Rat King Milsim + Buffs (#20190)
* rat king update * rummaging * buuuuunnnnncccchhh of shit * the last of it * make rat servants not ghost roles * pissma buff and cooldown
9
Content.Client/RatKing/RatKingSystem.cs
Normal file
@@ -0,0 +1,9 @@
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using Content.Shared.RatKing;
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||||||
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namespace Content.Client.RatKing;
|
||||||
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|
||||||
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/// <inheritdoc/>
|
||||||
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public sealed class RatKingSystem : SharedRatKingSystem
|
||||||
|
{
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||||||
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|
||||||
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}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
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namespace Content.Server.NPC.HTN.Preconditions;
|
||||||
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|
||||||
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public sealed partial class HasOrdersPrecondition : HTNPrecondition
|
||||||
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{
|
||||||
|
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||||
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|
||||||
|
[DataField("orders", required: true)] public Enum Orders = default!;
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||||||
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|
||||||
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public override bool IsMet(NPCBlackboard blackboard)
|
||||||
|
{
|
||||||
|
return Equals(blackboard.GetValueOrDefault<Enum>(NPCBlackboard.CurrentOrders, _entManager), Orders);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -68,6 +68,20 @@ public sealed partial class MeleeOperator : HTNOperator, IHtnConditionalShutdown
|
|||||||
blackboard.Remove<EntityUid>(TargetKey);
|
blackboard.Remove<EntityUid>(TargetKey);
|
||||||
}
|
}
|
||||||
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|
||||||
|
public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
|
||||||
|
{
|
||||||
|
base.TaskShutdown(blackboard, status);
|
||||||
|
|
||||||
|
ConditionalShutdown(blackboard);
|
||||||
|
}
|
||||||
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|
||||||
|
public override void PlanShutdown(NPCBlackboard blackboard)
|
||||||
|
{
|
||||||
|
base.PlanShutdown(blackboard);
|
||||||
|
|
||||||
|
ConditionalShutdown(blackboard);
|
||||||
|
}
|
||||||
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|
||||||
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
|
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
|
||||||
{
|
{
|
||||||
base.Update(blackboard, frameTime);
|
base.Update(blackboard, frameTime);
|
||||||
|
|||||||
@@ -320,6 +320,16 @@ public sealed partial class NPCBlackboard : IEnumerable<KeyValuePair<string, obj
|
|||||||
public const string VisionRadius = "VisionRadius";
|
public const string VisionRadius = "VisionRadius";
|
||||||
public const string UtilityTarget = "UtilityTarget";
|
public const string UtilityTarget = "UtilityTarget";
|
||||||
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|
||||||
|
/// <summary>
|
||||||
|
/// A configurable "order" enum that can be given to an NPC from an external source.
|
||||||
|
/// </summary>
|
||||||
|
public const string CurrentOrders = "CurrentOrders";
|
||||||
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|
||||||
|
/// <summary>
|
||||||
|
/// A configurable target that's ordered by external sources.
|
||||||
|
/// </summary>
|
||||||
|
public const string CurrentOrderedTarget = "CurrentOrderedTarget";
|
||||||
|
|
||||||
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
|
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
|
||||||
{
|
{
|
||||||
return _blackboard.GetEnumerator();
|
return _blackboard.GetEnumerator();
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
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|
||||||
|
public sealed partial class OrderedTargetCon : UtilityConsideration
|
||||||
|
{
|
||||||
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|
||||||
|
}
|
||||||
@@ -191,6 +191,16 @@ public sealed class NPCUtilitySystem : EntitySystem
|
|||||||
|
|
||||||
return 1f;
|
return 1f;
|
||||||
}
|
}
|
||||||
|
case OrderedTargetCon:
|
||||||
|
{
|
||||||
|
if (!blackboard.TryGetValue<EntityUid>(NPCBlackboard.CurrentOrderedTarget, out var orderedTarget, EntityManager))
|
||||||
|
return 0f;
|
||||||
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|
||||||
|
if (targetUid != orderedTarget)
|
||||||
|
return 0f;
|
||||||
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|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
case TargetAccessibleCon:
|
case TargetAccessibleCon:
|
||||||
{
|
{
|
||||||
if (_container.TryGetContainingContainer(targetUid, out var container))
|
if (_container.TryGetContainingContainer(targetUid, out var container))
|
||||||
|
|||||||
@@ -204,6 +204,11 @@ namespace Content.Server.Pointing.EntitySystems
|
|||||||
|
|
||||||
viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", playerName));
|
viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", playerName));
|
||||||
|
|
||||||
|
var ev = new AfterPointedAtEvent(pointed);
|
||||||
|
RaiseLocalEvent(player, ref ev);
|
||||||
|
var gotev = new AfterGotPointedAtEvent(player);
|
||||||
|
RaiseLocalEvent(pointed, ref gotev);
|
||||||
|
|
||||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {ToPrettyString(pointed):target} {Transform(pointed).Coordinates}");
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {ToPrettyString(pointed):target} {Transform(pointed).Coordinates}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -1,50 +0,0 @@
|
|||||||
using Robust.Shared.Prototypes;
|
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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|
||||||
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|
||||||
namespace Content.Server.RatKing
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|
||||||
{
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|
||||||
[RegisterComponent]
|
|
||||||
public sealed partial class RatKingComponent : Component
|
|
||||||
{
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|
||||||
[DataField("actionRaiseArmy", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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|
||||||
public string ActionRaiseArmy = "ActionRatKingRaiseArmy";
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|
||||||
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|
