Hyposprays Draw from Jugs (#25544)
* Hyposprays Draw from Jugs * Fix last onlyMobs usage in yml * Some Suggested Changes * Remove unnecessary datafield name declarations * Remove unnecessary dirtying of component * Same line parentheses * Added client-side HypospraySystem * Cache UI values and only updates if values change * empty line * Update label * Label change * Reimplement ReactionMixerSystem * Remove DataField from Hypospray Toggle Mode * Change ToggleMode from enum to Bool OnlyAffectsMobs * Add DataField required back since it's required for replays...? * update EligibleEntity and uses of it * Add user argument back * Adds newline Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Guard for dirty entity * Adds summary tag --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,16 +0,0 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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namespace Content.Client.Chemistry.Components
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{
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[RegisterComponent]
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public sealed partial class HyposprayComponent : SharedHyposprayComponent
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{
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[ViewVariables]
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public FixedPoint2 CurrentVolume;
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[ViewVariables]
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public FixedPoint2 TotalVolume;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool UiUpdateNeeded;
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}
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}
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15
Content.Client/Chemistry/EntitySystems/HypospraySystem.cs
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15
Content.Client/Chemistry/EntitySystems/HypospraySystem.cs
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@@ -0,0 +1,15 @@
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using Content.Client.Chemistry.UI;
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using Content.Client.Items;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Client.Chemistry.EntitySystems;
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public sealed class HypospraySystem : SharedHypospraySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<HyposprayComponent>(ent => new HyposprayStatusControl(ent, _solutionContainers));
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}
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}
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@@ -1,4 +1,3 @@
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using Content.Client.Chemistry.Components;
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using Content.Client.Chemistry.UI;
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using Content.Client.Items;
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using Content.Shared.Chemistry.Components;
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@@ -13,17 +12,5 @@ public sealed class InjectorSystem : SharedInjectorSystem
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{
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base.Initialize();
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Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers));
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SubscribeLocalEvent<HyposprayComponent, ComponentHandleState>(OnHandleHyposprayState);
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Subs.ItemStatus<HyposprayComponent>(ent => new HyposprayStatusControl(ent));
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}
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private void OnHandleHyposprayState(EntityUid uid, HyposprayComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not HyposprayComponentState cState)
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return;
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component.CurrentVolume = cState.CurVolume;
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component.TotalVolume = cState.MaxVolume;
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component.UiUpdateNeeded = true;
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}
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}
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@@ -1,6 +1,8 @@
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using Content.Client.Chemistry.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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@@ -9,34 +11,48 @@ namespace Content.Client.Chemistry.UI;
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public sealed class HyposprayStatusControl : Control
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{
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private readonly HyposprayComponent _parent;
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private readonly Entity<HyposprayComponent> _parent;
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private readonly RichTextLabel _label;
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private readonly SharedSolutionContainerSystem _solutionContainers;
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public HyposprayStatusControl(HyposprayComponent parent)
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private FixedPoint2 PrevVolume;
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private FixedPoint2 PrevMaxVolume;
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private bool PrevOnlyAffectsMobs;
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public HyposprayStatusControl(Entity<HyposprayComponent> parent, SharedSolutionContainerSystem solutionContainers)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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_solutionContainers = solutionContainers;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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Update();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent.UiUpdateNeeded)
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if (!_solutionContainers.TryGetSolution(_parent.Owner, _parent.Comp.SolutionName, out _, out var solution))
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return;
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Update();
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}
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public void Update()
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// only updates the UI if any of the details are different than they previously were
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if (PrevVolume == solution.Volume
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&& PrevMaxVolume == solution.MaxVolume
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&& PrevOnlyAffectsMobs == _parent.Comp.OnlyAffectsMobs)
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return;
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PrevVolume = solution.Volume;
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PrevMaxVolume = solution.MaxVolume;
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PrevOnlyAffectsMobs = _parent.Comp.OnlyAffectsMobs;
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var modeStringLocalized = Loc.GetString(_parent.Comp.OnlyAffectsMobs switch
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{
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false => "hypospray-all-mode-text",
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true => "hypospray-mobs-only-mode-text",
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});
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_parent.UiUpdateNeeded = false;
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_label.SetMarkup(Loc.GetString(
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"hypospray-volume-text",
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("currentVolume", _parent.CurrentVolume),
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("totalVolume", _parent.TotalVolume)));
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_label.SetMarkup(Loc.GetString("hypospray-volume-label",
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("currentVolume", solution.Volume),
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("totalVolume", solution.MaxVolume),
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("modeString", modeStringLocalized)));
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}
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}
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@@ -11,7 +11,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Access(typeof(BloodstreamSystem), (typeof(ChemistrySystem)))]
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[RegisterComponent, Access(typeof(BloodstreamSystem), typeof(ReactionMixerSystem))]
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public sealed partial class BloodstreamComponent : Component
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{
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public static string DefaultChemicalsSolutionName = "chemicals";
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@@ -1,28 +0,0 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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namespace Content.Server.Chemistry.Components
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{
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[RegisterComponent]
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public sealed partial class HyposprayComponent : SharedHyposprayComponent
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{
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// TODO: This should be on clumsycomponent.
