Rat King Milsim + Buffs (#20190)
* rat king update * rummaging * buuuuunnnnncccchhh of shit * the last of it * make rat servants not ghost roles * pissma buff and cooldown
9
Content.Client/RatKing/RatKingSystem.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Content.Shared.RatKing;
|
||||
|
||||
namespace Content.Client.RatKing;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public sealed class RatKingSystem : SharedRatKingSystem
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace Content.Server.NPC.HTN.Preconditions;
|
||||
|
||||
public sealed partial class HasOrdersPrecondition : HTNPrecondition
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
|
||||
[DataField("orders", required: true)] public Enum Orders = default!;
|
||||
|
||||
public override bool IsMet(NPCBlackboard blackboard)
|
||||
{
|
||||
return Equals(blackboard.GetValueOrDefault<Enum>(NPCBlackboard.CurrentOrders, _entManager), Orders);
|
||||
}
|
||||
}
|
||||
@@ -68,6 +68,20 @@ public sealed partial class MeleeOperator : HTNOperator, IHtnConditionalShutdown
|
||||
blackboard.Remove<EntityUid>(TargetKey);
|
||||
}
|
||||
|
||||
public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
|
||||
{
|
||||
base.TaskShutdown(blackboard, status);
|
||||
|
||||
ConditionalShutdown(blackboard);
|
||||
}
|
||||
|
||||
public override void PlanShutdown(NPCBlackboard blackboard)
|
||||
{
|
||||
base.PlanShutdown(blackboard);
|
||||
|
||||
ConditionalShutdown(blackboard);
|
||||
}
|
||||
|
||||
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
|
||||
{
|
||||
base.Update(blackboard, frameTime);
|
||||
|
||||
@@ -320,6 +320,16 @@ public sealed partial class NPCBlackboard : IEnumerable<KeyValuePair<string, obj
|
||||
public const string VisionRadius = "VisionRadius";
|
||||
public const string UtilityTarget = "UtilityTarget";
|
||||
|
||||
/// <summary>
|
||||
/// A configurable "order" enum that can be given to an NPC from an external source.
|
||||
/// </summary>
|
||||
public const string CurrentOrders = "CurrentOrders";
|
||||
|
||||
/// <summary>
|
||||
/// A configurable target that's ordered by external sources.
|
||||
/// </summary>
|
||||
public const string CurrentOrderedTarget = "CurrentOrderedTarget";
|
||||
|
||||
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
|
||||
{
|
||||
return _blackboard.GetEnumerator();
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Content.Server.NPC.Queries.Considerations;
|
||||
|
||||
public sealed partial class OrderedTargetCon : UtilityConsideration
|
||||
{
|
||||
|
||||
}
|
||||
@@ -191,6 +191,16 @@ public sealed class NPCUtilitySystem : EntitySystem
|
||||
|
||||
return 1f;
|
||||
}
|
||||
case OrderedTargetCon:
|
||||
{
|
||||
if (!blackboard.TryGetValue<EntityUid>(NPCBlackboard.CurrentOrderedTarget, out var orderedTarget, EntityManager))
|
||||
return 0f;
|
||||
|
||||
if (targetUid != orderedTarget)
|
||||
return 0f;
|
||||
|
||||
return 1f;
|
||||
}
|
||||
case TargetAccessibleCon:
|
||||
{
|
||||
if (_container.TryGetContainingContainer(targetUid, out var container))
|
||||
|
||||
@@ -204,6 +204,11 @@ namespace Content.Server.Pointing.EntitySystems
|
||||
|
||||
viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", playerName));
|
||||
|
||||
var ev = new AfterPointedAtEvent(pointed);
|
||||
RaiseLocalEvent(player, ref ev);
|
||||
var gotev = new AfterGotPointedAtEvent(player);
|
||||
RaiseLocalEvent(pointed, ref gotev);
|
||||
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {ToPrettyString(pointed):target} {Transform(pointed).Coordinates}");
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.RatKing
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed partial class RatKingComponent : Component
|
||||
{
|
||||
[DataField("actionRaiseArmy", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ActionRaiseArmy = "ActionRatKingRaiseArmy";
|
||||
|
||||
/// <summary>
|
||||
/// The action for the Raise Army ability
|
||||
/// </summary>
|
||||
[DataField("actionRaiseArmyEntity")] public EntityUid? ActionRaiseArmyEntity;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of hunger one use of Raise Army consumes
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerArmyUse", required: true)]
|
||||
public float HungerPerArmyUse = 25f;
|
||||
|
||||
/// <summary>
|
||||
/// The entity prototype of the mob that Raise Army summons
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("armyMobSpawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ArmyMobSpawnId = "MobRatServant";
|
||||
|
||||
[DataField("actionDomain", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ActionDomain = "ActionRatKingDomain";
|
||||
|
||||
/// <summary>
|
||||
/// The action for the Domain ability
|
||||
/// </summary>
|
||||
[DataField("actionDomainEntity")]
|
||||
public EntityUid? ActionDomainEntity;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of hunger one use of Domain consumes