||||||
/// <summary>
|
|
||||||
/// The action for the Raise Army ability
|
|
||||||
/// </summary>
|
|
||||||
[DataField("actionRaiseArmyEntity")] public EntityUid? ActionRaiseArmyEntity;
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|
||||||
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|
||||||
/// <summary>
|
|
||||||
/// The amount of hunger one use of Raise Army consumes
|
|
||||||
/// </summary>
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|
||||||
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerArmyUse", required: true)]
|
|
||||||
public float HungerPerArmyUse = 25f;
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|
||||||
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|
||||||
/// <summary>
|
|
||||||
/// The entity prototype of the mob that Raise Army summons
|
|
||||||
/// </summary>
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|
||||||
[ViewVariables(VVAccess.ReadWrite), DataField("armyMobSpawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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|
||||||
public string ArmyMobSpawnId = "MobRatServant";
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|
||||||
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|
||||||
[DataField("actionDomain", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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|
||||||
public string ActionDomain = "ActionRatKingDomain";
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|
||||||
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|
||||||
/// <summary>
|
|
||||||
/// The action for the Domain ability
|
|
||||||
/// </summary>
|
|
||||||
[DataField("actionDomainEntity")]
|
|
||||||
public EntityUid? ActionDomainEntity;
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|
||||||
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|
||||||
/// <summary>
|
|
||||||
/// The amount of hunger one use of Domain consumes
|
|
||||||
/// </summary>
|
|
||||||
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerDomainUse", required: true)]
|
|
||||||
public float HungerPerDomainUse = 50f;
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|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// How many moles of Miasma are released after one us of Domain
|
|
||||||
/// </summary>
|
|
||||||
[DataField("molesMiasmaPerDomain")]
|
|
||||||
public float MolesMiasmaPerDomain = 100f;
|
|
||||||
}
|
|
||||||
}
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|
||||||
@@ -1,19 +1,30 @@
|
|||||||
using Content.Server.Actions;
|
using System.Numerics;
|
||||||
using Content.Server.Atmos.EntitySystems;
|
using Content.Server.Atmos.EntitySystems;
|
||||||
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using Content.Server.Chat.Systems;
|
||||||
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using Content.Server.NPC;
|
||||||
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using Content.Server.NPC.HTN;
|
||||||
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using Content.Server.NPC.Systems;
|
||||||
using Content.Server.Popups;
|
using Content.Server.Popups;
|
||||||
using Content.Shared.Atmos;
|
using Content.Shared.Atmos;
|
||||||
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using Content.Shared.Dataset;
|
||||||
using Content.Shared.Nutrition.Components;
|
using Content.Shared.Nutrition.Components;
|
||||||
using Content.Shared.Nutrition.EntitySystems;
|
using Content.Shared.Nutrition.EntitySystems;
|
||||||
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using Content.Shared.Pointing;
|
||||||
using Content.Shared.RatKing;
|
using Content.Shared.RatKing;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
namespace Content.Server.RatKing
|
namespace Content.Server.RatKing
|
||||||
{
|
{
|
||||||
public sealed class RatKingSystem : EntitySystem
|
/// <inheritdoc/>
|
||||||
|
public sealed class RatKingSystem : SharedRatKingSystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly ActionsSystem _action = default!;
|
|
||||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||||
|
[Dependency] private readonly ChatSystem _chat = default!;
|
||||||
|
[Dependency] private readonly HTNSystem _htn = default!;
|
||||||
[Dependency] private readonly HungerSystem _hunger = default!;
|
[Dependency] private readonly HungerSystem _hunger = default!;
|
||||||
|
[Dependency] private readonly NPCSystem _npc = default!;
|
||||||
[Dependency] private readonly PopupSystem _popup = default!;
|
[Dependency] private readonly PopupSystem _popup = default!;
|
||||||
[Dependency] private readonly TransformSystem _xform = default!;
|
[Dependency] private readonly TransformSystem _xform = default!;
|
||||||
|
|
||||||
@@ -21,16 +32,9 @@ namespace Content.Server.RatKing
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
SubscribeLocalEvent<RatKingComponent, MapInitEvent>(OnMapInit);
|
|
||||||
|
|
||||||
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
|
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
|
||||||
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
|
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
|
||||||
}
|
SubscribeLocalEvent<RatKingComponent, AfterPointedAtEvent>(OnPointedAt);
|
||||||
|
|
||||||
private void OnMapInit(EntityUid uid, RatKingComponent component, MapInitEvent args)
|
|
||||||
{
|
|
||||||
_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy);
|
|
||||||
_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -52,7 +56,14 @@ namespace Content.Server.RatKing
|
|||||||
}
|
}
|
||||||
args.Handled = true;
|
args.Handled = true;
|
||||||
_hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
|
_hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
|
||||||
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
|
var servant = Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates);
|
||||||
|
var comp = EnsureComp<RatKingServantComponent>(servant);
|
||||||
|
comp.King = uid;
|
||||||
|
Dirty(servant, comp);
|
||||||
|
|
||||||
|
component.Servants.Add(servant);
|
||||||
|
_npc.SetBlackboard(servant, NPCBlackboard.FollowTarget, new EntityCoordinates(uid, Vector2.Zero));
|
||||||
|
UpdateServantNpc(servant, component.CurrentOrder);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -83,5 +94,42 @@ namespace Content.Server.RatKing
|
|||||||
var tileMix = _atmos.GetTileMixture(transform.GridUid, transform.MapUid, indices, true);
|
var tileMix = _atmos.GetTileMixture(transform.GridUid, transform.MapUid, indices, true);
|
||||||
tileMix?.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
|
tileMix?.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnPointedAt(EntityUid uid, RatKingComponent component, ref AfterPointedAtEvent args)
|
||||||
|
{
|
||||||
|
