Misc action fixes (#12046)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -71,8 +71,8 @@ public sealed class TargetOutlineSystem : EntitySystem
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{
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base.Initialize();
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_shaderTargetValid = _prototypeManager.Index<ShaderPrototype>(ShaderTargetValid).Instance();
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_shaderTargetInvalid = _prototypeManager.Index<ShaderPrototype>(ShaderTargetInvalid).Instance();
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_shaderTargetValid = _prototypeManager.Index<ShaderPrototype>(ShaderTargetValid).InstanceUnique();
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_shaderTargetInvalid = _prototypeManager.Index<ShaderPrototype>(ShaderTargetInvalid).InstanceUnique();
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}
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public void Disable()
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