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[DataField("clumsyFailChance")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ClumsyFailChance = 0.5f;
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[DataField("transferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 TransferAmount = FixedPoint2.New(5);
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[DataField("injectSound")]
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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/// <summary>
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/// Whether or not the hypo is able to inject only into mobs. On false you can inject into beakers/jugs
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/// </summary>
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[DataField("onlyMobs")]
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public bool OnlyMobs = true;
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}
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}
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@@ -1,26 +0,0 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Shared.Chemistry;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ChemistrySystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
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public override void Initialize()
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{
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// Why ChemMaster duplicates reagentdispenser nobody knows.
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InitializeHypospray();
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InitializeMixing();
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}
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}
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@@ -1,164 +0,0 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.GameStates;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Server.Chemistry.EntitySystems
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{
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public sealed partial class ChemistrySystem
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{
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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private void InitializeHypospray()
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{
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SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
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SubscribeLocalEvent<HyposprayComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<HyposprayComponent, ComponentGetState>(OnHypoGetState);
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}
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private void OnHypoGetState(Entity<HyposprayComponent> entity, ref ComponentGetState args)
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{
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args.State = _solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out _, out var solution)
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? new HyposprayComponentState(solution.Volume, solution.MaxVolume)
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: new HyposprayComponentState(FixedPoint2.Zero, FixedPoint2.Zero);
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}
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private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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TryDoInject(entity, args.User, args.User);
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args.Handled = true;
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}
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private void OnSolutionChange(Entity<HyposprayComponent> entity, ref SolutionContainerChangedEvent args)
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{
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Dirty(entity);
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}
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public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
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{
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if (!args.CanReach)
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return;
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var target = args.Target;
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var user = args.User;
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TryDoInject(entity, target, user);
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}
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public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
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{
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if (!args.HitEntities.Any())
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return;
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TryDoInject(entity, args.HitEntities.First(), args.User);
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}
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public bool TryDoInject(Entity<HyposprayComponent> hypo, EntityUid? target, EntityUid user)
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{
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var (uid, component) = hypo;
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if (!EligibleEntity(target, _entMan, component))
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return false;
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if (TryComp(uid, out UseDelayComponent? delayComp))
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{
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if (_useDelay.IsDelayed((uid, delayComp)))
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return false;
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}
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string? msgFormat = null;
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if (target == user)
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msgFormat = "hypospray-component-inject-self-message";
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else if (EligibleEntity(user, _entMan, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
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{
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msgFormat = "hypospray-component-inject-self-clumsy-message";
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target = user;
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}
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if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-empty-message"), user);
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return true;
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}
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if (!_solutionContainers.TryGetInjectableSolution(target.Value, out var targetSoln, out var targetSolution))
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{
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_popup.PopupCursor(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
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return false;
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}
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_popup.PopupCursor(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), user);
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if (target != user)
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{
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value, target.Value);
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// TODO: This should just be using melee attacks...
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// meleeSys.SendLunge(angle, user);
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}
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_audio.PlayPvs(component.InjectSound, user);
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// Medipens and such use this system and don't have a delay, requiring extra checks
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// BeginDelay function returns if item is already on delay
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if (delayComp != null)
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_useDelay.TryResetDelay((uid, delayComp));
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// Get transfer amount. May be smaller than component.TransferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), user);
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
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if (!targetSolution.CanAddSolution(removedSolution))
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return true;
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_reactiveSystem.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
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_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
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var ev = new TransferDnaEvent { Donor = target.Value, Recipient = uid };
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RaiseLocalEvent(target.Value, ref ev);
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// same LogType as syringes...