if (component.CurrentOrder != RatKingOrderType.CheeseEm)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var servant in component.Servants)
|
||||||
|
{
|
||||||
|
_npc.SetBlackboard(servant, NPCBlackboard.CurrentOrderedTarget, args.Pointed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
|
||||||
|
{
|
||||||
|
base.UpdateServantNpc(uid, orderType);
|
||||||
|
|
||||||
|
if (!TryComp<HTNComponent>(uid, out var htn))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (htn.Plan != null)
|
||||||
|
_htn.ShutdownPlan(htn);
|
||||||
|
|
||||||
|
_npc.SetBlackboard(uid, NPCBlackboard.CurrentOrders, orderType);
|
||||||
|
_htn.Replan(htn);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DoCommandCallout(EntityUid uid, RatKingComponent component)
|
||||||
|
{
|
||||||
|
base.DoCommandCallout(uid, component);
|
||||||
|
|
||||||
|
if (!component.OrderCallouts.TryGetValue(component.CurrentOrder, out var datasetId) ||
|
||||||
|
!PrototypeManager.TryIndex<DatasetPrototype>(datasetId, out var datasetPrototype))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var msg = Random.Pick(datasetPrototype.Values);
|
||||||
|
_chat.TrySendInGameICMessage(uid, msg, InGameICChatType.Speak, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -204,6 +204,19 @@ public abstract class SharedActionsSystem : EntitySystem
|
|||||||
Dirty(actionId.Value, action);
|
Dirty(actionId.Value, action);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void StartUseDelay(EntityUid? actionId)
|
||||||
|
{
|
||||||
|
if (actionId == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var action = GetActionData(actionId);
|
||||||
|
if (action == null || action.UseDelay == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
action.Cooldown = (GameTiming.CurTime, GameTiming.CurTime + action.UseDelay.Value);
|
||||||
|
Dirty(actionId.Value, action);
|
||||||
|
}
|
||||||
|
|
||||||
#region ComponentStateManagement
|
#region ComponentStateManagement
|
||||||
public virtual void Dirty(EntityUid? actionId)
|
public virtual void Dirty(EntityUid? actionId)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -17,3 +17,17 @@ public sealed class PointingAttemptEvent : EntityEventArgs
|
|||||||
Target = target;
|
Target = target;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raised on the entity who is pointing after they point at something.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Pointed"></param>
|
||||||
|
[ByRefEvent]
|
||||||
|
public readonly record struct AfterPointedAtEvent(EntityUid Pointed);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raised on an entity after they are pointed at by another entity.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Pointer"></param>
|
||||||
|
[ByRefEvent]
|
||||||
|
public readonly record struct AfterGotPointedAtEvent(EntityUid Pointer);
|
||||||
|
|||||||
@@ -11,3 +11,12 @@ public sealed partial class RatKingDomainActionEvent : InstantActionEvent
|
|||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public sealed partial class RatKingOrderActionEvent : InstantActionEvent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The type of order being given
|
||||||
|
/// </summary>
|
||||||
|
[DataField("type")]
|
||||||
|
public RatKingOrderType Type;
|
||||||
|
}
|
||||||
|
|||||||
111
Content.Shared/RatKing/RatKingComponent.cs
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
|
|
||||||
|
namespace Content.Shared.RatKing;
|
||||||
|
|
||||||
|
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
|
||||||
|
[AutoGenerateComponentState]
|
||||||
|
public sealed partial class RatKingComponent : Component
|
||||||
|
{
|
||||||
|
[DataField("actionRaiseArmy", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
|
public string ActionRaiseArmy = "ActionRatKingRaiseArmy";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The action for the Raise Army ability
|
||||||
|
/// </summary>
|
||||||
|
[DataField("actionRaiseArmyEntity")]
|
||||||
|
public EntityUid? ActionRaiseArmyEntity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The amount of hunger one use of Raise Army consumes
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerArmyUse", required: true)]
|
||||||
|
public float HungerPerArmyUse = 25f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The entity prototype of the mob that Raise Army summons
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("armyMobSpawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
|
public string ArmyMobSpawnId = "MobRatServant";
|
||||||
|
|
||||||
|
[DataField("actionDomain", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
|
public string ActionDomain = "ActionRatKingDomain";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The action for the Domain ability
|
||||||
|
/// </summary>
|
||||||
|
[DataField("actionDomainEntity")]
|
||||||
|
public EntityUid? ActionDomainEntity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The amount of hunger one use of Domain consumes
|
||||||
|
/// </summary>
|
||||||
|
[DataField("hungerPerDomainUse", required: true), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public float HungerPerDomainUse = 50f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How many moles of Miasma are released after one us of Domain
|
||||||
|
/// </summary>
|
||||||
|
[DataField("molesMiasmaPerDomain"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public float MolesMiasmaPerDomain = 100f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The current order that the Rat King assigned.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("currentOrders"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[AutoNetworkedField]
|
||||||
|
public RatKingOrderType CurrentOrder = RatKingOrderType.Loose;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The servants that the rat king is currently controlling
|
||||||
|
/// </summary>
|
||||||
|
[DataField("servants")]
|
||||||
|
public HashSet<EntityUid> Servants = new();
|
||||||
|
|
||||||
|
[DataField("actionOrderStay", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
|
public string ActionOrderStay = "ActionRatKingOrderStay";
|
||||||
|
|
||||||
|
[DataField("actionOrderStayEntity")]
|
||||||
|
public EntityUid? ActionOrderStayEntity;
|
||||||
|
|
||||||
|
[DataField("actionOrderFollow", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
|
public string ActionOrderFollow = "ActionRatKingOrderFollow";
|
||||||
|
|
||||||
|
[DataField("actionOrderFollowEntity")]
|
||||||
|
public EntityUid? ActionOrderFollowEntity;
|
||||||
|
|
||||||
|
[DataField("actionOrderCheeseEm", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
|
public string ActionOrderCheeseEm = "ActionRatKingOrderCheeseEm";
|
||||||
|
|
||||||
|
[DataField("actionOrderCheeseEmEntity")]
|
||||||
|
public EntityUid? ActionOrderCheeseEmEntity;
