Hyposprays Draw from Jugs (#25544)

* Hyposprays Draw from Jugs

* Fix last onlyMobs usage in yml

* Some Suggested Changes

* Remove unnecessary datafield name declarations

* Remove unnecessary dirtying of component

* Same line parentheses

* Added client-side HypospraySystem

* Cache UI values and only updates if values change

* empty line

* Update label

* Label change

* Reimplement ReactionMixerSystem

* Remove DataField from Hypospray Toggle Mode

* Change ToggleMode from enum to Bool OnlyAffectsMobs

* Add DataField required back since it's required for replays...?

* update EligibleEntity and uses of it

* Add user argument back

* Adds newline

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Guard for dirty entity

* Adds summary tag

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Plykiya
2024-03-29 20:59:16 -07:00
committed by GitHub
parent 3fc02edd4e
commit f192d7901f
16 changed files with 369 additions and 299 deletions

View File

@@ -1,16 +0,0 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
namespace Content.Client.Chemistry.Components
{
[RegisterComponent]
public sealed partial class HyposprayComponent : SharedHyposprayComponent
{
[ViewVariables]
public FixedPoint2 CurrentVolume;
[ViewVariables]
public FixedPoint2 TotalVolume;
[ViewVariables(VVAccess.ReadWrite)]
public bool UiUpdateNeeded;
}
}

View File

@@ -0,0 +1,15 @@
using Content.Client.Chemistry.UI;
using Content.Client.Items;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
namespace Content.Client.Chemistry.EntitySystems;
public sealed class HypospraySystem : SharedHypospraySystem
{
public override void Initialize()
{
base.Initialize();
Subs.ItemStatus<HyposprayComponent>(ent => new HyposprayStatusControl(ent, _solutionContainers));
}
}

View File

@@ -1,4 +1,3 @@
using Content.Client.Chemistry.Components;
using Content.Client.Chemistry.UI; using Content.Client.Chemistry.UI;
using Content.Client.Items; using Content.Client.Items;
using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components;
@@ -13,17 +12,5 @@ public sealed class InjectorSystem : SharedInjectorSystem
{ {
base.Initialize(); base.Initialize();
Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers)); Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers));
SubscribeLocalEvent<HyposprayComponent, ComponentHandleState>(OnHandleHyposprayState);
Subs.ItemStatus<HyposprayComponent>(ent => new HyposprayStatusControl(ent));
}
private void OnHandleHyposprayState(EntityUid uid, HyposprayComponent component, ref ComponentHandleState args)
{
if (args.Current is not HyposprayComponentState cState)
return;
component.CurrentVolume = cState.CurVolume;
component.TotalVolume = cState.MaxVolume;
component.UiUpdateNeeded = true;
} }
} }

View File

@@ -1,6 +1,8 @@
using Content.Client.Chemistry.Components;
using Content.Client.Message; using Content.Client.Message;
using Content.Client.Stylesheets; using Content.Client.Stylesheets;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.Timing; using Robust.Shared.Timing;
@@ -9,34 +11,48 @@ namespace Content.Client.Chemistry.UI;
public sealed class HyposprayStatusControl : Control public sealed class HyposprayStatusControl : Control
{ {
private readonly HyposprayComponent _parent; private readonly Entity<HyposprayComponent> _parent;
private readonly RichTextLabel _label; private readonly RichTextLabel _label;
private readonly SharedSolutionContainerSystem _solutionContainers;
public HyposprayStatusControl(HyposprayComponent parent) private FixedPoint2 PrevVolume;
private FixedPoint2 PrevMaxVolume;
private bool PrevOnlyAffectsMobs;
public HyposprayStatusControl(Entity<HyposprayComponent> parent, SharedSolutionContainerSystem solutionContainers)
{ {
_parent = parent; _parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}}; _solutionContainers = solutionContainers;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
AddChild(_label); AddChild(_label);
Update();
} }
protected override void FrameUpdate(FrameEventArgs args) protected override void FrameUpdate(FrameEventArgs args)
{ {
base.FrameUpdate(args); base.FrameUpdate(args);
if (!_parent.UiUpdateNeeded)
if (!_solutionContainers.TryGetSolution(_parent.Owner, _parent.Comp.SolutionName, out _, out var solution))
return; return;
Update();
}
public void Update() // only updates the UI if any of the details are different than they previously were
{ if (PrevVolume == solution.Volume
&& PrevMaxVolume == solution.MaxVolume
&& PrevOnlyAffectsMobs == _parent.Comp.OnlyAffectsMobs)
return;
_parent.UiUpdateNeeded = false; PrevVolume = solution.Volume;
PrevMaxVolume = solution.MaxVolume;
PrevOnlyAffectsMobs = _parent.Comp.OnlyAffectsMobs;
_label.SetMarkup(Loc.GetString( var modeStringLocalized = Loc.GetString(_parent.Comp.OnlyAffectsMobs switch
"hypospray-volume-text", {
("currentVolume", _parent.CurrentVolume), false => "hypospray-all-mode-text",
("totalVolume", _parent.TotalVolume))); true => "hypospray-mobs-only-mode-text",
});
_label.SetMarkup(Loc.GetString("hypospray-volume-label",
("currentVolume", solution.Volume),
("totalVolume", solution.MaxVolume),
("modeString", modeStringLocalized)));
} }
} }

