Fix tranq rounds injecting when reflected (#26141)
* Fix tranq rounds injecting when reflected * Cleanup using directives * Remove FixtureId from component
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@@ -3,8 +3,7 @@ using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Inventory;
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using JetBrains.Annotations;
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using Robust.Shared.Physics.Events;
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using Content.Shared.Projectiles;
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namespace Content.Server.Chemistry.EntitySystems;
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@@ -17,17 +16,15 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, ProjectileHitEvent>(HandleInjection);
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}
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private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref StartCollideEvent args)
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private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref ProjectileHitEvent args)
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{
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var component = ent.Comp;
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var target = args.OtherEntity;
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var target = args.Target;
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if (!args.OtherBody.Hard ||
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args.OurFixtureId != ent.Comp.FixtureId ||
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!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
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if (!TryComp<BloodstreamComponent>(target, out var bloodstream) ||
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!_solutionContainersSystem.TryGetInjectableSolution(ent.Owner, out var solution, out _))
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{
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return;
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