Puddle fixes (#15820)
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@@ -36,7 +36,7 @@ public sealed class PuddleSystem : SharedPuddleSystem
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args.Sprite.LayerSetState(0, $"{smooth.StateBase}a");
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_smooth.SetEnabled(uid, false, smooth);
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}
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else if (volume < 0.6f)
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else if (volume < MediumThreshold)
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{
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args.Sprite.LayerSetState(0, $"{smooth.StateBase}b");
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_smooth.SetEnabled(uid, false, smooth);
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