View File

@@ -11,7 +11,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Body.Components namespace Content.Server.Body.Components
{ {
[RegisterComponent, Access(typeof(BloodstreamSystem), (typeof(ChemistrySystem)))] [RegisterComponent, Access(typeof(BloodstreamSystem), typeof(ReactionMixerSystem))]
public sealed partial class BloodstreamComponent : Component public sealed partial class BloodstreamComponent : Component
{ {
public static string DefaultChemicalsSolutionName = "chemicals"; public static string DefaultChemicalsSolutionName = "chemicals";

View File

@@ -1,28 +0,0 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
namespace Content.Server.Chemistry.Components
{
[RegisterComponent]
public sealed partial class HyposprayComponent : SharedHyposprayComponent
{
// TODO: This should be on clumsycomponent.
[DataField("clumsyFailChance")]
[ViewVariables(VVAccess.ReadWrite)]
public float ClumsyFailChance = 0.5f;
[DataField("transferAmount")]
[ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
[DataField("injectSound")]
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
/// <summary>
/// Whether or not the hypo is able to inject only into mobs. On false you can inject into beakers/jugs
/// </summary>
[DataField("onlyMobs")]
public bool OnlyMobs = true;
}
}

View File

@@ -1,26 +0,0 @@
using Content.Server.Administration.Logs;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Shared.Chemistry;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Chemistry.EntitySystems;
public sealed partial class ChemistrySystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
public override void Initialize()
{
// Why ChemMaster duplicates reagentdispenser nobody knows.
InitializeHypospray();
InitializeMixing();
}
}

View File

@@ -1,164 +0,0 @@
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Forensics;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Timing;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.GameStates;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Server.Chemistry.EntitySystems
{
public sealed partial class ChemistrySystem
{
[Dependency] private readonly UseDelaySystem _useDelay = default!;
private void InitializeHypospray()
{
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
SubscribeLocalEvent<HyposprayComponent, SolutionContainerChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<HyposprayComponent, ComponentGetState>(OnHypoGetState);
}
private void OnHypoGetState(Entity<HyposprayComponent> entity, ref ComponentGetState args)
{
args.State = _solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out _, out var solution)
? new HyposprayComponentState(solution.Volume, solution.MaxVolume)
: new HyposprayComponentState(FixedPoint2.Zero, FixedPoint2.Zero);
}
private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
TryDoInject(entity, args.User, args.User);
args.Handled = true;
}
private void OnSolutionChange(Entity<HyposprayComponent> entity, ref SolutionContainerChangedEvent args)
{
Dirty(entity);
}
public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
{
if (!args.CanReach)
return;
var target = args.Target;
var user = args.User;
TryDoInject(entity, target, user);
}
public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
{
if (!args.HitEntities.Any())
return;
TryDoInject(entity, args.HitEntities.First(), args.User);
}
public bool TryDoInject(Entity<HyposprayComponent> hypo, EntityUid? target, EntityUid user)
{
var (uid, component) = hypo;
if (!EligibleEntity(target, _entMan, component))
return false;
if (TryComp(uid, out UseDelayComponent? delayComp))
{
if (_useDelay.IsDelayed((uid, delayComp)))
return false;
}
string? msgFormat = null;
if (target == user)
msgFormat = "hypospray-component-inject-self-message";
else if (EligibleEntity(user, _entMan, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
{
msgFormat = "hypospray-component-inject-self-clumsy-message";
target = user;
}
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
{
_popup.PopupCursor(Loc.GetString("hypospray-component-empty-message"), user);
return true;
}
if (!_solutionContainers.TryGetInjectableSolution(target.Value, out var targetSoln, out var targetSolution))
{
_popup.PopupCursor(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
return false;
}
_popup.PopupCursor(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), user);
if (target != user)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value, target.Value);
// TODO: This should just be using melee attacks...
// meleeSys.SendLunge(angle, user);
}
_audio.PlayPvs(component.InjectSound, user);
// Medipens and such use this system and don't have a delay, requiring extra checks
// BeginDelay function returns if item is already on delay
if (delayComp != null)
_useDelay.TryResetDelay((uid, delayComp));
// Get transfer amount. May be smaller than component.TransferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupCursor(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), user);
return true;
}
// Move units from attackSolution to targetSolution
var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
if (!targetSolution.CanAddSolution(removedSolution))
return true;
_reactiveSystem.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
var ev = new TransferDnaEvent { Donor = target.Value, Recipient = uid };
RaiseLocalEvent(target.Value, ref ev);
// same LogType as syringes...
_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} injected {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
return true;
}
static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, HyposprayComponent component)
{
// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
// But this is 14, we dont do what SS13 does just because SS13 does it.
return component.OnlyMobs
? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
entMan.HasComponent<MobStateComponent>(entity)
: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
}
}
}

