Remove unused machine board field
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@@ -25,15 +25,6 @@ namespace Content.Server.GameObjects.Components.Construction
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[ViewVariables]
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[ViewVariables]
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private Dictionary<string, ComponentPartInfo> _componentRequirements;
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private Dictionary<string, ComponentPartInfo> _componentRequirements;
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/// <summary>
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/// So, what happens if you spawn a machine from the entity spawning menu?
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/// It should probably have all parts, including the component parts...
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/// This is where this fancy little dictionary comes in!
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/// This maps component name types to entity prototype IDs to be used as defaults.
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/// </summary>
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[ViewVariables]
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private Dictionary<string, string> _componentDefaults;
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public string Prototype { get; private set; }
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public string Prototype { get; private set; }
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public IReadOnlyDictionary<MachinePart, int> Requirements => _requirements;
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public IReadOnlyDictionary<MachinePart, int> Requirements => _requirements;
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