Fix tranq rounds injecting when reflected (#26141)

* Fix tranq rounds injecting when reflected

* Cleanup using directives

* Remove FixtureId from component
This commit is contained in:
Tayrtahn
2024-03-15 09:57:15 -04:00
committed by GitHub
parent 1938768ea6
commit f0dfe3f6fb
2 changed files with 5 additions and 11 deletions

View File

@@ -3,8 +3,7 @@ using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Inventory;
using JetBrains.Annotations;
using Robust.Shared.Physics.Events;
using Content.Shared.Projectiles;
namespace Content.Server.Chemistry.EntitySystems;
@@ -17,17 +16,15 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
SubscribeLocalEvent<SolutionInjectOnCollideComponent, ProjectileHitEvent>(HandleInjection);
}
private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref StartCollideEvent args)
private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref ProjectileHitEvent args)
{
var component = ent.Comp;
var target = args.OtherEntity;
var target = args.Target;
if (!args.OtherBody.Hard ||
args.OurFixtureId != ent.Comp.FixtureId ||
!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
if (!TryComp<BloodstreamComponent>(target, out var bloodstream) ||
!_solutionContainersSystem.TryGetInjectableSolution(ent.Owner, out var solution, out _))
{
return;