View File

@@ -0,0 +1,197 @@
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Forensics;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Timing;
using Content.Shared.Weapons.Melee.Events;
using Content.Server.Interaction;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Robust.Shared.GameStates;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Server.Audio;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class HypospraySystem : SharedHypospraySystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
}
private void UseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
{
// if target is ineligible but is a container, try to draw from the container
if (!EligibleEntity(target, EntityManager, entity)
&& _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
{
TryDraw(entity, target, drawableSolution.Value, user);
}
TryDoInject(entity, target, user);
}
private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
TryDoInject(entity, args.User, args.User);
args.Handled = true;
}
public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target == null)
return;
UseHypospray(entity, args.Target.Value, args.User);
args.Handled = true;
}
public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
{
if (!args.HitEntities.Any())
return;
TryDoInject(entity, args.HitEntities.First(), args.User);
}
public bool TryDoInject(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
{
var (uid, component) = entity;
if (!EligibleEntity(target, EntityManager, component))
return false;
if (TryComp(uid, out UseDelayComponent? delayComp))
{
if (_useDelay.IsDelayed((uid, delayComp)))
return false;
}
string? msgFormat = null;
if (target == user)
msgFormat = "hypospray-component-inject-self-message";
else if (EligibleEntity(user, EntityManager, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
{
msgFormat = "hypospray-component-inject-self-clumsy-message";
target = user;
}
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-empty-message"), target, user);
return true;
}
if (!_solutionContainers.TryGetInjectableSolution(target, out var targetSoln, out var targetSolution))
{
_popup.PopupEntity(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target, EntityManager))), target, user);
return false;
}
_popup.PopupEntity(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), target, user);
if (target != user)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
// TODO: This should just be using melee attacks...
// meleeSys.SendLunge(angle, user);
}
_audio.PlayPvs(component.InjectSound, user);
// Medipens and such use this system and don't have a delay, requiring extra checks
// BeginDelay function returns if item is already on delay
if (delayComp != null)
_useDelay.TryResetDelay((uid, delayComp));
// Get transfer amount. May be smaller than component.TransferAmount if not enough room
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), target, user);
return true;
}
// Move units from attackSolution to targetSolution
var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
if (!targetSolution.CanAddSolution(removedSolution))
return true;
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
var ev = new TransferDnaEvent { Donor = target, Recipient = uid };
RaiseLocalEvent(target, ref ev);
// same LogType as syringes...
_adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
return true;
}
private void TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
{
if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
out var solution) || solution.AvailableVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
var realTransferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
solution.AvailableVolume);
if (realTransferAmount <= 0)
{
_popup.PopupEntity(
Loc.GetString("injector-component-target-is-empty-message",
("target", Identity.Entity(target, EntityManager))),
entity.Owner, user);
return;
}
var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
{
return;
}
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
("amount", removedSolution.Volume),
("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
}
private bool EligibleEntity(EntityUid entity, IEntityManager entMan, HyposprayComponent component)
{
// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
// But this is 14, we dont do what SS13 does just because SS13 does it.
return component.OnlyAffectsMobs
? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
entMan.HasComponent<MobStateComponent>(entity)
: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
}
}