|
||||||
|
|
||||||
|
[DataField("actionOrderLoose", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
|
public string ActionOrderLoose = "ActionRatKingOrderLoose";
|
||||||
|
|
||||||
|
[DataField("actionOrderLooseEntity")]
|
||||||
|
public EntityUid? ActionOrderLooseEntity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A dictionary with an order type to the corresponding callout dataset.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("orderCallouts")]
|
||||||
|
public Dictionary<RatKingOrderType, string> OrderCallouts = new()
|
||||||
|
{
|
||||||
|
{ RatKingOrderType.Stay, "RatKingCommandStay" },
|
||||||
|
{ RatKingOrderType.Follow, "RatKingCommandFollow" },
|
||||||
|
{ RatKingOrderType.CheeseEm, "RatKingCommandCheeseEm" },
|
||||||
|
{ RatKingOrderType.Loose, "RatKingCommandLoose" }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum RatKingOrderType : byte
|
||||||
|
{
|
||||||
|
Stay,
|
||||||
|
Follow,
|
||||||
|
CheeseEm,
|
||||||
|
Loose
|
||||||
|
}
|
||||||
42
Content.Shared/RatKing/RatKingRummageableComponent.cs
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
using Content.Shared.Random;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
|
|
||||||
|
namespace Content.Shared.RatKing;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is used for entities that can be
|
||||||
|
/// rummaged through by the rat king to get loot.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
|
||||||
|
[AutoGenerateComponentState]
|
||||||
|
public sealed partial class RatKingRummageableComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not this entity has been rummaged through already.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("looted"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[AutoNetworkedField]
|
||||||
|
public bool Looted;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How long it takes to rummage through a rummageable container.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("rummageDuration"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[AutoNetworkedField]
|
||||||
|
public float RummageDuration = 3f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A weighted random entity prototype containing the different loot that rummaging can provide.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("rummageLoot", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomEntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[AutoNetworkedField]
|
||||||
|
public string RummageLoot = "RatKingLoot";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sound played on rummage completion.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("sound")]
|
||||||
|
public SoundSpecifier? Sound = new SoundCollectionSpecifier("storageRustle");
|
||||||
|
}
|
||||||
15
Content.Shared/RatKing/RatKingServantComponent.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
|
namespace Content.Shared.RatKing;
|
||||||
|
|
||||||
|
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
|
||||||
|
[AutoGenerateComponentState]
|
||||||
|
public sealed partial class RatKingServantComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The king this rat belongs to.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("king")]
|
||||||
|
[AutoNetworkedField]
|
||||||
|
public EntityUid? King;
|
||||||
|
}
|
||||||
163
Content.Shared/RatKing/SharedRatKingSystem.cs
Normal file
@@ -0,0 +1,163 @@
|
|||||||
|
using Content.Shared.Actions;
|
||||||
|
using Content.Shared.DoAfter;
|
||||||
|
using Content.Shared.Random;
|
||||||
|
using Content.Shared.Random.Helpers;
|
||||||
|
using Content.Shared.Verbs;
|
||||||
|
using Robust.Shared.Network;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.RatKing;
|
||||||
|
|
||||||
|
public abstract class SharedRatKingSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly INetManager _net = default!;
|
||||||
|
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
|
||||||
|
[Dependency] protected readonly IRobustRandom Random = default!;
|
||||||
|
[Dependency] private readonly SharedActionsSystem _action = default!;
|
||||||
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
|
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
|
||||||
|
SubscribeLocalEvent<RatKingComponent, ComponentShutdown>(OnShutdown);
|
||||||
|
SubscribeLocalEvent<RatKingComponent, RatKingOrderActionEvent>(OnOrderAction);
|
||||||
|
|
||||||
|
SubscribeLocalEvent<RatKingServantComponent, ComponentShutdown>(OnServantShutdown);
|
||||||
|
|
||||||
|
SubscribeLocalEvent<RatKingRummageableComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerb);
|
||||||
|
SubscribeLocalEvent<RatKingRummageableComponent, RatKingRummageDoAfterEvent>(OnDoAfterComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
|
||||||
|
{
|
||||||
|
if (!TryComp(uid, out ActionsComponent? comp))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy, holderComp: comp);
|
||||||
|
_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain, holderComp: comp);
|
||||||
|
_action.AddAction(uid, ref component.ActionOrderStayEntity, component.ActionOrderStay, holderComp: comp);
|
||||||
|
_action.AddAction(uid, ref component.ActionOrderFollowEntity, component.ActionOrderFollow, holderComp: comp);
|
||||||
|
_action.AddAction(uid, ref component.ActionOrderCheeseEmEntity, component.ActionOrderCheeseEm, holderComp: comp);
|
||||||
|
_action.AddAction(uid, ref component.ActionOrderLooseEntity, component.ActionOrderLoose, holderComp: comp);
|
||||||
|
|
||||||
|
UpdateActions(uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnShutdown(EntityUid uid, RatKingComponent component, ComponentShutdown args)
|
||||||
|
{
|
||||||
|
foreach (var servant in component.Servants)
|
||||||
|
{
|
||||||
|
if (TryComp(servant, out RatKingServantComponent? servantComp))
|
||||||
|
servantComp.King = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!TryComp(uid, out ActionsComponent? comp))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_action.RemoveAction(uid, component.ActionRaiseArmyEntity, comp);
|
||||||
|
_action.RemoveAction(uid, component.ActionDomainEntity, comp);
|
||||||
|
_action.RemoveAction(uid, component.ActionOrderStayEntity, comp);
|
||||||
|
_action.RemoveAction(uid, component.ActionOrderFollowEntity, comp);
|
||||||
|
_action.RemoveAction(uid, component.ActionOrderCheeseEmEntity, comp);
|
||||||
|
_action.RemoveAction(uid, component.ActionOrderLooseEntity, comp);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnOrderAction(EntityUid uid, RatKingComponent component, RatKingOrderActionEvent args)
|
||||||
|
{
|
||||||
|
if (component.CurrentOrder == args.Type)
|
||||||
|
return;
|
||||||
|
args.Handled = true;
|
||||||
|
|
||||||
|
component.CurrentOrder = args.Type;
|
||||||
|
Dirty(uid, component);