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerDomainUse", required: true)]
|
||||
public float HungerPerDomainUse = 50f;
|
||||
|
||||
/// <summary>
|
||||
/// How many moles of Miasma are released after one us of Domain
|
||||
/// </summary>
|
||||
[DataField("molesMiasmaPerDomain")]
|
||||
public float MolesMiasmaPerDomain = 100f;
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,30 @@
|
||||
using Content.Server.Actions;
|
||||
using System.Numerics;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.NPC;
|
||||
using Content.Server.NPC.HTN;
|
||||
using Content.Server.NPC.Systems;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Nutrition.EntitySystems;
|
||||
using Content.Shared.Pointing;
|
||||
using Content.Shared.RatKing;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.RatKing
|
||||
{
|
||||
public sealed class RatKingSystem : EntitySystem
|
||||
/// <inheritdoc/>
|
||||
public sealed class RatKingSystem : SharedRatKingSystem
|
||||
{
|
||||
[Dependency] private readonly ActionsSystem _action = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly HTNSystem _htn = default!;
|
||||
[Dependency] private readonly HungerSystem _hunger = default!;
|
||||
[Dependency] private readonly NPCSystem _npc = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly TransformSystem _xform = default!;
|
||||
|
||||
@@ -21,16 +32,9 @@ namespace Content.Server.RatKing
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RatKingComponent, MapInitEvent>(OnMapInit);
|
||||
|
||||
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
|
||||
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, RatKingComponent component, MapInitEvent args)
|
||||
{
|
||||
_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy);
|
||||
_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain);
|
||||
SubscribeLocalEvent<RatKingComponent, AfterPointedAtEvent>(OnPointedAt);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -52,7 +56,14 @@ namespace Content.Server.RatKing
|
||||
}
|
||||
args.Handled = true;
|
||||
_hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
|
||||
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
|
||||
var servant = Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates);
|
||||
var comp = EnsureComp<RatKingServantComponent>(servant);
|
||||
comp.King = uid;
|
||||
Dirty(servant, comp);
|
||||
|
||||
component.Servants.Add(servant);
|
||||
_npc.SetBlackboard(servant, NPCBlackboard.FollowTarget, new EntityCoordinates(uid, Vector2.Zero));
|
||||
UpdateServantNpc(servant, component.CurrentOrder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -83,5 +94,42 @@ namespace Content.Server.RatKing
|
||||
var tileMix = _atmos.GetTileMixture(transform.GridUid, transform.MapUid, indices, true);
|
||||
tileMix?.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
|
||||
}
|
||||
|
||||
private void OnPointedAt(EntityUid uid, RatKingComponent component, ref AfterPointedAtEvent args)
|
||||
{
|
||||
if (component.CurrentOrder != RatKingOrderType.CheeseEm)
|
||||
return;
|
||||
|
||||
foreach (var servant in component.Servants)
|
||||
{
|
||||
_npc.SetBlackboard(servant, NPCBlackboard.CurrentOrderedTarget, args.Pointed);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
|
||||
{
|
||||
base.UpdateServantNpc(uid, orderType);
|
||||
|
||||
if (!TryComp<HTNComponent>(uid, out var htn))
|
||||
return;
|
||||
|
||||
if (htn.Plan != null)
|
||||
_htn.ShutdownPlan(htn);
|
||||
|
||||
_npc.SetBlackboard(uid, NPCBlackboard.CurrentOrders, orderType);
|
||||
_htn.Replan(htn);
|
||||
}
|
||||
|
||||
public override void DoCommandCallout(EntityUid uid, RatKingComponent component)
|
||||
{
|
||||
base.DoCommandCallout(uid, component);
|
||||
|
||||
if (!component.OrderCallouts.TryGetValue(component.CurrentOrder, out var datasetId) ||
|
||||
!PrototypeManager.TryIndex<DatasetPrototype>(datasetId, out var datasetPrototype))
|
||||
return;
|
||||
|
||||
var msg = Random.Pick(datasetPrototype.Values);
|
||||
_chat.TrySendInGameICMessage(uid, msg, InGameICChatType.Speak, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -204,6 +204,19 @@ public abstract class SharedActionsSystem : EntitySystem
|
||||
Dirty(actionId.Value, action);
|
||||
}
|
||||
|
||||
public void StartUseDelay(EntityUid? actionId)
|
||||
{
|
||||
if (actionId == null)
|
||||
return;
|
||||
|
||||
var action = GetActionData(actionId);
|
||||
if (action == null || action.UseDelay == null)
|
||||
return;
|
||||
|
||||
action.Cooldown = (GameTiming.CurTime, GameTiming.CurTime + action.UseDelay.Value);
|
||||
Dirty(actionId.Value, action);
|
||||
}
|
||||
|
||||
#region ComponentStateManagement
|
||||
public virtual void Dirty(EntityUid? actionId)
|
||||
{
|
||||
|
||||
@@ -17,3 +17,17 @@ public sealed class PointingAttemptEvent : EntityEventArgs
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the entity who is pointing after they point at something.
