Prevent emoting while dead
Fixes 4992
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@@ -1,5 +1,6 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.DragDrop;
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using Content.Shared.DragDrop;
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using Content.Shared.Emoting;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Content.Shared.Item;
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@@ -26,6 +27,7 @@ namespace Content.Shared.MobState.EntitySystems
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SubscribeLocalEvent<MobStateComponent, ThrowAttemptEvent>(OnThrowAttempt);
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SubscribeLocalEvent<MobStateComponent, ThrowAttemptEvent>(OnThrowAttempt);
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SubscribeLocalEvent<MobStateComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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SubscribeLocalEvent<MobStateComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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SubscribeLocalEvent<MobStateComponent, EquipAttemptEvent>(OnEquipAttempt);
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SubscribeLocalEvent<MobStateComponent, EquipAttemptEvent>(OnEquipAttempt);
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SubscribeLocalEvent<MobStateComponent, EmoteAttemptEvent>(OnEmoteAttempt);
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SubscribeLocalEvent<MobStateComponent, UnequipAttemptEvent>(OnUnequipAttempt);
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SubscribeLocalEvent<MobStateComponent, UnequipAttemptEvent>(OnUnequipAttempt);
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SubscribeLocalEvent<MobStateComponent, AttackAttemptEvent>(OnAttackAttempt);
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SubscribeLocalEvent<MobStateComponent, AttackAttemptEvent>(OnAttackAttempt);
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SubscribeLocalEvent<MobStateComponent, DropAttemptEvent>(OnDropAttempt);
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SubscribeLocalEvent<MobStateComponent, DropAttemptEvent>(OnDropAttempt);
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@@ -80,6 +82,11 @@ namespace Content.Shared.MobState.EntitySystems
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CheckAct(uid, component, args);
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CheckAct(uid, component, args);
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}
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}
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private void OnEmoteAttempt(EntityUid uid, MobStateComponent component, EmoteAttemptEvent args)
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{
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CheckAct(uid, component, args);
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}
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private void OnUnequipAttempt(EntityUid uid, MobStateComponent component, UnequipAttemptEvent args)
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private void OnUnequipAttempt(EntityUid uid, MobStateComponent component, UnequipAttemptEvent args)
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{
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{
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CheckAct(uid, component, args);
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CheckAct(uid, component, args);
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