|
||||||
|
|
||||||
|
DoCommandCallout(uid, component);
|
||||||
|
UpdateActions(uid, component);
|
||||||
|
UpdateAllServants(uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnServantShutdown(EntityUid uid, RatKingServantComponent component, ComponentShutdown args)
|
||||||
|
{
|
||||||
|
if (TryComp(component.King, out RatKingComponent? ratKingComponent))
|
||||||
|
ratKingComponent.Servants.Remove(uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateActions(EntityUid uid, RatKingComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_action.SetToggled(component.ActionOrderStayEntity, component.CurrentOrder == RatKingOrderType.Stay);
|
||||||
|
_action.SetToggled(component.ActionOrderFollowEntity, component.CurrentOrder == RatKingOrderType.Follow);
|
||||||
|
_action.SetToggled(component.ActionOrderCheeseEmEntity, component.CurrentOrder == RatKingOrderType.CheeseEm);
|
||||||
|
_action.SetToggled(component.ActionOrderLooseEntity, component.CurrentOrder == RatKingOrderType.Loose);
|
||||||
|
_action.StartUseDelay(component.ActionOrderStayEntity);
|
||||||
|
_action.StartUseDelay(component.ActionOrderFollowEntity);
|
||||||
|
_action.StartUseDelay(component.ActionOrderCheeseEmEntity);
|
||||||
|
_action.StartUseDelay(component.ActionOrderLooseEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGetVerb(EntityUid uid, RatKingRummageableComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||||
|
{
|
||||||
|
if (!HasComp<RatKingComponent>(args.User) || component.Looted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
args.Verbs.Add(new AlternativeVerb
|
||||||
|
{
|
||||||
|
Text = Loc.GetString("rat-king-rummage-text"),
|
||||||
|
Priority = 0,
|
||||||
|
Act = () =>
|
||||||
|
{
|
||||||
|
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.RummageDuration,
|
||||||
|
new RatKingRummageDoAfterEvent(), uid, uid)
|
||||||
|
{
|
||||||
|
BlockDuplicate = true,
|
||||||
|
BreakOnDamage = true,
|
||||||
|
BreakOnUserMove = true
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDoAfterComplete(EntityUid uid, RatKingRummageableComponent component, RatKingRummageDoAfterEvent args)
|
||||||
|
{
|
||||||
|
if (args.Cancelled || component.Looted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.Looted = true;
|
||||||
|
Dirty(uid, component);
|
||||||
|
_audio.PlayPvs(component.Sound, uid);
|
||||||
|
|
||||||
|
var spawn = PrototypeManager.Index<WeightedRandomEntityPrototype>(component.RummageLoot).Pick(Random);
|
||||||
|
if (_net.IsServer)
|
||||||
|
Spawn(spawn, Transform(uid).Coordinates);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateAllServants(EntityUid uid, RatKingComponent component)
|
||||||
|
{
|
||||||
|
foreach (var servant in component.Servants)
|
||||||
|
{
|
||||||
|
UpdateServantNpc(servant, component.CurrentOrder);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void DoCommandCallout(EntityUid uid, RatKingComponent component)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed partial class RatKingRummageDoAfterEvent : SimpleDoAfterEvent
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
rat-king-domain-popup = A cloud of miasma is released into the air!
|
rat-king-domain-popup = A cloud of miasma is released into the air!
|
||||||
|
|
||||||
rat-king-too-hungry = You are too hungry to use this ability!
|
rat-king-too-hungry = You are too hungry to use this ability!
|
||||||
|
|
||||||
|
rat-king-rummage-text = Rummage
|
||||||
|
|||||||
26
Resources/Prototypes/Datasets/rat_king_commands.yml
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
- type: dataset
|
||||||
|
id: RatKingCommandStay
|
||||||
|
values:
|
||||||
|
- "Sit!"
|
||||||
|
- "Stay!"
|
||||||
|
- "Stop!"
|
||||||
|
|
||||||
|
- type: dataset
|
||||||
|
id: RatKingCommandFollow
|
||||||
|
values:
|
||||||
|
- "Heel!"
|
||||||
|
- "Follow!"
|
||||||
|
|
||||||
|
- type: dataset
|
||||||
|
id: RatKingCommandCheeseEm
|
||||||
|
values:
|
||||||
|
- "Attack!"
|
||||||
|
- "Sic!"
|
||||||
|
- "Kill!"
|
||||||
|
- "Cheese 'Em!"
|
||||||
|
|
||||||
|
- type: dataset
|
||||||
|
id: RatKingCommandLoose
|
||||||
|
values:
|
||||||
|
- "Free!"
|
||||||
|
- "Loose!"
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
name: Trash Spawner
|
name: Trash Spawner
|
||||||
id: RandomSpawner
|
id: RandomSpawner
|
||||||
parent: MarkerBase
|
parent: MarkerBase
|
||||||
|
suffix: 50
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
layers:
|
layers:
|
||||||
@@ -35,3 +36,13 @@
|
|||||||
offset: 0.2
|
offset: 0.2
|
||||||
placement:
|
placement:
|
||||||
mode: AlignTileAny
|
mode: AlignTileAny
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: RandomSpawner
|
||||||
|
id: RandomSpawner100
|
||||||
|
suffix: 100
|
||||||
|
placement:
|
||||||
|
mode: AlignTileAny
|
||||||
|
components:
|
||||||
|
- type: RandomSpawner
|
||||||
|
chance: 1
|
||||||
|
|||||||
@@ -21,7 +21,7 @@
|
|||||||
factions:
|
factions:
|
||||||
- SimpleHostile
|
- SimpleHostile
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
drawdepth: Mobs
|
drawdepth: SmallMobs
|
||||||
sprite: Mobs/Animals/regalrat.rsi
|
sprite: Mobs/Animals/regalrat.rsi
|
||||||
layers:
|
layers:
|
||||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||||
@@ -78,6 +78,8 @@
|
|||||||
states:
|
states:
|
||||||
Alive:
|
Alive:
|
||||||
Base: regalrat
|
Base: regalrat
|
||||||
|
Critical:
|
||||||
|
Base: critical
|
||||||
Dead:
|
Dead:
|
||||||
Base: dead
|
Base: dead
|
||||||
- type: GhostRole
|
- type: GhostRole
|
||||||
@@ -89,7 +91,6 @@
|
|||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- CannotSuicide
|
- CannotSuicide
|
||||||
- DoorBumpOpener
|
|
||||||
- FootstepSound
|
- FootstepSound
|
||||||
- type: NoSlip
|
- type: NoSlip
|
||||||
- type: RatKing
|
- type: RatKing
|
||||||
@@ -118,7 +119,6 @@
|
|||||||
suffix: Buff
|
suffix: Buff
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
drawdepth: Mobs
|
|
||||||
sprite: Mobs/Animals/buffrat.rsi
|
sprite: Mobs/Animals/buffrat.rsi
|
||||||
scale: 1.2, 1.2
|
scale: 1.2, 1.2
|
||||||
layers:
|
layers:
|
||||||
@@ -139,17 +139,6 @@
|
|||||||
damage:
|
damage:
|
||||||
types:
|
types:
|
||||||
Blunt: 66 #oof ouch owie my bones
|
Blunt: 66 #oof ouch owie my bones
|
||||||
- type: Fixtures
|
|
||||||
fixtures:
|
|
||||||
fix1:
|
|
||||||
shape:
|
|
||||||
!type:PhysShapeCircle
|
|
||||||
radius: 0.35
|
|
||||||
density: 400
|
|
||||||
mask:
|
|
||||||
- MobMask
|
|
||||||
layer:
|
|
||||||
- MobLayer
|
|
||||||
- type: SlowOnDamage
|
- type: SlowOnDamage
|
||||||
speedModifierThresholds:
|
speedModifierThresholds:
|
||||||
200: 0.7
|
200: 0.7
|
||||||
@@ -163,6 +152,7 @@
|
|||||||
id: MobRatServant
|
id: MobRatServant
|
||||||
parent: SimpleMobBase
|
parent: SimpleMobBase
|
||||||
description: He's da mini rat. He don't make da roolz.
