/// </summary>
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public class PreferencesDatabase
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{
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private readonly string _databaseFilePath;
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private readonly int _maxCharacterSlots;
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public PreferencesDatabase(string databaseFilePath, int maxCharacterSlots)
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{
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_databaseFilePath = databaseFilePath;
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_maxCharacterSlots = maxCharacterSlots;
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MigrationManager.PerformUpgrade(GetDbConnectionString());
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}
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private string GetDbConnectionString()
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{
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return new SqliteConnectionStringBuilder
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{
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DataSource = _databaseFilePath,
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}.ToString();
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}
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private SqliteConnection GetDbConnection()
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{
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var connectionString = GetDbConnectionString();
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var conn = new SqliteConnection(connectionString);
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conn.Open();
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return conn;
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}
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private const string PlayerPreferencesQuery =
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@"SELECT Id, SelectedCharacterIndex FROM PlayerPreferences WHERE Username=@Username";
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private const string HumanoidCharactersQuery =
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@"SELECT Slot, Name, Age, Sex, HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor
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FROM HumanoidCharacterProfiles
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WHERE Player = @Id";
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private sealed class PlayerPreferencesSql
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{
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public int Id { get; set; }
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public int SelectedCharacterIndex { get; set; }
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}
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public PlayerPreferences GetPlayerPreferences(string username)
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{
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using (var connection = GetDbConnection())
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{
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var prefs = connection.QueryFirstOrDefault<PlayerPreferencesSql>(
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PlayerPreferencesQuery,
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new {Username = username});
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if (prefs is null)
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{
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return null;
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}
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// Using Dapper for ICharacterProfile and ICharacterAppearance is annoying so
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// we do it manually
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var cmd = new SqliteCommand(HumanoidCharactersQuery, connection);
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cmd.Parameters.AddWithValue("@Id", prefs.Id);
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cmd.Prepare();
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var reader = cmd.ExecuteReader();
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var profiles = new ICharacterProfile[_maxCharacterSlots];
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while (reader.Read())
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{
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profiles[reader.GetInt32(0)] = new HumanoidCharacterProfile
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{
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Name = reader.GetString(1),
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Age = reader.GetInt32(2),
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Sex = reader.GetString(3) == "Male" ? Male : Female,
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CharacterAppearance = new HumanoidCharacterAppearance
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{
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HairStyleName = reader.GetString(4),
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HairColor = Color.FromHex(reader.GetString(5)),
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FacialHairStyleName = reader.GetString(6),
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FacialHairColor = Color.FromHex(reader.GetString(7)),
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EyeColor = Color.FromHex(reader.GetString(8)),
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SkinColor = Color.FromHex(reader.GetString(9))
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}
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};
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}
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return new PlayerPreferences
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{
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SelectedCharacterIndex = prefs.SelectedCharacterIndex,
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Characters = profiles.ToList()
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};
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}
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}
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private const string SaveSelectedCharacterIndexQuery =
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@"UPDATE PlayerPreferences
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SET SelectedCharacterIndex = @SelectedCharacterIndex
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WHERE Username = @Username;
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-- If no update happened (i.e. the row didn't exist) then insert one // https://stackoverflow.com/a/38463024
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INSERT INTO PlayerPreferences
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(SelectedCharacterIndex, Username)
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SELECT
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@SelectedCharacterIndex,
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@Username
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WHERE (SELECT Changes() = 0);";
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public void SaveSelectedCharacterIndex(string username, int index)
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{
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index = index.Clamp(0, _maxCharacterSlots - 1);
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using (var connection = GetDbConnection())
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{
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connection.Execute(SaveSelectedCharacterIndexQuery,
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new {SelectedCharacterIndex = index, Username = username});
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}
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}
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private const string SaveCharacterSlotQuery =
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@"UPDATE HumanoidCharacterProfiles
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SET
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Name = @Name,
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Age = @Age,
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Sex = @Sex,
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HairStyleName = @HairStyleName,
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HairColor = @HairColor,
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FacialHairStyleName = @FacialHairStyleName,
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FacialHairColor = @FacialHairColor,
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EyeColor = @EyeColor,
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SkinColor = @SkinColor
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WHERE Slot = @Slot AND Player = (SELECT Id FROM PlayerPreferences WHERE Username = @Username);
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-- If no update happened (i.e. the row didn't exist) then insert one // https://stackoverflow.com/a/38463024
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INSERT INTO HumanoidCharacterProfiles
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(Slot,
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Player,
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Name,
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Age,
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Sex,
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HairStyleName,
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HairColor,
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FacialHairStyleName,
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FacialHairColor,
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EyeColor,
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SkinColor)
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SELECT
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@Slot,
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(SELECT Id FROM PlayerPreferences WHERE Username = @Username),
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@Name,
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@Age,
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@Sex,
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@HairStyleName,
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@HairColor,
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@FacialHairStyleName,
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@FacialHairColor,
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@EyeColor,
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@SkinColor
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WHERE (SELECT Changes() = 0);";
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public void SaveCharacterSlot(string username, ICharacterProfile profile, int slot)
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{
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if (slot < 0 || slot >= _maxCharacterSlots)
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return;
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if (profile is null)
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{
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DeleteCharacterSlot(username, slot);
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return;
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}
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if (!(profile is HumanoidCharacterProfile humanoid))
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{
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// TODO: Handle other ICharacterProfile implementations properly
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throw new NotImplementedException();
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}
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var appearance = (HumanoidCharacterAppearance) humanoid.CharacterAppearance;
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using (var connection = GetDbConnection())
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{
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connection.Execute(SaveCharacterSlotQuery, new
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{
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Name = humanoid.Name,
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Age = humanoid.Age,
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Sex = humanoid.Sex.ToString(),
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HairStyleName = appearance.HairStyleName,
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HairColor = appearance.HairColor.ToHex(),
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FacialHairStyleName = appearance.FacialHairStyleName,
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FacialHairColor = appearance.FacialHairColor.ToHex(),
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EyeColor = appearance.EyeColor.ToHex(),
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SkinColor = appearance.SkinColor.ToHex(),
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Slot = slot,
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Username = username
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});
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}
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}
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private const string DeleteCharacterSlotQuery =
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@"DELETE FROM HumanoidCharacterProfiles
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WHERE
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Player = (SELECT Id FROM PlayerPreferences WHERE Username = @Username)
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AND
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Slot = @Slot";
|
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private void DeleteCharacterSlot(string username, int slot)
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{
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using (var connection = GetDbConnection())
|
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{
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connection.Execute(DeleteCharacterSlotQuery, new {Username = username, Slot = slot});
|
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}
|
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}
|
||||
}
|
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}
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103
Content.Server/Preferences/ServerPreferencesManager.cs
Normal file
103
Content.Server/Preferences/ServerPreferencesManager.cs
Normal file
@@ -0,0 +1,103 @@
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using System.IO;
|
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using Content.Server.Interfaces;
|
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using Content.Shared.Preferences;
|
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using Robust.Server.Interfaces.Player;
|
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using Robust.Shared.Interfaces.Configuration;
|
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using Robust.Shared.Interfaces.Network;
|
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using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Preferences
|
||||
{
|
||||
/// <summary>
|
||||
/// Sends <see cref="SharedPreferencesManager.MsgPreferencesAndSettings"/> before the client joins the lobby.
