Store what access levels are available on the IDCard console (#8259)

Might be better as an accessgroup instead? LMK
This commit is contained in:
metalgearsloth
2022-05-21 14:19:02 +10:00
committed by GitHub
parent a51c5df14d
commit f066ac2551
7 changed files with 102 additions and 10 deletions

View File

@@ -1,6 +1,8 @@
using Content.Shared.Access.Components;
using Content.Shared.Containers.ItemSlots;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Access.Systems
{
@@ -9,12 +11,27 @@ namespace Content.Shared.Access.Systems
{
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
public const string Sawmill = "idconsole";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, SharedIdCardConsoleComponent component, ref ComponentHandleState args)
{
if (args.Current is not IdCardConsoleComponentState state) return;
component.AccessLevels = state.AccessLevels;
}
private void OnGetState(EntityUid uid, SharedIdCardConsoleComponent component, ref ComponentGetState args)
{
args.State = new IdCardConsoleComponentState(component.AccessLevels);
}
private void OnComponentInit(EntityUid uid, SharedIdCardConsoleComponent component, ComponentInit args)
@@ -28,5 +45,16 @@ namespace Content.Shared.Access.Systems
_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
}
[Serializable, NetSerializable]
private sealed class IdCardConsoleComponentState : ComponentState
{
public List<string> AccessLevels;
public IdCardConsoleComponentState(List<string> accessLevels)
{
AccessLevels = accessLevels;
}
}
}
}