|
||||
/// </summary>
|
||||
/// <param name="Pointed"></param>
|
||||
[ByRefEvent]
|
||||
public readonly record struct AfterPointedAtEvent(EntityUid Pointed);
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity after they are pointed at by another entity.
|
||||
/// </summary>
|
||||
/// <param name="Pointer"></param>
|
||||
[ByRefEvent]
|
||||
public readonly record struct AfterGotPointedAtEvent(EntityUid Pointer);
|
||||
|
||||
@@ -11,3 +11,12 @@ public sealed partial class RatKingDomainActionEvent : InstantActionEvent
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public sealed partial class RatKingOrderActionEvent : InstantActionEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of order being given
|
||||
/// </summary>
|
||||
[DataField("type")]
|
||||
public RatKingOrderType Type;
|
||||
}
|
||||
|
||||
111
Content.Shared/RatKing/RatKingComponent.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.RatKing;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
|
||||
[AutoGenerateComponentState]
|
||||
public sealed partial class RatKingComponent : Component
|
||||
{
|
||||
[DataField("actionRaiseArmy", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ActionRaiseArmy = "ActionRatKingRaiseArmy";
|
||||
|
||||
/// <summary>
|
||||
/// The action for the Raise Army ability
|
||||
/// </summary>
|
||||
[DataField("actionRaiseArmyEntity")]
|
||||
public EntityUid? ActionRaiseArmyEntity;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of hunger one use of Raise Army consumes
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerArmyUse", required: true)]
|
||||
public float HungerPerArmyUse = 25f;
|
||||
|
||||
/// <summary>
|
||||
/// The entity prototype of the mob that Raise Army summons
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("armyMobSpawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ArmyMobSpawnId = "MobRatServant";
|
||||
|
||||
[DataField("actionDomain", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ActionDomain = "ActionRatKingDomain";
|
||||
|
||||
/// <summary>
|
||||
/// The action for the Domain ability
|
||||
/// </summary>
|
||||
[DataField("actionDomainEntity")]
|
||||
public EntityUid? ActionDomainEntity;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of hunger one use of Domain consumes
|
||||
/// </summary>
|
||||
[DataField("hungerPerDomainUse", required: true), ViewVariables(VVAccess.ReadWrite)]
|
||||
public float HungerPerDomainUse = 50f;
|
||||
|
||||
/// <summary>
|
||||
/// How many moles of Miasma are released after one us of Domain
|
||||
/// </summary>
|
||||
[DataField("molesMiasmaPerDomain"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public float MolesMiasmaPerDomain = 100f;
|
||||
|
||||
/// <summary>
|
||||
/// The current order that the Rat King assigned.
|
||||
/// </summary>
|
||||
[DataField("currentOrders"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[AutoNetworkedField]
|
||||
public RatKingOrderType CurrentOrder = RatKingOrderType.Loose;
|
||||
|
||||
/// <summary>
|
||||
/// The servants that the rat king is currently controlling
|
||||
/// </summary>
|
||||
[DataField("servants")]
|
||||
public HashSet<EntityUid> Servants = new();
|
||||
|
||||
[DataField("actionOrderStay", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ActionOrderStay = "ActionRatKingOrderStay";
|
||||
|
||||
[DataField("actionOrderStayEntity")]
|
||||
public EntityUid? ActionOrderStayEntity;
|
||||
|
||||
[DataField("actionOrderFollow", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ActionOrderFollow = "ActionRatKingOrderFollow";
|
||||
|
||||
[DataField("actionOrderFollowEntity")]
|
||||
public EntityUid? ActionOrderFollowEntity;
|
||||
|
||||
[DataField("actionOrderCheeseEm", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ActionOrderCheeseEm = "ActionRatKingOrderCheeseEm";
|
||||
|
||||
[DataField("actionOrderCheeseEmEntity")]
|
||||
public EntityUid? ActionOrderCheeseEmEntity;
|
||||
|
||||
[DataField("actionOrderLoose", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ActionOrderLoose = "ActionRatKingOrderLoose";
|
||||
|
||||
[DataField("actionOrderLooseEntity")]
|
||||
public EntityUid? ActionOrderLooseEntity;
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary with an order type to the corresponding callout dataset.