|
||||
/// Receives <see cref="SharedPreferencesManager.MsgSelectCharacter"/> and <see cref="SharedPreferencesManager.MsgUpdateCharacter"/> at any time.
|
||||
/// </summary>
|
||||
public class ServerPreferencesManager : SharedPreferencesManager, IServerPreferencesManager
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNetManager _netManager;
|
||||
[Dependency] private readonly IConfigurationManager _configuration;
|
||||
[Dependency] private readonly IResourceManager _resourceManager;
|
||||
#pragma warning restore 649
|
||||
private PreferencesDatabase _preferencesDb;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_netManager.RegisterNetMessage<MsgPreferencesAndSettings>(nameof(MsgPreferencesAndSettings));
|
||||
_netManager.RegisterNetMessage<MsgSelectCharacter>(nameof(MsgSelectCharacter),
|
||||
HandleSelectCharacterMessage);
|
||||
_netManager.RegisterNetMessage<MsgUpdateCharacter>(nameof(MsgUpdateCharacter),
|
||||
HandleUpdateCharacterMessage);
|
||||
|
||||
_configuration.RegisterCVar("game.maxcharacterslots", 10);
|
||||
_configuration.RegisterCVar("game.preferencesdbpath", "preferences.db");
|
||||
|
||||
var configPreferencesDbPath = _configuration.GetCVar<string>("game.preferencesdbpath");
|
||||
var finalPreferencesDbPath = Path.Combine(_resourceManager.UserData.RootDir, configPreferencesDbPath);
|
||||
|
||||
var maxCharacterSlots = _configuration.GetCVar<int>("game.maxcharacterslots");
|
||||
|
||||
_preferencesDb = new PreferencesDatabase(finalPreferencesDbPath, maxCharacterSlots);
|
||||
}
|
||||
|
||||
private void HandleSelectCharacterMessage(MsgSelectCharacter message)
|
||||
{
|
||||
_preferencesDb.SaveSelectedCharacterIndex(message.MsgChannel.SessionId.Username, message.SelectedCharacterIndex);
|
||||
}
|
||||
|
||||
private void HandleUpdateCharacterMessage(MsgUpdateCharacter message)
|
||||
{
|
||||
_preferencesDb.SaveCharacterSlot(message.MsgChannel.SessionId.Username, message.Profile, message.Slot);
|
||||
}
|
||||
|
||||
public void OnClientConnected(IPlayerSession session)
|
||||
{
|
||||
var msg = _netManager.CreateNetMessage<MsgPreferencesAndSettings>();
|
||||
msg.Preferences = GetPreferences(session.SessionId.Username);
|
||||
msg.Settings = new GameSettings
|
||||
{
|
||||
MaxCharacterSlots = _configuration.GetCVar<int>("game.maxcharacterslots")
|
||||
};
|
||||
_netManager.ServerSendMessage(msg, session.ConnectedClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the requested <see cref="PlayerPreferences"/> or null if not found.
|
||||
/// </summary>
|
||||
private PlayerPreferences GetFromSql(string username)
|
||||
{
|
||||
return _preferencesDb.GetPlayerPreferences(username);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves preferences for the given username from storage.
|
||||
/// Creates and saves default preferences if they are not found, then returns them.
|
||||
/// </summary>
|
||||
public PlayerPreferences GetPreferences(string username)
|
||||
{
|
||||
var prefs = GetFromSql(username);
|
||||
if (prefs is null)
|
||||
{
|
||||
prefs = PlayerPreferences.Default(); // TODO: Create random character instead
|
||||
SavePreferences(prefs, username);
|
||||
}
|
||||
|
||||
return prefs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the given preferences to storage.
|
||||
/// </summary>
|
||||
public void SavePreferences(PlayerPreferences prefs, string username)
|
||||
{
|
||||
_preferencesDb.SaveSelectedCharacterIndex(username, prefs.SelectedCharacterIndex);
|
||||
var index = 0;
|
||||
foreach (var character in prefs.Characters)
|
||||
{
|
||||
_preferencesDb.SaveCharacterSlot(username, character, index);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user