Make use-in-hand default to activation interactions. (#5951)

This commit is contained in:
Leon Friedrich
2022-01-05 02:23:01 +13:00
committed by GitHub
parent c4512e3c1a
commit f13f743c51
18 changed files with 58 additions and 116 deletions

View File

@@ -642,32 +642,29 @@ namespace Content.Shared.Interaction
#region Hands
#region Use
/// <summary>
/// Activates the IUse behaviors of an entity
/// Verifies that the user is capable of doing the use interaction first
/// Attempt to perform a use-interaction on an entity. If no interaction occurs, it will instead attempt to
/// activate the entity.
/// </summary>
/// <param name="user"></param>
/// <param name="used"></param>
public void TryUseInteraction(EntityUid user, EntityUid used, bool altInteract = false)
public void TryUseInteraction(EntityUid user, EntityUid used)
{
if (_actionBlockerSystem.CanUse(user))
{
if (altInteract)
AltInteract(user, used);
else
UseInteraction(user, used);
}
if (_actionBlockerSystem.CanUse(user) && UseInteraction(user, used))
return;
// no use-interaction occurred. Attempt to activate the item instead.
InteractionActivate(user, used);
}
/// <summary>
/// Activates the IUse behaviors of an entity without first checking
/// if the user is capable of doing the use interaction.
/// </summary>
public void UseInteraction(EntityUid user, EntityUid used)
/// <returns>True if the interaction was handled. False otherwise</returns>
public bool UseInteraction(EntityUid user, EntityUid used)
{
if (TryComp(used, out UseDelayComponent? delayComponent))
{
if (delayComponent.ActiveDelay)
return;
return true; // if the item is on cooldown, we consider this handled.
delayComponent.BeginDelay();
}
@@ -675,7 +672,7 @@ namespace Content.Shared.Interaction
var useMsg = new UseInHandEvent(user, used);
RaiseLocalEvent(used, useMsg);
if (useMsg.Handled)
return;
return true;
var uses = AllComps<IUse>(used).ToList();
@@ -684,8 +681,10 @@ namespace Content.Shared.Interaction
{
// If a Use returns a status completion we finish our interaction
if (use.UseEntity(new UseEntityEventArgs(user)))
return;
return true;
}
return false;
}
/// <summary>
@@ -694,12 +693,17 @@ namespace Content.Shared.Interaction
/// <remarks>
/// Uses the context menu verb list, and acts out the highest priority alternative interaction verb.
/// </remarks>
public void AltInteract(EntityUid user, EntityUid target)
/// <returns>True if the interaction was handled, false otherwise.</returns>
public bool AltInteract(EntityUid user, EntityUid target)
{
// Get list of alt-interact verbs
var verbs = _verbSystem.GetLocalVerbs(target, user, VerbType.Alternative)[VerbType.Alternative];
if (verbs.Any())
_verbSystem.ExecuteVerb(verbs.First(), user, target);
if (!verbs.Any())
return false;
_verbSystem.ExecuteVerb(verbs.First(), user, target);
return true;
}
#endregion