|
||||
/// </summary>
|
||||
[DataField("orderCallouts")]
|
||||
public Dictionary<RatKingOrderType, string> OrderCallouts = new()
|
||||
{
|
||||
{ RatKingOrderType.Stay, "RatKingCommandStay" },
|
||||
{ RatKingOrderType.Follow, "RatKingCommandFollow" },
|
||||
{ RatKingOrderType.CheeseEm, "RatKingCommandCheeseEm" },
|
||||
{ RatKingOrderType.Loose, "RatKingCommandLoose" }
|
||||
};
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum RatKingOrderType : byte
|
||||
{
|
||||
Stay,
|
||||
Follow,
|
||||
CheeseEm,
|
||||
Loose
|
||||
}
|
||||
42
Content.Shared/RatKing/RatKingRummageableComponent.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using Content.Shared.Random;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.RatKing;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for entities that can be
|
||||
/// rummaged through by the rat king to get loot.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
|
||||
[AutoGenerateComponentState]
|
||||
public sealed partial class RatKingRummageableComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether or not this entity has been rummaged through already.
|
||||
/// </summary>
|
||||
[DataField("looted"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[AutoNetworkedField]
|
||||
public bool Looted;
|
||||
|
||||
/// <summary>
|
||||
/// How long it takes to rummage through a rummageable container.
|
||||
/// </summary>
|
||||
[DataField("rummageDuration"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[AutoNetworkedField]
|
||||
public float RummageDuration = 3f;
|
||||
|
||||
/// <summary>
|
||||
/// A weighted random entity prototype containing the different loot that rummaging can provide.
|
||||
/// </summary>
|
||||
[DataField("rummageLoot", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomEntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
|
||||
[AutoNetworkedField]
|
||||
public string RummageLoot = "RatKingLoot";
|
||||
|
||||
/// <summary>
|
||||
/// Sound played on rummage completion.
|
||||
/// </summary>
|
||||
[DataField("sound")]
|
||||
public SoundSpecifier? Sound = new SoundCollectionSpecifier("storageRustle");
|
||||
}
|
||||
15
Content.Shared/RatKing/RatKingServantComponent.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.RatKing;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
|
||||
[AutoGenerateComponentState]
|
||||
public sealed partial class RatKingServantComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The king this rat belongs to.
|
||||
/// </summary>
|
||||
[DataField("king")]
|
||||
[AutoNetworkedField]
|
||||
public EntityUid? King;
|
||||
}
|
||||
163
Content.Shared/RatKing/SharedRatKingSystem.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.RatKing;
|
||||
|
||||
public abstract class SharedRatKingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _net = default!;
|
||||
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
|
||||
[Dependency] protected readonly IRobustRandom Random = default!;
|
||||
[Dependency] private readonly SharedActionsSystem _action = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
|
||||
SubscribeLocalEvent<RatKingComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<RatKingComponent, RatKingOrderActionEvent>(OnOrderAction);
|
||||
|
||||
SubscribeLocalEvent<RatKingServantComponent, ComponentShutdown>(OnServantShutdown);
|
||||
|
||||
SubscribeLocalEvent<RatKingRummageableComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerb);
|
||||
SubscribeLocalEvent<RatKingRummageableComponent, RatKingRummageDoAfterEvent>(OnDoAfterComplete);
|
||||
}
|
||||
|
||||
private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
|
||||
{
|
||||
if (!TryComp(uid, out ActionsComponent? comp))
|
||||
return;
|
||||
|
||||
_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy, holderComp: comp);
|
||||
_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain, holderComp: comp);
|
||||
_action.AddAction(uid, ref component.ActionOrderStayEntity, component.ActionOrderStay, holderComp: comp);
|
||||
_action.AddAction(uid, ref component.ActionOrderFollowEntity, component.ActionOrderFollow, holderComp: comp);
|
||||
_action.AddAction(uid, ref component.ActionOrderCheeseEmEntity, component.ActionOrderCheeseEm, holderComp: comp);
|
||||
_action.AddAction(uid, ref component.ActionOrderLooseEntity, component.ActionOrderLoose, holderComp: comp);
|
||||
|
||||
UpdateActions(uid, component);
|
||||
}
|
||||
|
||||
private void OnShutdown(EntityUid uid, RatKingComponent component, ComponentShutdown args)
|
||||
{
|
||||
foreach (var servant in component.Servants)
