mech nitrogen filtering 2 (#19868)

* target oxygen logic

* filter out nitrogen when low on oxygen

* vvrw and datafield for everything

* :trollface:

* bruh does work

* tagless chicken

* move into atmos, make it not depend on mech

* update mech prototype

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-11-06 03:15:13 +00:00
committed by GitHub
parent db1eba15e3
commit f0f54b5872
9 changed files with 225 additions and 143 deletions

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@@ -0,0 +1,46 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
namespace Content.Server.Atmos.Components;
/// <summary>
/// This is basically a reverse scrubber but using <see cref="GetFilterAirEvent"/>.
/// </summary>
[RegisterComponent, Access(typeof(AirFilterSystem))]
public sealed partial class AirFilterComponent : Component
{
/// <summary>
/// Gases that will be filtered out of internal air
/// </summary>
[DataField(required: true)]
public HashSet<Gas> Gases = new();
/// <summary>
/// Gases that will be filtered out of internal air to maintain oxygen ratio.
/// When oxygen is below <see cref="TargetOxygen"/>, these gases will be filtered instead of <see cref="Gases"/>.
/// </summary>
[DataField(required: true)]
public HashSet<Gas> OverflowGases = new();
/// <summary>
/// Minimum oxygen fraction before it will start removing <see cref="OverflowGases"/>.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TargetOxygen = 0.21f;
/// <summary>
/// Gas to consider oxygen for <see cref="TargetOxygen"/> and <see cref="OverflowGases"/> logic.
/// </summary>
/// <remarks>
/// For slime you might want to change this to be nitrogen, and overflowgases to remove oxygen.
/// However theres still no real danger since standard atmos is mostly nitrogen so nitrogen tends to 100% anyway.
/// </remarks>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public Gas Oxygen = Gas.Oxygen;
/// <summary>
/// Fraction of target volume to transfer every second.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TransferRate = 0.1f;
}

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@@ -0,0 +1,29 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
namespace Content.Server.Atmos.Components;
/// <summary>
/// This is basically a siphon vent for <see cref="GetFilterAirEvent"/>.
/// </summary>
[RegisterComponent, Access(typeof(AirFilterSystem))]
public sealed partial class AirIntakeComponent : Component
{
/// <summary>
/// Target pressure change for a single atmos tick
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TargetPressureChange = 5f;
/// <summary>
/// How strong the intake pump is, it will be able to replenish air from lower pressure areas.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float PumpPower = 2f;
/// <summary>
/// Pressure to intake gases up to, maintains pressure of the air volume.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Pressure = Atmospherics.OneAtmosphere;
}

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@@ -0,0 +1,113 @@
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Atmos.EntitySystems;
/// <summary>
/// Handles gas filtering and intake for <see cref="AirIntakeComponent"/> and <see cref="AirFilterComponent"/>.
/// </summary>
public sealed class AirFilterSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AirIntakeComponent, AtmosDeviceUpdateEvent>(OnIntakeUpdate);
SubscribeLocalEvent<AirFilterComponent, AtmosDeviceUpdateEvent>(OnFilterUpdate);
}
private void OnIntakeUpdate(EntityUid uid, AirIntakeComponent intake, AtmosDeviceUpdateEvent args)
{
if (!GetAir(uid, out var air))
return;
// if the volume is filled there is nothing to do
if (air.Pressure >= intake.Pressure)
return;
var environment = _atmosphere.GetContainingMixture(uid, true, true);
// nothing to intake from
if (environment == null)
return;
// absolute maximum pressure change
var pressureDelta = args.dt * intake.TargetPressureChange;
pressureDelta = MathF.Min(pressureDelta, intake.Pressure - air.Pressure);
if (pressureDelta <= 0)
return;
// how many moles to transfer to change internal pressure by pressureDelta
// ignores temperature difference because lazy
var transferMoles = pressureDelta * air.Volume / (environment.Temperature * Atmospherics.R);
_atmosphere.Merge(air, environment.Remove(transferMoles));
}
private void OnFilterUpdate(EntityUid uid, AirFilterComponent filter, AtmosDeviceUpdateEvent args)
{
if (!GetAir(uid, out var air))
return;
var ratio = MathF.Min(1f, args.dt * filter.TransferRate);
var removed = air.RemoveRatio(ratio);
// nothing left to remove from the volume
if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
return;
// when oxygen gets too low start removing overflow gases (nitrogen) to maintain oxygen ratio
var oxygen = air.GetMoles(filter.Oxygen) / air.TotalMoles;
var gases = oxygen >= filter.TargetOxygen ? filter.Gases : filter.OverflowGases;
var coordinates = Transform(uid).MapPosition;
GasMixture? destination = null;
if (_map.TryFindGridAt(coordinates, out _, out var grid))
{
var tile = grid.GetTileRef(coordinates);
destination = _atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
}
if (destination != null)
{
_atmosphere.ScrubInto(removed, destination, gases);
}
else
{
// filtering into space/planet so just discard them
foreach (var gas in gases)
{
removed.SetMoles(gas, 0f);
}
}
_atmosphere.Merge(air, removed);
}
/// <summary>
/// Uses <see cref="GetFilterAirEvent"/> to get an internal volume of air on an entity.
/// Used for both filter and intake.
/// </summary>
public bool GetAir(EntityUid uid, [NotNullWhen(true)] out GasMixture? air)
{
air = null;
var ev = new GetFilterAirEvent();
RaiseLocalEvent(uid, ref ev);
air = ev.Air;
return air != null;
}
}
/// <summary>
/// Get a reference to an entity's air volume to filter.
/// Do not create a new mixture as this will be modified when filtering and intaking air.
/// </summary>
[ByRefEvent]
public record struct GetFilterAirEvent(GasMixture? Air = null);

