Predict pulling hands blocking (#37504)

Think I forgor to add this one when I split the 1 morbillion PRs out.
This commit is contained in:
metalgearsloth
2025-05-16 22:44:46 +10:00
committed by GitHub
parent fca7337bcf
commit f192ba1c8f
2 changed files with 42 additions and 43 deletions

View File

@@ -33,7 +33,6 @@ namespace Content.Server.Hands.Systems
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly VirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
@@ -54,9 +53,6 @@ namespace Content.Server.Hands.Systems
SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] {typeof(StunSystem), typeof(SharedStaminaSystem)});
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
SubscribeLocalEvent<HandsComponent, BodyPartAddedEvent>(HandleBodyPartAdded);
SubscribeLocalEvent<HandsComponent, BodyPartRemovedEvent>(HandleBodyPartRemoved);
@@ -142,45 +138,6 @@ namespace Content.Server.Hands.Systems
RemoveHand(uid, args.Slot);
}
#region pulling
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
{
if (args.PullerUid != uid)
return;
if (TryComp<PullerComponent>(args.PullerUid, out var pullerComp) && !pullerComp.NeedsHands)
return;
if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.PulledUid, uid))
{
DebugTools.Assert("Unable to find available hand when starting pulling??");
}
}
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
{
if (args.PullerUid != uid)
return;
// Try find hand that is doing this pull.
// and clear it.
foreach (var hand in component.Hands.Values)
{
if (hand.HeldEntity == null
|| !TryComp(hand.HeldEntity, out VirtualItemComponent? virtualItem)
|| virtualItem.BlockingEntity != args.PulledUid)
{
continue;
}
TryDrop(args.PullerUid, hand, handsComp: component);
break;
}
}
#endregion
#region interactions
private bool HandleThrowItem(ICommonSession? playerSession, EntityCoordinates coordinates, EntityUid entity)

View File

@@ -5,10 +5,12 @@ using Content.Shared.Buckle.Components;
using Content.Shared.Cuffs.Components;
using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
@@ -28,6 +30,7 @@ using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Movement.Pulling.Systems;
@@ -48,6 +51,7 @@ public sealed class PullingSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly HeldSpeedModifierSystem _clothingMoveSpeed = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtual = default!;
public override void Initialize()
{
@@ -73,6 +77,9 @@ public sealed class PullingSystem : EntitySystem
SubscribeLocalEvent<PullerComponent, DropHandItemsEvent>(OnDropHandItems);
SubscribeLocalEvent<PullerComponent, StopPullingAlertEvent>(OnStopPullingAlert);
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
SubscribeLocalEvent<PullableComponent, StrappedEvent>(OnBuckled);
SubscribeLocalEvent<PullableComponent, BuckledEvent>(OnGotBuckled);
@@ -81,6 +88,41 @@ public sealed class PullingSystem : EntitySystem
.Register<PullingSystem>();
}
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
{
if (args.PullerUid != uid)
return;
if (TryComp(args.PullerUid, out PullerComponent? pullerComp) && !pullerComp.NeedsHands)
return;
if (!_virtual.TrySpawnVirtualItemInHand(args.PulledUid, uid))
{
DebugTools.Assert("Unable to find available hand when starting pulling??");
}
}
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
{
if (args.PullerUid != uid)
return;
// Try find hand that is doing this pull.
// and clear it.
foreach (var hand in component.Hands.Values)
{
if (hand.HeldEntity == null
|| !TryComp(hand.HeldEntity, out VirtualItemComponent? virtualItem)
|| virtualItem.BlockingEntity != args.PulledUid)
{
continue;
}
_handsSystem.TryDrop(args.PullerUid, hand, handsComp: component);
break;
}
}
private void OnStateChanged(EntityUid uid, PullerComponent component, ref UpdateMobStateEvent args)
{
if (component.Pulling == null)