|
||||
{
|
||||
if (TryComp(servant, out RatKingServantComponent? servantComp))
|
||||
servantComp.King = null;
|
||||
}
|
||||
|
||||
if (!TryComp(uid, out ActionsComponent? comp))
|
||||
return;
|
||||
|
||||
_action.RemoveAction(uid, component.ActionRaiseArmyEntity, comp);
|
||||
_action.RemoveAction(uid, component.ActionDomainEntity, comp);
|
||||
_action.RemoveAction(uid, component.ActionOrderStayEntity, comp);
|
||||
_action.RemoveAction(uid, component.ActionOrderFollowEntity, comp);
|
||||
_action.RemoveAction(uid, component.ActionOrderCheeseEmEntity, comp);
|
||||
_action.RemoveAction(uid, component.ActionOrderLooseEntity, comp);
|
||||
}
|
||||
|
||||
private void OnOrderAction(EntityUid uid, RatKingComponent component, RatKingOrderActionEvent args)
|
||||
{
|
||||
if (component.CurrentOrder == args.Type)
|
||||
return;
|
||||
args.Handled = true;
|
||||
|
||||
component.CurrentOrder = args.Type;
|
||||
Dirty(uid, component);
|
||||
|
||||
DoCommandCallout(uid, component);
|
||||
UpdateActions(uid, component);
|
||||
UpdateAllServants(uid, component);
|
||||
}
|
||||
|
||||
private void OnServantShutdown(EntityUid uid, RatKingServantComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (TryComp(component.King, out RatKingComponent? ratKingComponent))
|
||||
ratKingComponent.Servants.Remove(uid);
|
||||
}
|
||||
|
||||
private void UpdateActions(EntityUid uid, RatKingComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
_action.SetToggled(component.ActionOrderStayEntity, component.CurrentOrder == RatKingOrderType.Stay);
|
||||
_action.SetToggled(component.ActionOrderFollowEntity, component.CurrentOrder == RatKingOrderType.Follow);
|
||||
_action.SetToggled(component.ActionOrderCheeseEmEntity, component.CurrentOrder == RatKingOrderType.CheeseEm);
|
||||
_action.SetToggled(component.ActionOrderLooseEntity, component.CurrentOrder == RatKingOrderType.Loose);
|
||||
_action.StartUseDelay(component.ActionOrderStayEntity);
|
||||
_action.StartUseDelay(component.ActionOrderFollowEntity);
|
||||
_action.StartUseDelay(component.ActionOrderCheeseEmEntity);
|
||||
_action.StartUseDelay(component.ActionOrderLooseEntity);
|
||||
}
|
||||
|
||||
private void OnGetVerb(EntityUid uid, RatKingRummageableComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!HasComp<RatKingComponent>(args.User) || component.Looted)
|
||||
return;
|
||||
|
||||
args.Verbs.Add(new AlternativeVerb
|
||||
{
|
||||
Text = Loc.GetString("rat-king-rummage-text"),
|
||||
Priority = 0,
|
||||
Act = () =>
|
||||
{
|
||||
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.RummageDuration,
|
||||
new RatKingRummageDoAfterEvent(), uid, uid)
|
||||
{
|
||||
BlockDuplicate = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnUserMove = true
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void OnDoAfterComplete(EntityUid uid, RatKingRummageableComponent component, RatKingRummageDoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled || component.Looted)
|
||||
return;
|
||||
|
||||
component.Looted = true;
|
||||
Dirty(uid, component);
|
||||
_audio.PlayPvs(component.Sound, uid);
|
||||
|
||||
var spawn = PrototypeManager.Index<WeightedRandomEntityPrototype>(component.RummageLoot).Pick(Random);
|
||||
if (_net.IsServer)
|
||||
Spawn(spawn, Transform(uid).Coordinates);
|
||||
}
|
||||
|
||||
public void UpdateAllServants(EntityUid uid, RatKingComponent component)
|
||||
{
|
||||
foreach (var servant in component.Servants)
|
||||
{
|
||||
UpdateServantNpc(servant, component.CurrentOrder);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void DoCommandCallout(EntityUid uid, RatKingComponent component)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class RatKingRummageDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,3 +1,5 @@
|
||||
rat-king-domain-popup = A cloud of miasma is released into the air!
|
||||
|
||||
rat-king-too-hungry = You are too hungry to use this ability!
|
||||
|
||||
rat-king-rummage-text = Rummage
|
||||
|
||||
26
Resources/Prototypes/Datasets/rat_king_commands.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
- type: dataset
|
||||
id: RatKingCommandStay
|
||||
values:
|
||||
- "Sit!"
|
||||
- "Stay!"
|
||||
- "Stop!"
|
||||
|
||||
- type: dataset
|
||||
id: RatKingCommandFollow
|
||||
values:
|
||||
- "Heel!"
|
||||
- "Follow!"
|
||||
|
||||
- type: dataset
|
||||
id: RatKingCommandCheeseEm
|
||||
values:
|
||||
- "Attack!"
|
||||
- "Sic!"
|
||||
- "Kill!"
|
||||
- "Cheese 'Em!"
|
||||
|
||||
- type: dataset
|
||||
id: RatKingCommandLoose
|
||||
values:
|
||||
- "Free!"
|
||||
- "Loose!"