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} injected {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
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return true;
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}
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static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, HyposprayComponent component)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
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// But this is 14, we dont do what SS13 does just because SS13 does it.
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return component.OnlyMobs
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? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
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entMan.HasComponent<MobStateComponent>(entity)
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: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
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}
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}
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}
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197
Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
Normal file
197
Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
Normal file
@@ -0,0 +1,197 @@
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Server.Interaction;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Robust.Shared.GameStates;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Server.Audio;
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|
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed class HypospraySystem : SharedHypospraySystem
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{
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[Dependency] private readonly AudioSystem _audio = default!;
|
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[Dependency] private readonly InteractionSystem _interaction = default!;
|
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
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|
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public override void Initialize()
|
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{
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base.Initialize();
|
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|
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SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
|
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SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
|
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SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
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}
|
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|
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private void UseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
|
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{
|
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// if target is ineligible but is a container, try to draw from the container
|
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if (!EligibleEntity(target, EntityManager, entity)
|
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&& _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
|
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{
|
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TryDraw(entity, target, drawableSolution.Value, user);
|
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}
|
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|
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TryDoInject(entity, target, user);
|
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}
|
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|
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private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
|
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{
|
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if (args.Handled)
|
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return;
|
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|
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TryDoInject(entity, args.User, args.User);
|
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args.Handled = true;
|
||||
}
|
||||
|
||||
public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
|
||||
{
|
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if (args.Handled || !args.CanReach || args.Target == null)
|
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return;
|
||||
|
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UseHypospray(entity, args.Target.Value, args.User);
|
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args.Handled = true;
|
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}
|
||||
|
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public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
|
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{
|
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if (!args.HitEntities.Any())
|
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return;
|
||||
|
||||
TryDoInject(entity, args.HitEntities.First(), args.User);
|
||||
}
|
||||
|
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public bool TryDoInject(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
|
||||
{
|
||||
var (uid, component) = entity;
|
||||
|
||||
if (!EligibleEntity(target, EntityManager, component))
|
||||
return false;
|
||||
|
||||
if (TryComp(uid, out UseDelayComponent? delayComp))
|
||||
{
|
||||
if (_useDelay.IsDelayed((uid, delayComp)))
|
||||
return false;
|
||||
}
|
||||
|
||||
string? msgFormat = null;
|
||||
|
||||
if (target == user)
|
||||
msgFormat = "hypospray-component-inject-self-message";
|
||||
else if (EligibleEntity(user, EntityManager, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
|
||||
{
|
||||
msgFormat = "hypospray-component-inject-self-clumsy-message";
|
||||
target = user;
|
||||
}
|
||||
|
||||
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("hypospray-component-empty-message"), target, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!_solutionContainers.TryGetInjectableSolution(target, out var targetSoln, out var targetSolution))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target, EntityManager))), target, user);
|
||||
return false;
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), target, user);
|
||||
|
||||
if (target != user)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
|
||||
// TODO: This should just be using melee attacks...
|
||||
// meleeSys.SendLunge(angle, user);
|
||||
}
|
||||
|
||||
_audio.PlayPvs(component.InjectSound, user);
|
||||
|
||||
// Medipens and such use this system and don't have a delay, requiring extra checks
|
||||
// BeginDelay function returns if item is already on delay
|
||||
if (delayComp != null)
|
||||
_useDelay.TryResetDelay((uid, delayComp));
|
||||
|
||||
// Get transfer amount. May be smaller than component.TransferAmount if not enough room
|
||||
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), target, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Move units from attackSolution to targetSolution
|
||||
var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
|
||||
|
||||
if (!targetSolution.CanAddSolution(removedSolution))
|
||||
return true;
|
||||
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
|
||||
_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
|
||||
|
||||
var ev = new TransferDnaEvent { Donor = target, Recipient = uid };
|
||||
RaiseLocalEvent(target, ref ev);
|
||||
|
||||
// same LogType as syringes...
|
||||
_adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
|
||||
{
|
||||
if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
|
||||
out var solution) || solution.AvailableVolume == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
|
||||
var realTransferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
|
||||
solution.AvailableVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
_popup.PopupEntity(
|
||||
Loc.GetString("injector-component-target-is-empty-message",
|
||||
("target", Identity.Entity(target, EntityManager))),
|
||||
entity.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
|
||||
|
||||
if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
||||
("amount", removedSolution.Volume),
|
||||
("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
|
||||
}
|
||||
|
||||
private bool EligibleEntity(EntityUid entity, IEntityManager entMan, HyposprayComponent component)
|
||||
{
|
||||
// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
|
||||
// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
|
||||
// But this is 14, we dont do what SS13 does just because SS13 does it.