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@@ -6,7 +6,8 @@ namespace Content.Server.Mech.Components;
public sealed partial class MechAirComponent : Component public sealed partial class MechAirComponent : Component
{ {
//TODO: this doesn't support a tank implant for mechs or anything like that //TODO: this doesn't support a tank implant for mechs or anything like that
[ViewVariables(VVAccess.ReadWrite)] [DataField, ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air = new (GasMixVolume); public GasMixture Air = new (GasMixVolume);
public const float GasMixVolume = 70f; public const float GasMixVolume = 70f;
} }

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@@ -1,22 +0,0 @@
using Content.Shared.Atmos;
namespace Content.Server.Mech.Components;
/// <summary>
/// This is basically a reverse scrubber for MechAir
/// </summary>
[RegisterComponent]
public sealed partial class MechAirFilterComponent : Component
{
/// <summary>
/// Gases that will be filtered out of internal air
/// </summary>
[DataField("gases", required: true)]
public HashSet<Gas> Gases = new();
/// <summary>
/// Target volume to transfer every second.
/// </summary>
[DataField("transferRate")]
public float TransferRate = MechAirComponent.GasMixVolume * 0.1f;
}

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@@ -1,28 +0,0 @@
using Content.Shared.Atmos;
namespace Content.Server.Mech.Components;
/// <summary>
/// This is basically a siphon vent for mech but not using pump vent component because MechAir bad
/// </summary>
[RegisterComponent]
public sealed partial class MechAirIntakeComponent : Component
{
/// <summary>
/// Target pressure change for a single atmos tick
/// </summary>
[DataField("targetPressureChange")]
public float TargetPressureChange = 5f;
/// <summary>
/// How strong the intake pump is, it will be able to replenish air from lower pressure areas.
/// </summary>
[DataField("pumpPower")]
public float PumpPower = 2f;
/// <summary>
/// Pressure to intake gases up to, maintains MechAir pressure.
/// </summary>
[DataField("pressure")]
public float Pressure = Atmospherics.OneAtmosphere;
}

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@@ -1,80 +0,0 @@
using Content.Server.Atmos;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Mech.Components;
using Content.Shared.Atmos;
using Content.Shared.Mech.Components;
namespace Content.Server.Mech.Systems;
// TODO: this could be reused for gasmask or something if MechAir wasnt a thing
public sealed partial class MechSystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
private void InitializeFiltering()
{
SubscribeLocalEvent<MechAirIntakeComponent, AtmosDeviceUpdateEvent>(OnIntakeUpdate);
SubscribeLocalEvent<MechAirFilterComponent, AtmosDeviceUpdateEvent>(OnFilterUpdate);
}
private void OnIntakeUpdate(EntityUid uid, MechAirIntakeComponent intake, AtmosDeviceUpdateEvent args)
{
if (!TryComp<MechComponent>(uid, out var mech) || !mech.Airtight || !TryComp<MechAirComponent>(uid, out var mechAir))
return;
// if the mech is filled there is nothing to do
if (mechAir.Air.Pressure >= intake.Pressure)
return;
var environment = _atmosphere.GetContainingMixture(uid, true, true);
// nothing to intake from
if (environment == null)
return;
// absolute maximum pressure change
var pressureDelta = args.dt * intake.TargetPressureChange;
pressureDelta = MathF.Min(pressureDelta, intake.Pressure - mechAir.Air.Pressure);
if (pressureDelta <= 0)
return;
// how many moles to transfer to change internal pressure by pressureDelta
// ignores temperature difference because lazy
var transferMoles = pressureDelta * mechAir.Air.Volume / (environment.Temperature * Atmospherics.R);
_atmosphere.Merge(mechAir.Air, environment.Remove(transferMoles));
}
private void OnFilterUpdate(EntityUid uid, MechAirFilterComponent filter, AtmosDeviceUpdateEvent args)
{
if (!TryComp<MechComponent>(uid, out var mech) || !mech.Airtight || !TryComp<MechAirComponent>(uid, out var mechAir))
return;
var ratio = MathF.Min(1f, args.dt * filter.TransferRate / mechAir.Air.Volume);
var removed = mechAir.Air.RemoveRatio(ratio);
// nothing left to remove from the mech
if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
return;
var coordinates = Transform(uid).MapPosition;
GasMixture? destination = null;
if (_map.TryFindGridAt(coordinates, out var gridId, out var grid))
{
var tile = _mapSystem.GetTileRef(gridId, grid, coordinates);
destination = _atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
}
if (destination != null)
{
_atmosphere.ScrubInto(removed, destination, filter.Gases);
}
else
{
// filtering into space/planet so just discard them
foreach (var gas in filter.Gases)
{
removed.SetMoles(gas, 0f);
}
}
_atmosphere.Merge(mechAir.Air, removed);
}
}