View File

@@ -1,13 +1,20 @@
using Content.Shared.Chemistry.Reaction; using Content.Shared.Chemistry.Reaction;
using Content.Shared.IdentityManagement; using Content.Shared.IdentityManagement;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Popups;
namespace Content.Server.Chemistry.EntitySystems; namespace Content.Server.Chemistry.EntitySystems;
public sealed partial class ChemistrySystem public sealed partial class ReactionMixerSystem : EntitySystem
{ {
public void InitializeMixing() [Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
public override void Initialize()
{ {
base.Initialize();
SubscribeLocalEvent<ReactionMixerComponent, AfterInteractEvent>(OnAfterInteract); SubscribeLocalEvent<ReactionMixerComponent, AfterInteractEvent>(OnAfterInteract);
} }

View File

@@ -0,0 +1,33 @@
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Audio;
namespace Content.Shared.Chemistry.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class HyposprayComponent : Component
{
[DataField]
public string SolutionName = "hypospray";
// TODO: This should be on clumsycomponent.
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public float ClumsyFailChance = 0.5f;
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
[DataField]
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
/// <summary>
/// Decides whether you can inject everything or just mobs.
/// When you can only affect mobs, you're capable of drawing from beakers.
/// </summary>
[AutoNetworkedField]
[DataField(required: true)]
public bool OnlyAffectsMobs = false;
}

View File

@@ -1,25 +0,0 @@
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Components;
[NetworkedComponent()]
public abstract partial class SharedHyposprayComponent : Component
{
[DataField("solutionName")]
public string SolutionName = "hypospray";
}
[Serializable, NetSerializable]
public sealed class HyposprayComponentState : ComponentState
{
public FixedPoint2 CurVolume { get; }
public FixedPoint2 MaxVolume { get; }
public HyposprayComponentState(FixedPoint2 curVolume, FixedPoint2 maxVolume)
{
CurVolume = curVolume;
MaxVolume = maxVolume;
}
}

View File

@@ -0,0 +1,61 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Timing;
using Content.Shared.Verbs;
using Content.Shared.Popups;
using Robust.Shared.Player;
using Content.Shared.Administration.Logs;
namespace Content.Shared.Chemistry.EntitySystems;
public abstract class SharedHypospraySystem : EntitySystem
{
[Dependency] protected readonly UseDelaySystem _useDelay = default!;
[Dependency] protected readonly SharedPopupSystem _popup = default!;
[Dependency] protected readonly SharedSolutionContainerSystem _solutionContainers = default!;
[Dependency] protected readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] protected readonly ReactiveSystem _reactiveSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<HyposprayComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleModeVerb);
}
// <summary>
// Uses the OnlyMobs field as a check to implement the ability
// to draw from jugs and containers with the hypospray
// Toggleable to allow people to inject containers if they prefer it over drawing
// </summary>
private void AddToggleModeVerb(Entity<HyposprayComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
var (_, component) = entity;
var user = args.User;
var verb = new AlternativeVerb
{
Text = Loc.GetString("hypospray-verb-mode-label"),
Act = () =>
{
ToggleMode(entity, user);
}
};
args.Verbs.Add(verb);
}
private void ToggleMode(Entity<HyposprayComponent> entity, EntityUid user)
{
SetMode(entity, !entity.Comp.OnlyAffectsMobs);
string msg = entity.Comp.OnlyAffectsMobs ? "hypospray-verb-mode-inject-mobs-only" : "hypospray-verb-mode-inject-all";
_popup.PopupClient(Loc.GetString(msg), entity, user);
}
public void SetMode(Entity<HyposprayComponent> entity, bool onlyAffectsMobs)
{
if (entity.Comp.OnlyAffectsMobs == onlyAffectsMobs)
return;
entity.Comp.OnlyAffectsMobs = onlyAffectsMobs;
Dirty(entity);
}
}

View File

@@ -37,10 +37,7 @@ public abstract class SharedInjectorSystem : EntitySystem
if (!args.CanAccess || !args.CanInteract || args.Hands == null) if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return; return;
if (!HasComp<ActorComponent>(args.User))
return;
var user = args.User; var user = args.User;
var (_, component) = entity; var (_, component) = entity;
var min = component.MinimumTransferAmount; var min = component.MinimumTransferAmount;