|
||||
return component.OnlyAffectsMobs
|
||||
? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
|
||||
entMan.HasComponent<MobStateComponent>(entity)
|
||||
: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,20 @@
|
||||
using Content.Shared.Chemistry.Reaction;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Server.Popups;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems;
|
||||
|
||||
public sealed partial class ChemistrySystem
|
||||
public sealed partial class ReactionMixerSystem : EntitySystem
|
||||
{
|
||||
public void InitializeMixing()
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ReactionMixerComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
}
|
||||
|
||||
33
Content.Shared/Chemistry/Components/HyposprayComponent.cs
Normal file
33
Content.Shared/Chemistry/Components/HyposprayComponent.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class HyposprayComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public string SolutionName = "hypospray";
|
||||
|
||||
// TODO: This should be on clumsycomponent.
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float ClumsyFailChance = 0.5f;
|
||||
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Decides whether you can inject everything or just mobs.
|
||||
/// When you can only affect mobs, you're capable of drawing from beakers.
|
||||
/// </summary>
|
||||
[AutoNetworkedField]
|
||||
[DataField(required: true)]
|
||||
public bool OnlyAffectsMobs = false;
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components;
|
||||
|
||||
[NetworkedComponent()]
|
||||
public abstract partial class SharedHyposprayComponent : Component
|
||||
{
|
||||
[DataField("solutionName")]
|
||||
public string SolutionName = "hypospray";
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HyposprayComponentState : ComponentState
|
||||
{
|
||||
public FixedPoint2 CurVolume { get; }
|
||||
public FixedPoint2 MaxVolume { get; }
|
||||
|
||||
public HyposprayComponentState(FixedPoint2 curVolume, FixedPoint2 maxVolume)
|
||||
{
|
||||
CurVolume = curVolume;
|
||||
MaxVolume = maxVolume;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Shared.Player;
|
||||
using Content.Shared.Administration.Logs;
|
||||
|
||||
namespace Content.Shared.Chemistry.EntitySystems;
|
||||
|
||||
public abstract class SharedHypospraySystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly UseDelaySystem _useDelay = default!;
|
||||
[Dependency] protected readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] protected readonly SharedSolutionContainerSystem _solutionContainers = default!;
|
||||
[Dependency] protected readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] protected readonly ReactiveSystem _reactiveSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<HyposprayComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleModeVerb);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Uses the OnlyMobs field as a check to implement the ability
|
||||
// to draw from jugs and containers with the hypospray
|
||||
// Toggleable to allow people to inject containers if they prefer it over drawing
|
||||
// </summary>
|
||||
private void AddToggleModeVerb(Entity<HyposprayComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
||||
return;
|
||||
|
||||
var (_, component) = entity;
|
||||
var user = args.User;
|
||||
var verb = new AlternativeVerb
|
||||
{
|
||||
Text = Loc.GetString("hypospray-verb-mode-label"),
|
||||
Act = () =>
|
||||
{
|
||||
ToggleMode(entity, user);
|
||||
}
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void ToggleMode(Entity<HyposprayComponent> entity, EntityUid user)
|
||||
{
|
||||
SetMode(entity, !entity.Comp.OnlyAffectsMobs);
|
||||
string msg = entity.Comp.OnlyAffectsMobs ? "hypospray-verb-mode-inject-mobs-only" : "hypospray-verb-mode-inject-all";
|
||||
_popup.PopupClient(Loc.GetString(msg), entity, user);
|
||||
}
|
||||
|
||||
public void SetMode(Entity<HyposprayComponent> entity, bool onlyAffectsMobs)
|
||||
{
|
||||
if (entity.Comp.OnlyAffectsMobs == onlyAffectsMobs)
|
||||
return;
|
||||
|
||||
entity.Comp.OnlyAffectsMobs = onlyAffectsMobs;
|
||||
Dirty(entity);
|
||||
}
|
||||
}
|
||||
@@ -37,10 +37,7 @@ public abstract class SharedInjectorSystem : EntitySystem
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
||||
return;
|
||||
|
||||
if (!HasComp<ActorComponent>(args.User))
|
||||
return;
|
||||
var user = args.User;
|
||||
|
||||
var (_, component) = entity;
|
||||
|
||||
var min = component.MinimumTransferAmount;
|
||||
|
||||
@@ -1,13 +1,21 @@
|
||||
## UI
|
||||
|
||||
hypospray-volume-text = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color]
|
||||
hypospray-all-mode-text = Only Injects
|
||||
hypospray-mobs-only-mode-text = Draws and Injects
|
||||
hypospray-invalid-text = Invalid
|
||||
hypospray-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}u[/color]
|
||||
Mode: [color=white]{$modeString}[/color]
|
||||
|
||||
## Entity
|
||||
|
||||
hypospray-component-inject-other-message = You inject {$other}.