|
||||
@@ -2,6 +2,7 @@
|
||||
name: Trash Spawner
|
||||
id: RandomSpawner
|
||||
parent: MarkerBase
|
||||
suffix: 50
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
@@ -35,3 +36,13 @@
|
||||
offset: 0.2
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
|
||||
- type: entity
|
||||
parent: RandomSpawner
|
||||
id: RandomSpawner100
|
||||
suffix: 100
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
components:
|
||||
- type: RandomSpawner
|
||||
chance: 1
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
factions:
|
||||
- SimpleHostile
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
drawdepth: SmallMobs
|
||||
sprite: Mobs/Animals/regalrat.rsi
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
@@ -78,6 +78,8 @@
|
||||
states:
|
||||
Alive:
|
||||
Base: regalrat
|
||||
Critical:
|
||||
Base: critical
|
||||
Dead:
|
||||
Base: dead
|
||||
- type: GhostRole
|
||||
@@ -89,7 +91,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
- DoorBumpOpener
|
||||
- FootstepSound
|
||||
- type: NoSlip
|
||||
- type: RatKing
|
||||
@@ -118,7 +119,6 @@
|
||||
suffix: Buff
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
sprite: Mobs/Animals/buffrat.rsi
|
||||
scale: 1.2, 1.2
|
||||
layers:
|
||||
@@ -139,17 +139,6 @@
|
||||
damage:
|
||||
types:
|
||||
Blunt: 66 #oof ouch owie my bones
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 400
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
200: 0.7
|
||||
@@ -163,6 +152,7 @@
|
||||
id: MobRatServant
|
||||
parent: SimpleMobBase
|
||||
description: He's da mini rat. He don't make da roolz.
|
||||
noSpawn: true #Must be configured to a King or the AI breaks.
|
||||
components:
|
||||
- type: CombatMode
|
||||
- type: MovementSpeedModifier
|
||||
@@ -172,7 +162,14 @@
|
||||
- type: MobMover
|
||||
- type: HTN
|
||||
rootTask:
|
||||
task: SimpleHostileCompound
|
||||
task: RatServantCompound
|
||||
blackboard:
|
||||
IdleRange: !type:Single
|
||||
3.5
|
||||
FollowCloseRange: !type:Single
|
||||
2.0
|
||||
FollowRange: !type:Single
|
||||
3.0
|
||||
- type: Reactive
|
||||
groups:
|
||||
Flammable: [Touch]
|
||||
@@ -254,16 +251,9 @@
|
||||
Female: Mouse
|
||||
Unsexed: Mouse
|
||||
wilhelmProbability: 0.001
|
||||
- type: GhostRole
|
||||
makeSentient: true
|
||||
name: ghost-role-information-rat-servant-name
|
||||
description: ghost-role-information-rat-servant-description
|
||||
rules: ghost-role-information-rat-servant-rules
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
- DoorBumpOpener
|
||||
- FootstepSound
|
||||
- type: NoSlip
|
||||
- type: MobPrice
|
||||
@@ -276,6 +266,13 @@
|
||||
guides:
|
||||
- MinorAntagonists
|
||||
|
||||
- type: weightedRandomEntity
|
||||
id: RatKingLoot
|
||||
weights:
|
||||
RandomSpawner100: 66 #garbage
|
||||
FoodCheese: 28 #food
|
||||
IngotGold1: 5 #loot
|
||||
|
||||
- type: entity
|
||||
id: ActionRatKingRaiseArmy
|
||||
name: Raise Army
|
||||
@@ -283,10 +280,11 @@
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: InstantAction
|
||||
icon: Interface/Actions/ratKingArmy.png
|
||||
itemIconStyle: NoItem
|
||||
event: !type:RatKingRaiseArmyActionEvent
|
||||
useDelay: 4
|
||||
icon:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: ratKingArmy
|
||||
event: !type:RatKingRaiseArmyActionEvent
|
||||
|
||||
- type: entity
|
||||
id: ActionRatKingDomain
|
||||
@@ -295,7 +293,84 @@
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: InstantAction
|
||||
useDelay: 10
|
||||
icon: Interface/Actions/ratKingDomain.png
|
||||
itemIconStyle: NoItem
|
||||
useDelay: 6
|
||||
icon:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: ratKingDomain
|
||||
event: !type:RatKingDomainActionEvent
|
||||
|
||||
- type: entity
|
||||
id: ActionRatKingOrderStay
|
||||
name: Stay
|
||||
description: Command your army to stand in place.
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: InstantAction
|
||||
useDelay: 1
|
||||
icon:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: stayOff
|
||||
iconOn:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: stay
|
||||
event:
|
||||
!type:RatKingOrderActionEvent
|
||||
type: Stay
|
||||
priority: 5
|
||||
|
||||
- type: entity
|
||||
id: ActionRatKingOrderFollow
|
||||
name: Follow
|
||||
description: Command your army to follow you around.
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: InstantAction
|
||||
useDelay: 1
|
||||
icon:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: followOff
|
||||
iconOn:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: follow
|
||||
event:
|
||||
!type:RatKingOrderActionEvent
|
||||
type: Follow
|
||||
priority: 6
|
||||
|
||||
- type: entity
|
||||
id: ActionRatKingOrderCheeseEm
|
||||
name: Cheese 'Em
|
||||
description: Command your army to attack whoever you point at.