View File

@@ -1,13 +1,21 @@
## UI ## UI
hypospray-volume-text = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color] hypospray-all-mode-text = Only Injects
hypospray-mobs-only-mode-text = Draws and Injects
hypospray-invalid-text = Invalid
hypospray-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}u[/color]
Mode: [color=white]{$modeString}[/color]
## Entity ## Entity
hypospray-component-inject-other-message = You inject {$other}. hypospray-component-inject-other-message = You inject {$other}.
hypospray-component-inject-self-message = You inject yourself. hypospray-component-inject-self-message = You inject yourself.
hypospray-component-inject-self-clumsy-message = Oops! You injected yourself. hypospray-component-inject-self-clumsy-message = Oops! You injected yourself.
hypospray-component-empty-message = It's empty! hypospray-component-empty-message = Nothing to inject.
hypospray-component-feel-prick-message = You feel a tiny prick! hypospray-component-feel-prick-message = You feel a tiny prick!
hypospray-component-transfer-already-full-message = {$owner} is already full! hypospray-component-transfer-already-full-message = {$owner} is already full!
hypospray-cant-inject = Can't inject into {$target}! hypospray-cant-inject = Can't inject into {$target}!
hypospray-verb-mode-label = Toggle Container Draw
hypospray-verb-mode-inject-all = You cannot draw from containers anymore.
hypospray-verb-mode-inject-mobs-only = You can now draw from containers.

View File

@@ -18,7 +18,7 @@
- type: ExaminableSolution - type: ExaminableSolution
solution: hypospray solution: hypospray
- type: Hypospray - type: Hypospray
onlyMobs: false onlyAffectsMobs: false
- type: UseDelay - type: UseDelay
delay: 0.5 delay: 0.5
- type: StaticPrice - type: StaticPrice
@@ -49,7 +49,7 @@
- type: ExaminableSolution - type: ExaminableSolution
solution: hypospray solution: hypospray
- type: Hypospray - type: Hypospray
onlyMobs: false onlyAffectsMobs: false
- type: UseDelay - type: UseDelay
delay: 0.5 delay: 0.5
@@ -73,6 +73,7 @@
- type: ExaminableSolution - type: ExaminableSolution
solution: hypospray solution: hypospray
- type: Hypospray - type: Hypospray
onlyAffectsMobs: false
- type: UseDelay - type: UseDelay
delay: 0.5 delay: 0.5
@@ -113,6 +114,7 @@
- type: Hypospray - type: Hypospray
solutionName: pen solutionName: pen
transferAmount: 15 transferAmount: 15
onlyAffectsMobs: false
- type: Appearance - type: Appearance
- type: SolutionContainerVisuals - type: SolutionContainerVisuals
maxFillLevels: 1 maxFillLevels: 1
@@ -202,6 +204,7 @@
- type: Hypospray - type: Hypospray
solutionName: pen solutionName: pen
transferAmount: 20 transferAmount: 20
onlyAffectsMobs: false
- type: SolutionContainerManager - type: SolutionContainerManager
solutions: solutions:
pen: pen:
@@ -232,6 +235,7 @@
- type: Hypospray - type: Hypospray
solutionName: pen solutionName: pen
transferAmount: 20 transferAmount: 20
onlyAffectsMobs: false
- type: SolutionContainerManager - type: SolutionContainerManager
solutions: solutions:
pen: pen:
@@ -262,6 +266,7 @@
- type: Hypospray - type: Hypospray
solutionName: pen solutionName: pen
transferAmount: 20 transferAmount: 20
onlyAffectsMobs: false
- type: SolutionContainerManager - type: SolutionContainerManager
solutions: solutions:
pen: pen:
@@ -293,6 +298,7 @@
- type: Hypospray - type: Hypospray
solutionName: pen solutionName: pen
transferAmount: 30 transferAmount: 30
onlyAffectsMobs: false
- type: SolutionContainerManager - type: SolutionContainerManager
solutions: solutions:
pen: pen:
@@ -330,6 +336,7 @@
- type: Hypospray - type: Hypospray
solutionName: pen solutionName: pen
transferAmount: 30 transferAmount: 30
onlyAffectsMobs: false
- type: StaticPrice - type: StaticPrice
price: 500 price: 500
- type: Tag - type: Tag
@@ -389,6 +396,7 @@
- type: Hypospray - type: Hypospray
solutionName: pen solutionName: pen
transferAmount: 30 transferAmount: 30
onlyAffectsMobs: false
- type: StaticPrice - type: StaticPrice
price: 500 price: 500
- type: Tag - type: Tag
@@ -410,7 +418,7 @@
- type: ExaminableSolution - type: ExaminableSolution
solution: hypospray solution: hypospray
- type: Hypospray - type: Hypospray
onlyMobs: false onlyAffectsMobs: false
- type: UseDelay - type: UseDelay
delay: 0.5 delay: 0.5
- type: StaticPrice # A new shitcurity meta - type: StaticPrice # A new shitcurity meta