Add missing DataDefinition constructors (#14603)
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@@ -123,20 +123,24 @@ public sealed class FaxMachineComponent : Component
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[DataDefinition]
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public sealed class FaxPrintout
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{
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[DataField("name")]
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public string Name { get; }
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[DataField("name", required: true)]
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public string Name { get; } = default!;
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[DataField("content")]
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public string Content { get; }
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[DataField("content", required: true)]
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public string Content { get; } = default!;
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[DataField("prototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PrototypeId { get; }
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[DataField("prototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>), required: true)]
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public string PrototypeId { get; } = default!;
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[DataField("stampState")]
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public string? StampState { get; }
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[DataField("stampedBy")]
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public List<string> StampedBy { get; }
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public List<string> StampedBy { get; } = new();
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private FaxPrintout()
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{
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}
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public FaxPrintout(string content, string name, string? prototypeId, string? stampState = null, List<string>? stampedBy = null)
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{
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@@ -84,17 +84,16 @@ namespace Content.Shared.Humanoid
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, newMarkings);
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}
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public static HumanoidCharacterAppearance Default()
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public HumanoidCharacterAppearance() : this(
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HairStyles.DefaultHairStyle,
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Color.Black,
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HairStyles.DefaultFacialHairStyle,
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Color.Black,
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Color.Black,
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Humanoid.SkinColor.ValidHumanSkinTone,
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new ()
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)
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{
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return new(
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HairStyles.DefaultHairStyle,
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Color.Black,
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HairStyles.DefaultFacialHairStyle,
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Color.Black,
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Color.Black,
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Humanoid.SkinColor.ValidHumanSkinTone,
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new ()
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);
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}
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public static HumanoidCharacterAppearance DefaultWithSpecies(string species)
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@@ -12,7 +12,11 @@ namespace Content.Shared.Humanoid.Markings
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[DataField("markingColor")]
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private List<Color> _markingColors = new();
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private Marking(string markingId,
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private Marking()
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{
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}
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public Marking(string markingId,
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List<Color> markingColors)
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{
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MarkingId = markingId;
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@@ -45,7 +49,7 @@ namespace Content.Shared.Humanoid.Markings
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/// <summary>
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/// ID of the marking prototype.
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/// </summary>
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[DataField("markingId")]
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[DataField("markingId", required: true)]
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public string MarkingId { get; } = default!;
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/// <summary>
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@@ -14,5 +14,5 @@ public sealed class HumanoidProfilePrototype : IPrototype
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public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers = new();
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[DataField("profile")]
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public HumanoidCharacterProfile Profile { get; } = HumanoidCharacterProfile.Default();
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public HumanoidCharacterProfile Profile { get; } = new();
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}
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@@ -102,25 +102,24 @@ namespace Content.Shared.Preferences
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/// Defaults to <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/> for the species.
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/// </summary>
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/// <returns></returns>
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public static HumanoidCharacterProfile Default()
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public HumanoidCharacterProfile() : this(
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"John Doe",
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"",
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SharedHumanoidAppearanceSystem.DefaultSpecies,
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18,
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Sex.Male,
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Gender.Male,
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new HumanoidCharacterAppearance(),
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ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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},
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PreferenceUnavailableMode.SpawnAsOverflow,
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new List<string>(),
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new List<string>())
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{
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return new(
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"John Doe",
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"",
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SharedHumanoidAppearanceSystem.DefaultSpecies,
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18,
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Sex.Male,
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Gender.Male,
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HumanoidCharacterAppearance.Default(),
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ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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},
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PreferenceUnavailableMode.SpawnAsOverflow,
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new List<string>(),
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new List<string>());
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}
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/// <summary>
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@@ -106,7 +106,7 @@ namespace Content.Tests.Server.Preferences
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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prototypeManager.Initialize();
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prototypeManager.LoadFromStream(new StringReader(Prototypes));
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await db.InitPrefsAsync(username, HumanoidCharacterProfile.Default());
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await db.InitPrefsAsync(username, new HumanoidCharacterProfile());
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await db.SaveCharacterSlotAsync(username, CharlieCharlieson(), 1);
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await db.SaveSelectedCharacterIndexAsync(username, 1);
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await db.SaveCharacterSlotAsync(username, null, 1);
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