fix: dirty SSD indicator comp on mapinit (#38891)
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@@ -61,12 +61,12 @@ public sealed class SSDIndicatorSystem : EntitySystem
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// Prevents mapped mobs to go to sleep immediately
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private void OnMapInit(EntityUid uid, SSDIndicatorComponent component, MapInitEvent args)
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{
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if (_icSsdSleep &&
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component.IsSSD &&
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component.FallAsleepTime == TimeSpan.Zero)
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{
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component.FallAsleepTime = _timing.CurTime + TimeSpan.FromSeconds(_icSsdSleepTime);
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}
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if (!_icSsdSleep || !component.IsSSD)
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return;
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component.FallAsleepTime = _timing.CurTime + TimeSpan.FromSeconds(_icSsdSleepTime);
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component.NextUpdate = _timing.CurTime + component.UpdateInterval;
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Dirty(uid, component);
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}
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public override void Update(float frameTime)
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@@ -76,17 +76,21 @@ public sealed class SSDIndicatorSystem : EntitySystem
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if (!_icSsdSleep)
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return;
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var curTime = _timing.CurTime;
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var query = EntityQueryEnumerator<SSDIndicatorComponent>();
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while (query.MoveNext(out var uid, out var ssd))
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{
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// Forces the entity to sleep when the time has come
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if (ssd.IsSSD &&
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ssd.FallAsleepTime <= _timing.CurTime &&
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!TerminatingOrDeleted(uid))
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{
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_statusEffects.TrySetStatusEffectDuration(uid, StatusEffectSSDSleeping, null);
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}
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if (!ssd.IsSSD
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|| ssd.NextUpdate > curTime
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|| ssd.FallAsleepTime > curTime
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|| TerminatingOrDeleted(uid))
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continue;
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_statusEffects.TryUpdateStatusEffectDuration(uid, StatusEffectSSDSleeping);
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ssd.NextUpdate += ssd.UpdateInterval;
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Dirty(uid, ssd);
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}
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}
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}
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