Cleanup mimic event (#23705)

* Cleanup mimic event

Now it won't be forced on dev map or mapping mode.

* Minor cleanup
This commit is contained in:
metalgearsloth
2024-01-08 17:26:02 +11:00
committed by GitHub
parent dc994f9c66
commit f0d9782df4
6 changed files with 69 additions and 9 deletions

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@@ -0,0 +1,21 @@
using Robust.Shared.Prototypes;
namespace Content.Server.Antag.Mimic;
/// <summary>
/// Replaces the relevant entities with mobs when the game rule is started.
/// </summary>
[RegisterComponent]
public sealed partial class MobReplacementRuleComponent : Component
{
// If you want more components use generics, using a whitelist would probably kill the server iterating every single entity.
[DataField]
public EntProtoId Proto = "MobMimic";
/// <summary>
/// Chance per-entity.
/// </summary>
[DataField]
public float Chance = 0.001f;
}

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@@ -0,0 +1,37 @@
using Content.Server.Antag.Mimic;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Shared.VendingMachines;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Antag;
public sealed class MobReplacementRuleSystem : GameRuleSystem<MobReplacementRuleComponent>
{
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Started(EntityUid uid, MobReplacementRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var query = AllEntityQuery<VendingMachineComponent, TransformComponent>();
var spawns = new List<(EntityUid Entity, EntityCoordinates Coordinates)>();
while (query.MoveNext(out var vendingUid, out _, out var xform))
{
if (!_random.Prob(component.Chance))
continue;
spawns.Add((vendingUid, xform.Coordinates));
}
foreach (var entity in spawns)
{
var coordinates = entity.Coordinates;
Del(entity.Entity);
Spawn(component.Proto, coordinates);
}
}
}