mech nitrogen filtering 2 (#19868)
* target oxygen logic * filter out nitrogen when low on oxygen * vvrw and datafield for everything * :trollface: * bruh does work * tagless chicken * move into atmos, make it not depend on mech * update mech prototype --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
29
Content.Server/Atmos/Components/AirIntakeComponent.cs
Normal file
29
Content.Server/Atmos/Components/AirIntakeComponent.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Shared.Atmos;
|
||||
|
||||
namespace Content.Server.Atmos.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This is basically a siphon vent for <see cref="GetFilterAirEvent"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(AirFilterSystem))]
|
||||
public sealed partial class AirIntakeComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Target pressure change for a single atmos tick
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float TargetPressureChange = 5f;
|
||||
|
||||
/// <summary>
|
||||
/// How strong the intake pump is, it will be able to replenish air from lower pressure areas.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float PumpPower = 2f;
|
||||
|
||||
/// <summary>
|
||||
/// Pressure to intake gases up to, maintains pressure of the air volume.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Pressure = Atmospherics.OneAtmosphere;
|
||||
}
|
||||
Reference in New Issue
Block a user