Remove unused machine board field

This commit is contained in:
Vera Aguilera Puerto
2020-12-05 19:09:20 +01:00
parent da39d18637
commit f07bac2cc8

View File

@@ -25,15 +25,6 @@ namespace Content.Server.GameObjects.Components.Construction
[ViewVariables]
private Dictionary<string, ComponentPartInfo> _componentRequirements;
/// <summary>
/// So, what happens if you spawn a machine from the entity spawning menu?
/// It should probably have all parts, including the component parts...
/// This is where this fancy little dictionary comes in!
/// This maps component name types to entity prototype IDs to be used as defaults.
/// </summary>
[ViewVariables]
private Dictionary<string, string> _componentDefaults;
[ViewVariables(VVAccess.ReadWrite)]
public string Prototype { get; private set; }
public IReadOnlyDictionary<MachinePart, int> Requirements => _requirements;