|
description: He's da mini rat. He don't make da roolz.
|
||||||
|
noSpawn: true #Must be configured to a King or the AI breaks.
|
||||||
components:
|
components:
|
||||||
- type: CombatMode
|
- type: CombatMode
|
||||||
- type: MovementSpeedModifier
|
- type: MovementSpeedModifier
|
||||||
@@ -172,7 +162,14 @@
|
|||||||
- type: MobMover
|
- type: MobMover
|
||||||
- type: HTN
|
- type: HTN
|
||||||
rootTask:
|
rootTask:
|
||||||
task: SimpleHostileCompound
|
task: RatServantCompound
|
||||||
|
blackboard:
|
||||||
|
IdleRange: !type:Single
|
||||||
|
3.5
|
||||||
|
FollowCloseRange: !type:Single
|
||||||
|
2.0
|
||||||
|
FollowRange: !type:Single
|
||||||
|
3.0
|
||||||
- type: Reactive
|
- type: Reactive
|
||||||
groups:
|
groups:
|
||||||
Flammable: [Touch]
|
Flammable: [Touch]
|
||||||
@@ -254,16 +251,9 @@
|
|||||||
Female: Mouse
|
Female: Mouse
|
||||||
Unsexed: Mouse
|
Unsexed: Mouse
|
||||||
wilhelmProbability: 0.001
|
wilhelmProbability: 0.001
|
||||||
- type: GhostRole
|
|
||||||
makeSentient: true
|
|
||||||
name: ghost-role-information-rat-servant-name
|
|
||||||
description: ghost-role-information-rat-servant-description
|
|
||||||
rules: ghost-role-information-rat-servant-rules
|
|
||||||
- type: GhostTakeoverAvailable
|
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- CannotSuicide
|
- CannotSuicide
|
||||||
- DoorBumpOpener
|
|
||||||
- FootstepSound
|
- FootstepSound
|
||||||
- type: NoSlip
|
- type: NoSlip
|
||||||
- type: MobPrice
|
- type: MobPrice
|
||||||
@@ -276,6 +266,13 @@
|
|||||||
guides:
|
guides:
|
||||||
- MinorAntagonists
|
- MinorAntagonists
|
||||||
|
|
||||||
|
- type: weightedRandomEntity
|
||||||
|
id: RatKingLoot
|
||||||
|
weights:
|
||||||
|
RandomSpawner100: 66 #garbage
|
||||||
|
FoodCheese: 28 #food
|
||||||
|
IngotGold1: 5 #loot
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: ActionRatKingRaiseArmy
|
id: ActionRatKingRaiseArmy
|
||||||
name: Raise Army
|
name: Raise Army
|
||||||
@@ -283,10 +280,11 @@
|
|||||||
noSpawn: true
|
noSpawn: true
|
||||||
components:
|
components:
|
||||||
- type: InstantAction
|
- type: InstantAction
|
||||||
icon: Interface/Actions/ratKingArmy.png
|
|
||||||
itemIconStyle: NoItem
|
|
||||||
event: !type:RatKingRaiseArmyActionEvent
|
|
||||||
useDelay: 4
|
useDelay: 4
|
||||||
|
icon:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: ratKingArmy
|
||||||
|
event: !type:RatKingRaiseArmyActionEvent
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: ActionRatKingDomain
|
id: ActionRatKingDomain
|
||||||
@@ -295,7 +293,84 @@
|
|||||||
noSpawn: true
|
noSpawn: true
|
||||||
components:
|
components:
|
||||||
- type: InstantAction
|
- type: InstantAction
|
||||||
useDelay: 10
|
useDelay: 6
|
||||||
icon: Interface/Actions/ratKingDomain.png
|
icon:
|
||||||
itemIconStyle: NoItem
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: ratKingDomain
|
||||||
event: !type:RatKingDomainActionEvent
|
event: !type:RatKingDomainActionEvent
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: ActionRatKingOrderStay
|
||||||
|
name: Stay
|
||||||
|
description: Command your army to stand in place.
|
||||||
|
noSpawn: true
|
||||||
|
components:
|
||||||
|
- type: InstantAction
|
||||||
|
useDelay: 1
|
||||||
|
icon:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: stayOff
|
||||||
|
iconOn:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: stay
|
||||||
|
event:
|
||||||
|
!type:RatKingOrderActionEvent
|
||||||
|
type: Stay
|
||||||
|
priority: 5
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: ActionRatKingOrderFollow
|
||||||
|
name: Follow
|
||||||
|
description: Command your army to follow you around.
|
||||||
|
noSpawn: true
|
||||||
|
components:
|
||||||
|
- type: InstantAction
|
||||||
|
useDelay: 1
|
||||||
|
icon:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: followOff
|
||||||
|
iconOn:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: follow
|
||||||
|
event:
|
||||||
|
!type:RatKingOrderActionEvent
|
||||||
|
type: Follow
|
||||||
|
priority: 6
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: ActionRatKingOrderCheeseEm
|
||||||
|
name: Cheese 'Em
|
||||||
|
description: Command your army to attack whoever you point at.
