Remove CannyFastMath.
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@@ -51,13 +51,13 @@ namespace Content.Server.Atmos
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if (maxForce > ThrowForce && throwTarget != GridCoordinates.InvalidGrid)
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{
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var moveForce = MathF.Min(maxForce * Math.Clamp(moveProb, 0, 100) / 100f, 50f);
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var moveForce = MathF.Min(maxForce * FloatMath.Clamp(moveProb, 0, 100) / 100f, 50f);
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var pos = throwTarget.Position - transform.GridPosition.Position;
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LinearVelocity = pos * moveForce;
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}
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else
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{
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var moveForce = MathF.Min(maxForce * Math.Clamp(moveProb, 0, 100) / 100f, 25f);
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var moveForce = MathF.Min(maxForce * FloatMath.Clamp(moveProb, 0, 100) / 100f, 25f);
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LinearVelocity = direction.ToVec() * moveForce;
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}
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