Fix world targeted actions making the user face in the wrong direction (#21602)
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@@ -291,7 +291,7 @@ public abstract class SharedActionsSystem : EntitySystem
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}
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var entityCoordinatesTarget = GetCoordinates(netCoordinatesTarget);
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_rotateToFaceSystem.TryFaceCoordinates(user, entityCoordinatesTarget.Position);
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_rotateToFaceSystem.TryFaceCoordinates(user, entityCoordinatesTarget.ToMapPos(EntityManager, _transformSystem));
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if (!ValidateWorldTarget(user, entityCoordinatesTarget, worldAction))
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return;
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