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: InstantAction
|
||||
useDelay: 1
|
||||
icon:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: attackOff
|
||||
iconOn:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: attack
|
||||
event:
|
||||
!type:RatKingOrderActionEvent
|
||||
type: CheeseEm
|
||||
priority: 7
|
||||
|
||||
- type: entity
|
||||
id: ActionRatKingOrderLoose
|
||||
name: Loose
|
||||
description: Command your army to act at their own will.
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: InstantAction
|
||||
useDelay: 1
|
||||
icon:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: looseOff
|
||||
iconOn:
|
||||
sprite: Interface/Actions/actions_rat_king.rsi
|
||||
state: loose
|
||||
event:
|
||||
!type:RatKingOrderActionEvent
|
||||
type: Loose
|
||||
priority: 8
|
||||
|
||||
@@ -132,7 +132,6 @@
|
||||
solution: cube
|
||||
- type: Rehydratable
|
||||
possibleSpawns:
|
||||
- MobRatServant
|
||||
- MobCarpHolo
|
||||
- MobXenoRavager
|
||||
- MobAngryBee
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
interfaces:
|
||||
- key: enum.DisposalUnitUiKey.Key
|
||||
type: DisposalUnitBoundUserInterface
|
||||
- type: RatKingRummageable
|
||||
|
||||
- type: entity
|
||||
id: MailingUnit
|
||||
|
||||
@@ -176,13 +176,11 @@
|
||||
- type: VentCrittersRule
|
||||
entries:
|
||||
- id: MobMouse
|
||||
prob: 0.015
|
||||
prob: 0.02
|
||||
- id: MobMouse1
|
||||
prob: 0.015
|
||||
prob: 0.02
|
||||
- id: MobMouse2
|
||||
prob: 0.015
|
||||
- id: MobRatServant
|
||||
prob: 0.015
|
||||
prob: 0.02
|
||||
specialEntries:
|
||||
- id: SpawnPointGhostRatKing
|
||||
prob: 0.005
|
||||
|
||||
@@ -25,6 +25,28 @@
|
||||
- !type:HTNCompoundTask
|
||||
task: MeleeAttackTargetCompound
|
||||
|
||||
- type: htnCompound
|
||||
id: RatServantCombatCompound
|
||||
branches:
|
||||
- preconditions:
|
||||
- !type:ActiveHandComponentPrecondition
|
||||
components:
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
types:
|
||||
Brute: 0
|
||||
invert: true
|
||||
tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: PickupMeleeCompound
|
||||
|
||||
- tasks:
|
||||
- !type:HTNPrimitiveTask
|
||||
operator: !type:UtilityOperator
|
||||
proto: OrderedTargets
|
||||
- !type:HTNCompoundTask
|
||||
task: MeleeAttackOrderedTargetCompound
|
||||
|
||||
- type: htnCompound
|
||||
id: PickupMeleeCompound
|
||||
branches:
|
||||
@@ -79,3 +101,36 @@
|
||||
id: MeleeService
|
||||
proto: NearbyMeleeTargets
|
||||
key: Target
|
||||
|
||||
- type: htnCompound
|
||||
id: MeleeAttackOrderedTargetCompound
|
||||
preconditions:
|
||||
- !type:KeyExistsPrecondition
|
||||
key: Target
|
||||
branches:
|
||||
- tasks:
|
||||
- !type:HTNPrimitiveTask
|
||||
operator: !type:MoveToOperator
|
||||
shutdownState: PlanFinished
|
||||
pathfindInPlanning: true
|
||||
removeKeyOnFinish: false
|
||||
targetKey: TargetCoordinates
|
||||
pathfindKey: TargetPathfind
|
||||
rangeKey: MeleeRange
|
||||
- !type:HTNPrimitiveTask
|
||||
operator: !type:JukeOperator
|
||||
jukeType: Away
|
||||
- !type:HTNPrimitiveTask
|
||||
operator: !type:MeleeOperator
|
||||
targetKey: Target
|
||||
preconditions:
|
||||
- !type:KeyExistsPrecondition
|
||||
key: Target
|
||||
- !type:TargetInRangePrecondition
|
||||
targetKey: Target
|
||||
rangeKey: MeleeRange
|
||||
services:
|
||||
- !type:UtilityService
|
||||
id: MeleeService
|
||||
proto: OrderedTargets
|
||||
key: Target
|
||||
|
||||
@@ -9,6 +9,16 @@
|
||||
- !type:HTNCompoundTask
|
||||
task: IdleCompound
|
||||
|
||||
- type: htnCompound
|
||||
id: RatServantTargetAttackCompound
|
||||
branches:
|
||||
- tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: RatServantCombatCompound
|
||||
- tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: IdleCompound
|
||||
|
||||
- type: htnCompound
|
||||
id: MouseCompound
|