|
||||||
|
noSpawn: true
|
||||||
|
components:
|
||||||
|
- type: InstantAction
|
||||||
|
useDelay: 1
|
||||||
|
icon:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: attackOff
|
||||||
|
iconOn:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: attack
|
||||||
|
event:
|
||||||
|
!type:RatKingOrderActionEvent
|
||||||
|
type: CheeseEm
|
||||||
|
priority: 7
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: ActionRatKingOrderLoose
|
||||||
|
name: Loose
|
||||||
|
description: Command your army to act at their own will.
|
||||||
|
noSpawn: true
|
||||||
|
components:
|
||||||
|
- type: InstantAction
|
||||||
|
useDelay: 1
|
||||||
|
icon:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: looseOff
|
||||||
|
iconOn:
|
||||||
|
sprite: Interface/Actions/actions_rat_king.rsi
|
||||||
|
state: loose
|
||||||
|
event:
|
||||||
|
!type:RatKingOrderActionEvent
|
||||||
|
type: Loose
|
||||||
|
priority: 8
|
||||||
|
|||||||
@@ -132,7 +132,6 @@
|
|||||||
solution: cube
|
solution: cube
|
||||||
- type: Rehydratable
|
- type: Rehydratable
|
||||||
possibleSpawns:
|
possibleSpawns:
|
||||||
- MobRatServant
|
|
||||||
- MobCarpHolo
|
- MobCarpHolo
|
||||||
- MobXenoRavager
|
- MobXenoRavager
|
||||||
- MobAngryBee
|
- MobAngryBee
|
||||||
|
|||||||
@@ -86,6 +86,7 @@
|
|||||||
interfaces:
|
interfaces:
|
||||||
- key: enum.DisposalUnitUiKey.Key
|
- key: enum.DisposalUnitUiKey.Key
|
||||||
type: DisposalUnitBoundUserInterface
|
type: DisposalUnitBoundUserInterface
|
||||||
|
- type: RatKingRummageable
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: MailingUnit
|
id: MailingUnit
|
||||||
|
|||||||
@@ -176,13 +176,11 @@
|
|||||||
- type: VentCrittersRule
|
- type: VentCrittersRule
|
||||||
entries:
|
entries:
|
||||||
- id: MobMouse
|
- id: MobMouse
|
||||||
prob: 0.015
|
prob: 0.02
|
||||||
- id: MobMouse1
|
- id: MobMouse1
|
||||||
prob: 0.015
|
prob: 0.02
|
||||||
- id: MobMouse2
|
- id: MobMouse2
|
||||||
prob: 0.015
|
prob: 0.02
|
||||||
- id: MobRatServant
|
|
||||||
prob: 0.015
|
|
||||||
specialEntries:
|
specialEntries:
|
||||||
- id: SpawnPointGhostRatKing
|
- id: SpawnPointGhostRatKing
|
||||||
prob: 0.005
|
prob: 0.005
|
||||||
|
|||||||
@@ -25,6 +25,28 @@
|
|||||||
- !type:HTNCompoundTask
|
- !type:HTNCompoundTask
|
||||||
task: MeleeAttackTargetCompound
|
task: MeleeAttackTargetCompound
|
||||||
|
|
||||||
|
- type: htnCompound
|
||||||
|
id: RatServantCombatCompound
|
||||||
|
branches:
|
||||||
|
- preconditions:
|
||||||
|
- !type:ActiveHandComponentPrecondition
|
||||||
|
components:
|
||||||
|
- type: MeleeWeapon
|
||||||
|
damage:
|
||||||
|
types:
|
||||||
|
Brute: 0
|
||||||
|
invert: true
|
||||||
|
tasks:
|
||||||
|
- !type:HTNCompoundTask
|
||||||
|
task: PickupMeleeCompound
|
||||||
|
|
||||||
|
- tasks:
|
||||||
|
- !type:HTNPrimitiveTask
|
||||||
|
operator: !type:UtilityOperator
|
||||||
|
proto: OrderedTargets
|
||||||
|
- !type:HTNCompoundTask
|
||||||
|
task: MeleeAttackOrderedTargetCompound
|
||||||
|
|
||||||
- type: htnCompound
|
- type: htnCompound
|
||||||
id: PickupMeleeCompound
|
id: PickupMeleeCompound
|
||||||
branches:
|
branches:
|
||||||
@@ -79,3 +101,36 @@
|
|||||||
id: MeleeService
|
id: MeleeService
|
||||||
proto: NearbyMeleeTargets
|
proto: NearbyMeleeTargets
|
||||||
key: Target
|
key: Target
|
||||||
|
|
||||||
|
- type: htnCompound
|
||||||
|
id: MeleeAttackOrderedTargetCompound
|
||||||
|
preconditions:
|
||||||
|
- !type:KeyExistsPrecondition
|
||||||
|
key: Target
|
||||||
|
branches:
|
||||||
|
- tasks:
|
||||||
|
- !type:HTNPrimitiveTask
|
||||||
|
operator: !type:MoveToOperator
|
||||||
|
shutdownState: PlanFinished
|
||||||
|
pathfindInPlanning: true
|
||||||
|
removeKeyOnFinish: false
|
||||||
|
targetKey: TargetCoordinates
|
||||||
|
pathfindKey: TargetPathfind
|
||||||
|
rangeKey: MeleeRange
|
||||||
|
- !type:HTNPrimitiveTask
|
||||||
|
operator: !type:JukeOperator
|
||||||
|
jukeType: Away
|
||||||
|
- !type:HTNPrimitiveTask
|
||||||
|
operator: !type:MeleeOperator
|
||||||
|
targetKey: Target
|
||||||
|
preconditions:
|
||||||
|
- !type:KeyExistsPrecondition
|
||||||
|
key: Target
|
||||||
|
- !type:TargetInRangePrecondition
|
||||||
|
targetKey: Target
|
||||||
|
rangeKey: MeleeRange
|
||||||
|
services:
|
||||||
|
- !type:UtilityService
|
||||||
|
id: MeleeService
|
||||||
|
proto: OrderedTargets
|
||||||
|
key: Target
|
||||||
|
|||||||
@@ -9,6 +9,16 @@
|
|||||||
- !type:HTNCompoundTask
|
- !type:HTNCompoundTask
|
||||||
task: IdleCompound
|
task: IdleCompound
|
||||||
|
|
||||||
|
- type: htnCompound
|
||||||
|
id: RatServantTargetAttackCompound
|
||||||
|
branches:
|
||||||
|
- tasks:
|
||||||
|
- !type:HTNCompoundTask
|
||||||
|
task: RatServantCombatCompound
|
||||||
|
- tasks:
|
||||||
|
- !type:HTNCompoundTask
|
||||||
|
task: IdleCompound
|
||||||
|
|
||||||
- type: htnCompound
|
- type: htnCompound
|
||||||
id: MouseCompound
|
id: MouseCompound
|