|
||||
hypospray-component-inject-self-message = You inject yourself.
|
||||
hypospray-component-inject-self-clumsy-message = Oops! You injected yourself.
|
||||
hypospray-component-empty-message = It's empty!
|
||||
hypospray-component-empty-message = Nothing to inject.
|
||||
hypospray-component-feel-prick-message = You feel a tiny prick!
|
||||
hypospray-component-transfer-already-full-message = {$owner} is already full!
|
||||
hypospray-cant-inject = Can't inject into {$target}!
|
||||
|
||||
hypospray-verb-mode-label = Toggle Container Draw
|
||||
hypospray-verb-mode-inject-all = You cannot draw from containers anymore.
|
||||
hypospray-verb-mode-inject-mobs-only = You can now draw from containers.
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
- type: ExaminableSolution
|
||||
solution: hypospray
|
||||
- type: Hypospray
|
||||
onlyMobs: false
|
||||
onlyAffectsMobs: false
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
- type: StaticPrice
|
||||
@@ -49,7 +49,7 @@
|
||||
- type: ExaminableSolution
|
||||
solution: hypospray
|
||||
- type: Hypospray
|
||||
onlyMobs: false
|
||||
onlyAffectsMobs: false
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
- type: ExaminableSolution
|
||||
solution: hypospray
|
||||
- type: Hypospray
|
||||
onlyAffectsMobs: false
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
|
||||
@@ -113,6 +114,7 @@
|
||||
- type: Hypospray
|
||||
solutionName: pen
|
||||
transferAmount: 15
|
||||
onlyAffectsMobs: false
|
||||
- type: Appearance
|
||||
- type: SolutionContainerVisuals
|
||||
maxFillLevels: 1
|
||||
@@ -202,6 +204,7 @@
|
||||
- type: Hypospray
|
||||
solutionName: pen
|
||||
transferAmount: 20
|
||||
onlyAffectsMobs: false
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
pen:
|
||||
@@ -232,6 +235,7 @@
|
||||
- type: Hypospray
|
||||
solutionName: pen
|
||||
transferAmount: 20
|
||||
onlyAffectsMobs: false
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
pen:
|
||||
@@ -262,6 +266,7 @@
|
||||
- type: Hypospray
|
||||
solutionName: pen
|
||||
transferAmount: 20
|
||||
onlyAffectsMobs: false
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
pen:
|
||||
@@ -293,6 +298,7 @@
|
||||
- type: Hypospray
|
||||
solutionName: pen
|
||||
transferAmount: 30
|
||||
onlyAffectsMobs: false
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
pen:
|
||||
@@ -330,6 +336,7 @@
|
||||
- type: Hypospray
|
||||
solutionName: pen
|
||||
transferAmount: 30
|
||||
onlyAffectsMobs: false
|
||||
- type: StaticPrice
|
||||
price: 500
|
||||
- type: Tag
|
||||
@@ -389,6 +396,7 @@
|
||||
- type: Hypospray
|
||||
solutionName: pen
|
||||
transferAmount: 30
|
||||
onlyAffectsMobs: false
|
||||
- type: StaticPrice
|
||||
price: 500
|
||||
- type: Tag
|
||||
@@ -410,7 +418,7 @@
|
||||
- type: ExaminableSolution
|
||||
solution: hypospray
|
||||
- type: Hypospray
|
||||
onlyMobs: false
|
||||
onlyAffectsMobs: false
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
- type: StaticPrice # A new shitcurity meta
|
||||
|
||||
Reference in New Issue
Block a user