||||
branches:
|
||||
|
||||
28
Resources/Prototypes/NPCs/regalrat.yml
Normal file
@@ -0,0 +1,28 @@
|
||||
- type: htnCompound
|
||||
id: RatServantCompound
|
||||
branches:
|
||||
- preconditions:
|
||||
- !type:HasOrdersPrecondition
|
||||
orders: enum.RatKingOrderType.Stay
|
||||
tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: IdleCompound
|
||||
- preconditions:
|
||||
- !type:HasOrdersPrecondition
|
||||
orders: enum.RatKingOrderType.Follow
|
||||
tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: FollowCompound
|
||||
- preconditions:
|
||||
- !type:HasOrdersPrecondition
|
||||
orders: enum.RatKingOrderType.CheeseEm
|
||||
tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: RatServantTargetAttackCompound
|
||||
- preconditions:
|
||||
- !type:HasOrdersPrecondition
|
||||
orders: enum.RatKingOrderType.Loose
|
||||
tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: SimpleHostileCompound
|
||||
|
||||
@@ -99,6 +99,27 @@
|
||||
- !type:TargetInLOSOrCurrentCon
|
||||
curve: !type:BoolCurve
|
||||
|
||||
- type: utilityQuery
|
||||
id: OrderedTargets
|
||||
query:
|
||||
- !type:NearbyHostilesQuery
|
||||
considerations:
|
||||
- !type:TargetIsAliveCon
|
||||
curve: !type:BoolCurve
|
||||
- !type:TargetDistanceCon
|
||||
curve: !type:PresetCurve
|
||||
preset: TargetDistance
|
||||
- !type:TargetHealthCon
|
||||
curve: !type:PresetCurve
|
||||
preset: TargetHealth
|
||||
- !type:TargetAccessibleCon
|
||||
curve: !type:BoolCurve
|
||||
- !type:TargetInLOSOrCurrentCon
|
||||
curve: !type:BoolCurve
|
||||
# they gotta be what we ordered
|
||||
- !type:OrderedTargetCon
|
||||
curve: !type:BoolCurve
|
||||
|
||||
- type: utilityQuery
|
||||
id: NearbyMeleeWeapons
|
||||
query:
|
||||
|
||||
@@ -234,10 +234,9 @@
|
||||
scaleByQuantity: true
|
||||
ignoreResistances: true
|
||||
damage:
|
||||
types:
|
||||
Blunt: -4
|
||||
Slash: -3
|
||||
Piercing: -3
|
||||
Groups:
|
||||
Brute: -5
|
||||
Burn: -5
|
||||
|
||||
- type: reagent
|
||||
id: NitrousOxide
|
||||
|
||||
|
After Width: | Height: | Size: 636 B |
|
After Width: | Height: | Size: 617 B |
|
After Width: | Height: | Size: 432 B |
|
After Width: | Height: | Size: 437 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 529 B |
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC0-1.0",
|
||||
"copyright": "Created by EmoGarbage404 (github). ratKingArmy and ratKingDomain taken from https://github.com/tgstation/tgstation/commit/3d049e69fe71a0be2133005e65ea469135d648c8",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "attack"
|
||||
},
|
||||
{
|
||||
"name": "attackOff"
|
||||
},
|
||||
{
|
||||
"name": "follow"
|
||||
},
|
||||
{
|
||||
"name": "followOff"
|
||||
},
|
||||
{
|
||||
"name": "loose"
|
||||
},
|
||||
{
|
||||
"name": "looseOff"
|
||||
},
|
||||
{
|
||||
"name": "stay"
|
||||
},
|
||||
{
|
||||
"name": "stayOff"
|
||||
},
|
||||
{
|
||||
"name": "ratKingArmy"
|
||||
},
|
||||
{
|
||||
"name": "ratKingDomain"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 388 B After Width: | Height: | Size: 388 B |
|
Before Width: | Height: | Size: 658 B After Width: | Height: | Size: 658 B |
|
After Width: | Height: | Size: 503 B |
|
After Width: | Height: | Size: 483 B |
@@ -28,12 +28,6 @@
|
||||
{
|
||||
"name": "carp_summon"
|
||||
},
|
||||
{
|
||||
"name": "ratKingArmy"
|
||||
},
|
||||
{
|
||||
"name": "ratKingDomain"
|
||||
},
|
||||
{
|
||||
"name": "zombie-turn"
|
||||
},
|
||||
|
||||
BIN
Resources/Textures/Mobs/Animals/regalrat.rsi/critical.png
Normal file
|
After Width: | Height: | Size: 942 B |
@@ -7,6 +7,9 @@
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/tgstation/tgstation/commit/53d1f1477d22a11a99c6c6924977cd431075761b Changed by Alekshhh",
|
||||
"states": [
|
||||
{
|
||||
"name": "critical"
|
||||
},
|
||||
{
|
||||
"name": "dead"
|
||||
},
|
||||
|
||||