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@@ -47,8 +47,6 @@ public sealed partial class MechSystem : SharedMechSystem
_sawmill = Logger.GetSawmill("mech"); _sawmill = Logger.GetSawmill("mech");
InitializeFiltering();
SubscribeLocalEvent<MechComponent, InteractUsingEvent>(OnInteractUsing); SubscribeLocalEvent<MechComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<MechComponent, EntInsertedIntoContainerMessage>(OnInsertBattery); SubscribeLocalEvent<MechComponent, EntInsertedIntoContainerMessage>(OnInsertBattery);
SubscribeLocalEvent<MechComponent, MapInitEvent>(OnMapInit); SubscribeLocalEvent<MechComponent, MapInitEvent>(OnMapInit);
@@ -69,6 +67,8 @@ public sealed partial class MechSystem : SharedMechSystem
SubscribeLocalEvent<MechPilotComponent, ExhaleLocationEvent>(OnExhale); SubscribeLocalEvent<MechPilotComponent, ExhaleLocationEvent>(OnExhale);
SubscribeLocalEvent<MechPilotComponent, AtmosExposedGetAirEvent>(OnExpose); SubscribeLocalEvent<MechPilotComponent, AtmosExposedGetAirEvent>(OnExpose);
SubscribeLocalEvent<MechAirComponent, GetFilterAirEvent>(OnGetFilterAir);
#region Equipment UI message relays #region Equipment UI message relays
SubscribeLocalEvent<MechComponent, MechGrabberEjectMessage>(ReceiveEquipmentUiMesssages); SubscribeLocalEvent<MechComponent, MechGrabberEjectMessage>(ReceiveEquipmentUiMesssages);
SubscribeLocalEvent<MechComponent, MechSoundboardPlayMessage>(ReceiveEquipmentUiMesssages); SubscribeLocalEvent<MechComponent, MechSoundboardPlayMessage>(ReceiveEquipmentUiMesssages);
@@ -423,5 +423,17 @@ public sealed partial class MechSystem : SharedMechSystem
args.Handled = true; args.Handled = true;
} }
private void OnGetFilterAir(EntityUid uid, MechAirComponent comp, ref GetFilterAirEvent args)
{
if (args.Air != null)
return;
// only airtight mechs get internal air
if (!TryComp<MechComponent>(uid, out var mech) || !mech.Airtight)
return;
args.Air = comp.Air;
}
#endregion #endregion
} }

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@@ -6,18 +6,29 @@
- type: MobMover - type: MobMover
- type: Mech - type: Mech
- type: MechAir - type: MechAir
- type: MechAirFilter - type: AirFilter
# everything except oxygen and nitrogen # everything except oxygen and nitrogen
gases: gases:
- 2 - CarbonDioxide
- 3 - Plasma
- 4 - Tritium
- 5 - WaterVapor
- 6 - Miasma
- 7 - NitrousOxide
- 8 - Frezon
#- 9 TODO: fusion #- Helium3 TODO: fusion
- type: MechAirIntake # remove everything except oxygen to maintain oxygen ratio
overflowGases:
- Nitrogen
- CarbonDioxide
- Plasma
- Tritium
- WaterVapor
- Miasma
- NitrousOxide
- Frezon
#- Helium3 TODO: fusion
- type: AirIntake
# for intake and filter to work # for intake and filter to work
- type: AtmosDevice - type: AtmosDevice
requireAnchored: false requireAnchored: false