||||||
branches:
|
branches:
|
||||||
|
|||||||
28
Resources/Prototypes/NPCs/regalrat.yml
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
- type: htnCompound
|
||||||
|
id: RatServantCompound
|
||||||
|
branches:
|
||||||
|
- preconditions:
|
||||||
|
- !type:HasOrdersPrecondition
|
||||||
|
orders: enum.RatKingOrderType.Stay
|
||||||
|
tasks:
|
||||||
|
- !type:HTNCompoundTask
|
||||||
|
task: IdleCompound
|
||||||
|
- preconditions:
|
||||||
|
- !type:HasOrdersPrecondition
|
||||||
|
orders: enum.RatKingOrderType.Follow
|
||||||
|
tasks:
|
||||||
|
- !type:HTNCompoundTask
|
||||||
|
task: FollowCompound
|
||||||
|
- preconditions:
|
||||||
|
- !type:HasOrdersPrecondition
|
||||||
|
orders: enum.RatKingOrderType.CheeseEm
|
||||||
|
tasks:
|
||||||
|
- !type:HTNCompoundTask
|
||||||
|
task: RatServantTargetAttackCompound
|
||||||
|
- preconditions:
|
||||||
|
- !type:HasOrdersPrecondition
|
||||||
|
orders: enum.RatKingOrderType.Loose
|
||||||
|
tasks:
|
||||||
|
- !type:HTNCompoundTask
|
||||||
|
task: SimpleHostileCompound
|
||||||
|
|
||||||
@@ -99,6 +99,27 @@
|
|||||||
- !type:TargetInLOSOrCurrentCon
|
- !type:TargetInLOSOrCurrentCon
|
||||||
curve: !type:BoolCurve
|
curve: !type:BoolCurve
|
||||||
|
|
||||||
|
- type: utilityQuery
|
||||||
|
id: OrderedTargets
|
||||||
|
query:
|
||||||
|
- !type:NearbyHostilesQuery
|
||||||
|
considerations:
|
||||||
|
- !type:TargetIsAliveCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
- !type:TargetDistanceCon
|
||||||
|
curve: !type:PresetCurve
|
||||||
|
preset: TargetDistance
|
||||||
|
- !type:TargetHealthCon
|
||||||
|
curve: !type:PresetCurve
|
||||||
|
preset: TargetHealth
|
||||||
|
- !type:TargetAccessibleCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
- !type:TargetInLOSOrCurrentCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
# they gotta be what we ordered
|
||||||
|
- !type:OrderedTargetCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
|
||||||
- type: utilityQuery
|
- type: utilityQuery
|
||||||
id: NearbyMeleeWeapons
|
id: NearbyMeleeWeapons
|
||||||
query:
|
query:
|
||||||
|
|||||||
@@ -234,10 +234,9 @@
|
|||||||
scaleByQuantity: true
|
scaleByQuantity: true
|
||||||
ignoreResistances: true
|
ignoreResistances: true
|
||||||
damage:
|
damage:
|
||||||
types:
|
Groups:
|
||||||
Blunt: -4
|
Brute: -5
|
||||||
Slash: -3
|
Burn: -5
|
||||||
Piercing: -3
|
|
||||||
|
|
||||||
- type: reagent
|
- type: reagent
|
||||||
id: NitrousOxide
|
id: NitrousOxide
|
||||||
|
|||||||
|
After Width: | Height: | Size: 636 B |
|
After Width: | Height: | Size: 617 B |
|
After Width: | Height: | Size: 432 B |
|
After Width: | Height: | Size: 437 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 529 B |
@@ -0,0 +1,41 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC0-1.0",
|
||||||
|
"copyright": "Created by EmoGarbage404 (github). ratKingArmy and ratKingDomain taken from https://github.com/tgstation/tgstation/commit/3d049e69fe71a0be2133005e65ea469135d648c8",
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "attack"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "attackOff"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "follow"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "followOff"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "loose"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "looseOff"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "stay"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "stayOff"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "ratKingArmy"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "ratKingDomain"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
Before Width: | Height: | Size: 388 B After Width: | Height: | Size: 388 B |
|
Before Width: | Height: | Size: 658 B After Width: | Height: | Size: 658 B |
|
After Width: | Height: | Size: 503 B |
|
After Width: | Height: | Size: 483 B |
@@ -28,12 +28,6 @@
|
|||||||
{
|
{
|
||||||
"name": "carp_summon"
|
"name": "carp_summon"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "ratKingArmy"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "ratKingDomain"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "zombie-turn"
|
"name": "zombie-turn"
|
||||||
},
|
},
|
||||||
|
|||||||
BIN
Resources/Textures/Mobs/Animals/regalrat.rsi/critical.png
Normal file
|
After Width: | Height: | Size: 942 B |
@@ -7,6 +7,9 @@
|
|||||||
"license": "CC-BY-SA-3.0",
|
"license": "CC-BY-SA-3.0",
|
||||||
"copyright": "Taken from https://github.com/tgstation/tgstation/commit/53d1f1477d22a11a99c6c6924977cd431075761b Changed by Alekshhh",
|
"copyright": "Taken from https://github.com/tgstation/tgstation/commit/53d1f1477d22a11a99c6c6924977cd431075761b Changed by Alekshhh",
|
||||||
"states": [
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "critical"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "dead"
|
"name": "dead"
|
||||||
},
|
},
|
||||||
|
|||||||